
In this small game you have to control your physical hands. Interact with objects the way you would do it in real life. Virtual hands react with objects according to the laws of physics. The game will offer you some puzzles and a free room. Sleight of virtual hands in your hands.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From the reviews and the video this looked like a good game, and I genuinely wanted it to be enjoyable for me but after 12 minutes of play time I had enough. I have the Valve Index Knuckles so I thought this game would be easier to play since I have the finger tracking but It was so hard to play. the physics are so good that I could barley pick anything up if you know what I mean. I try to pick something up and it slides out of my fingers or when I try to pick something up and actually pick it up it slides out of my hand so I just cup it with my hands. This alone makes the entire game almost unplayable and very unenjoyable since the whole game is based around these hands. Also after the 12 minutes of play time my neck got really sore and started hurting from looking down all the time since all of the puzzles are on a table at hip height.
"Fingers: Mini Games" is a small and unambitious VR tech demo, difficult to even describe as a game. Think of this as Surgeon Simulator with slightly worse graphics and all the gameplay removed and replaced with a couple of mini-demos. Needless to say this didn't garner any interest from the millions of gamers on Steam. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics aren't great, low poly, maybe slightly asset flipped kind of assets, none of which look good or are optimised even remotely well. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. It's free... now, but it wasn't before. The developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игрушка.Я хоть и являюсь уже искушенным vr игроком,но когда случайно задеваешь дощечки или другие предметы поневоле пытаюсь их поймать и прижать к себе))) Вобщем игра с максимальным погружением в процесс,да и цена копейки.С вайв контроллерами играть можно нормально,но нет точности,на кастетах индекса с отслеживанием каждого пальца уверен будет вообще класс.
+ Quirky little game + Somewhat Fun / Frustrating physics. + Cheap quirky experience for Index users. - You have the weakest hands in the world - Picking things up sometimes works 4/5 This is a quirky, extremely short, but pretty interesting concept/experience. Definitely best experienced with the Valve Knuckles. Just a few somewhat fun puzzle games, one really bad one, and a sandbox mode. It's definitely something worth a few bucks. Though the picking things up mechanic is hit or miss, as you have the weakest grip in the world. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
а что если...
Great VR puzzle games with a very interesting hands simulation in the virtual space. Hands work even better than in Boneworks. Minor bugs are present (I hope will be fixed) but definitely must have for Valve Index and Oculus owners (maybe for other helmets too, I have only Index and Rift S). My favorite game is to figure out the shape by touch... It is really awesome!
Pretty good system they have made a bit janky but fun. Need more puzzles/weapons? stab object etc.
Отличный симулятор шаловливых пальчиков!
симулятор рук.
я такой типа ёу
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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