
Survive Five Nights in Multiplayer co-op with real-time voice chat! Welcome to Megan’s Mall where your job is to uncover mysteries, find the truth, and survive by managing your power -- It's a summer job you will never forget!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is in a very buggy state and stuff kept breaking when i was playing with a friend but it was really funny with the bugs i would buy and keep this if it was in a more stable version
Great game however had a few technical issues such as being in full control of both me and my friends cameras and doors part way through a night and I'm unable to grab the mask while using vive wands
i do like this game, had a fun time with mate, but there some bugs with the co op. my friend would sometimes have full control over everything so i couldn't do anything when i was leader. but i do this this is a great game just need a little work
Gutes und Lustiges Co-op Spiel für und mit Freunden
Playing the game with bugs is more challenging than the game itself
不经意间吓我一跳
This game is simply gorgeous! It's very funny, but also scary, especially with a friend! I finished it twice, once on the left side, once on the right side (you will understand if you play co-op) ! I would really like to know that five nights no escape 2 will come!
almost unplayable. No in game settings, spawning in far too tall (only the game thought I was that tall, everything else was completely fine) hands kept freezing.
слишком короткая
i like it. kinda wish scott would make vr versions of the old games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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