
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Most likely between $4.5M and $12.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 87% | approximately $7.4M |
| Nintendo | $9.99 | — | #3 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Für meine ersten Final Fantasy Erfahrungen habe ich mich bewusst für FF VII entschieden. Wirklich noch nie ein Final Fantasy angefasst oder verfolgt. Mir ist bekannt, das der VII damals und heute den Status legendär genießt. Na deswegen VII aber nicht die alte Version, sondern die Remake-Trilogie. Warum? Ganz einfach: die alte Version sieht für mich nicht mehr zeitgemäß oder motivierend aus [i](sollte kein Angriff auf Fans sein)[/i] und dadurch das ich es überhaupt nicht kenne, gibt es keinen Nostalgie-Bonus. Das etwas aus der Handlung fehlt, kann ich nicht beurteilen und dürfte (mir) egal sein. Die Geschichte kennt wahrscheinlich schon jeder, damit spielt es für diese Review keine Rolle. Nur eins sei erwähnt: es wäre besser sich die Haupthandlung vorzunehmen und danach (nicht dazwischen) die Intermission zu starten – das verhindert Verwirrungen über Materia, Ortschaften, Explosionen warum? Wer oder was ist ein Avalanche? Alle Charaktere sind sehr gut von charmant bis witzig in Szene gesetzt, kombiniert mit hervorragend aussehenden Cutscenes und Dialogen, die ein Großteil des Spiels ausmachen. Mich stört das ganz und gar nicht, die Balance zwischen Gameplay und Story ist sehr passend. Für alle die „Freiheiten“ vermissen, der nächste Teil Rebirth liefert genug „Freiheiten“ (fast schon zu viel für mein Geschmack). Das Kampfsystem ist Actionreich, nicht rundenbasiert (wie ein klassisches JRPG), man gewöhnt sich schnell daran, aber Vorsicht: Rebirth ist frech und macht etwas neues daraus. Final Fantasy VII Remake ist ein super Spiel, das sehr Groß aussieht aber ein gutes Gefühl verleiht. Doch manche Nebenquests/Minispiele nerven ein bisschen z.B Klimmzüge, Kniebeugen bei diesen Koordination und Geschick gefragt ist. Es sind aber nicht unzählig viele solcher Quests. Super Design und super Sound (versteckte Tracks zum sammeln), aber mein [b]absolutes Highlight ist die Synchronisation: deutsche Vertonung ist leider nicht selbstverständlich...[/b] doch hier fantastisch. [i]Ich denke dabei immer an ein deutsches Spiel über deutsche Geschichte und doch haben sich diese Entwickler für eine englische Vertonung entschieden um die breite Masse zu erreichen![/i]
- Doesn't recognize MKB controls properly - No 21:9 support - Can't even maintain default 30 fps in cutscenes, drops to sub 20 Modern remake, folks. Refunding.
[h1] One of the worst games I've ever played. [/h1] I finished this game twice by now. My first playthrough was on PS4 when this game just came out. I didn't know the original/Dirge of Cerberus/Advent Children stories back then, only played Crisis Core. And boy i didn't like this game. It looked like a flashforward fanservice simulator made for old fans, not for new players, because the game doesn't explain ♥♥♥♥. I was thinking [i]"Well, I don't know the context, maybe old fans are having a blast with this game?".[/i] Boy, was I wrong. This game has tons and tons more problems I won't dive into in this review, but to be brief about what I won't mention in details: tons of very low poly textures, especially in Sector 5 slums, garbage sidequests, very bad story pacing with some very boring plot moments being VERY long (because they've turned 4 hour prologue of the original game into a 30 hour separate game), awful gamedesign when it comes to bosses (phase shifts always start with a cutscene that resets their stagger gauge and gives them invulnerabilty which may result in you wasting your limit breaks or MP), frustrating fact that you lose your ATB, Limit Break gauge and MP even when your attacks/casts were interrupted, very bland environments during the day with everything just turning brown and grey (this game looks good only in buildings or during the night), the lack of option of playing as someone other than Cloud outside of battle. Aight, now back to my biggest issue with this game: the plot and the narrative. [b] This time I came prepared. [/b] I replayed Crisis Core, finished the PSX original, I finished Dirge of Cerberus and i watched Advent Children and these old games and film were one amazing journey. And now I can finally understand what the hell is going on with the story of this "Remake". And guess what? Now I hate it even more. This game is literally the dumbest and trivial demonstration of scriptwriter's incompetense with logic, drama and reason. They kill characters only to resurrect them five minutes later. They throw flashforwards at you only to say "guess what? this won't happen in next game" by the end of the game. They "spoil" plot elements to your characters (but not to you) AND THEY DON'T GIVE TWO ♥♥♥♥♥ ABOUT IT. Tifa, Barret and Aerith literally hear ALL SPOILERS plot throws at your party, but Cloud doesn't hear it because he's conviniently having seisures every time. And no one around Cloud cares about his seisures OR WHAT PEOPLE SAY ABOUT THE PLOT. And let's not forget about the embodiement of the worst plot decision of all time: Whispers. Scriptwriters introduced spirits that prevent events from shifting from the plot of the original game. But for some reason plot still constantly shifts from the original. If you wanted to change the plot, why would you introduce this lazy plot element to your game? Or if you didn't want to change the plot, why would you still do it all the time? Why kill characters only to bring them back 2 minutes later because "Wait, this didn't happen in the original game!"? Why introduce new characters only to use them for like 5 minutes and then do the "oh, see you in a sequel" move? And the most important question I doubt we'll have answer to: [b] WHY WOULD YOU ADVERTISE AND PRESENT THIS GAME AS A REMAKE WHEN IT'S NOT A REMAKE, BUT A DIRECT SEQUEL THAT'S NOT INTENDED FOR NEW PLAYERS? [/b]
Another corporate milking of cherished IP. Square Enix split final fantasy 7 into a trilogy and dilutes it with filler slop. This game only covers the original ~5 hours of gameplay until you leave midgar, but expanded to 20-40 hours through filler slopification. The FF7 remakes follow the same path as The Hobbit and Star Wars 7-9, a high budgeted attempt to extract money from a nostalgic fanbase that ultimately fails to deliver on the basics. The FF7 remakes epitomizes everything wrong with the modern trend of remonetizing classic content. The game is beautiful, obviously massive budget went into crafting a game that looks good. There are lots of chances to take a screen shot as you are forced to walk through a coerced angle to show a vista by pressing x to slip through a crack, but the game ends up being a massive letdown as you realize you will never get out of midgar. This game lacks the powerful story, exploration, and power scaling of game systems that made the original great. This is replaced with time wasting errands in the slums of midgar that have no impact or weight. Ultimately, this is a deeply insulting experience to play this game as a lifetime fan of final fantasy. It is deeply disheartening that even square enix has become a part of the corporate slopification of modern media and that the filler slopification only increases in the subsequent instalments of the remake. Furthermore, don't forget that they have released DLCs to fight the true "final boss" of this stunted and underdeveloped game. It's not a complete story, it's not a complete game, it doesn't live up to it's legacy, it doesn't even keep you occupied for a whole weekend (i got through it in under 20 hrs) It's not worth $60. Don't buy it for more than $10, its not worth that much any way you slice it.
cheeks
「何処何処にモンスターが◯匹湧いてるから退治してきてくれ」 的なストーリーとは何の関係もない水増しとしか思えないお使いクエストが序盤から大量でうんざりした。 そのモンスターの居場所に行くにもごちゃごちゃとわかりづらい道を迷子になりながらのプレイを強いられるので無駄に時間がかかり、本筋のついでにサクサクとこなせるようなものでもない。
Embarrassing writing, full of filler, bad audio and bad visuals.
I was excited to revisit a classic, and it is indeed a classic, but this is more a slightly interactive film than a game, and no matter how much I try to get past it and find some enjoyment in the nostalgia - it's just not worth it.
Typical Square Enix - big spoopy things that don't make sense and are not explained. Plot is incoherent and has bad pacing.
純玩劇情 阿維蘭契的分部就幾個人 如此小的團隊 但是要對抗神羅 怎麼看都是勢單力薄 // 五人組的時候 其實還很熱鬧 但是慢慢地 三人組離開 有如家一樣的第七天堂消失 感覺剩下的人隨時都會分崩離析 // 最後雲片加入團隊 狗子入隊 還有札克斯 一切才慢慢恢復過來 感覺很像黑魂三的祭祀場 一開始冷清的場地 慢慢地住滿了人 但是在接近尾聲時 一個個都離開了 只剩下成王的自己 //