
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Most likely between $4.5M and $12.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 87% | approximately $7.4M |
| Nintendo | $9.99 | — | #3 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
FINAL FANTASY VII REMAKE INTERGRADE ÇOK EPİK AÇILIŞ YAPAN BİR OYUN, KILIÇLI SAVAŞMAYI SEVEN BİRİ OLARAK BÜYÜK SAFLIK ETMİŞİM OYNAMAYARAK ÇÜNKÜ OYNANIŞI SAHESER, DAHA OYUNUN BAŞINDAN TOP 10 OYUN AÇILIŞ VE OYNANIŞ LİSTEME KOYDUM.<3
Now I am become Manolo, the destroyer of panchitos.
First time playing a Final Fantasy game. Nice graphics and music, but it feels like a chore with all the filler and padding. So much unnecessary time‑consuming stuff that contributes nothing but boredom.
剧情挺无聊,整体也是在贫民窟和下水道这种黑暗贫瘠的地方兜兜转转,风景挺差的,好在有爱丽丝和蒂法陪着,所以如果不是最终幻想粉丝的话感觉很难玩下去。
All you had to do was remake the game with better graphics, a card game, and voice acting. And you fumbled.
While I do have some problems with the pacing in the game, I generally enjoyed most of what the game has to offer and the combat is imo one of the better examples of doing a hybrid system even if it's more leaning into action stuff. This is technically my first FF7 game but I definitely can feel some stuff was just padded (like getting blocked on your objective so you need to find another way MANY TIMES, some puzzles here and there which is okay but it can be ridiculous at times since it's obvious they were made to extend the game time), and they can be annoying a lot of times. Overall, my rating is a shaky 7/10, but before I touch the Intergrade stuff, I'll do FF7 OG but not immediately.
Having only played OG FF7 last year I was very excited for this. Whilst the graphics and voice acting are great, I can't say the rest of the entire game is enjoyable. It has it's moments such as climbing over the slums post Church with Aerith. However the combat system, the design choices (see Intermission final boss), general flow of the game and pacing is questionable. I'm quite disappointed. I would not recommend to fans of the original game. Only if you're looking for a new and completely different experience and during a 75%+ sale
Bir hayran olarak oyunu kusursuza yakın bulsam da, ana hikayenin süresini uzatmak için araya sıkıştırılan bazı ayak işi yan görevler (örneğin Midgar varoşlarında kedi aramak gibi) oyunun o epik temposunu bazen biraz yavaşlatabiliyor. Tabii ki oyunun geneline yayılan o muazzam boss savaşları ve Sephiroth ağırlığı bu küçük eksiyi anında unutturuyor. Ayrıca Tifa bebeğim, seni seviyorummm!!! 🫶 Özetle; eğer bir Final Fantasy hayranıysanız zaten çoktan oynamışsınızdır. Ama seriye yabancıysanız bile bu muazzam evrene, harika müziklere ve epik bir hikayeye adım atmak için 76 saatinizi feda etmeye sonuna kadar değer!
[h1] One of the worst games I've ever played. [/h1] I finished this game twice by now. My first playthrough was on PS4 when this game just came out. I didn't know the original/Dirge of Cerberus/Advent Children stories back then, only played Crisis Core. And boy i didn't like this game. It looked like a flashforward fanservice simulator made for old fans, not for new players, because the game doesn't explain ♥♥♥♥. I was thinking [i]"Well, I don't know the context, maybe old fans are having a blast with this game?".[/i] Boy, was I wrong. This game has tons and tons more problems I won't dive into in this review, but to be brief about what I won't mention in details: tons of very low poly textures, especially in Sector 5 slums, garbage sidequests, very bad story pacing with some very boring plot moments being VERY long (because they've turned 4 hour prologue of the original game into a 30 hour separate game), awful gamedesign when it comes to bosses (phase shifts always start with a cutscene that resets their stagger gauge and gives them invulnerabilty which may result in you wasting your limit breaks or MP), frustrating fact that you lose your ATB, Limit Break gauge and MP even when your attacks/casts were interrupted, very bland environments during the day with everything just turning brown and grey (this game looks good only in buildings or during the night), the lack of option of playing as someone other than Cloud outside of battle. Aight, now back to my biggest issue with this game: the plot and the narrative. [b] This time I came prepared. [/b] I replayed Crisis Core, finished the PSX original, I finished Dirge of Cerberus and i watched Advent Children and these old games and film were one amazing journey. And now I can finally understand what the hell is going on with the story of this "Remake". And guess what? Now I hate it even more. This game is literally the dumbest and trivial demonstration of scriptwriter's incompetense with logic, drama and reason. They kill characters only to resurrect them five minutes later. They throw flashforwards at you only to say "guess what? this won't happen in next game" by the end of the game. They "spoil" plot elements to your characters (but not to you) AND THEY DON'T GIVE TWO ♥♥♥♥♥ ABOUT IT. Tifa, Barret and Aerith literally hear ALL SPOILERS plot throws at your party, but Cloud doesn't hear it because he's conviniently having seisures every time. And no one around Cloud cares about his seisures OR WHAT PEOPLE SAY ABOUT THE PLOT. And let's not forget about the embodiement of the worst plot decision of all time: Whispers. Scriptwriters introduced spirits that prevent events from shifting from the plot of the original game. But for some reason plot still constantly shifts from the original. If you wanted to change the plot, why would you introduce this lazy plot element to your game? Or if you didn't want to change the plot, why would you still do it all the time? Why kill characters only to bring them back 2 minutes later because "Wait, this didn't happen in the original game!"? Why introduce new characters only to use them for like 5 minutes and then do the "oh, see you in a sequel" move? And the most important question I doubt we'll have answer to: [b] WHY WOULD YOU ADVERTISE AND PRESENT THIS GAME AS A REMAKE WHEN IT'S NOT A REMAKE, BUT A DIRECT SEQUEL THAT'S NOT INTENDED FOR NEW PLAYERS? [/b]
[h1]Final Fantasy VII Remake – Am I Still Playing The Same Game?[/h1] ★★★★★☆☆☆☆☆ (5/10) The [b]cutscenes[/b] are fantastic. They're full of emotion, movement, and some genuinely cinematic moments. You can tell a lot of effort went into the presentation. Unfortunately, the [b]voice acting[/b] didn't land for me. It's not terrible, but it often crosses the line into being a little too over-the-top and, at times, downright cringey. It made it harder to take some of the more serious moments seriously. The [b]combat[/b] also never clicked. Blocking and dodging feel inconsistent, and once an enemy lands a hit, your character can spend what feels like an eternity getting staggered and slapped around while you watch helplessly. Apparently my greatest ability was becoming a punching bag. Performance, at least, is excellent. The game runs great on both my [b]Steam Deck[/b] and PC, so no complaints there. The [b]story and lore[/b] were interesting enough to keep me going, but the acting kept pulling me out of it. Then there's the music. It starts off fine, but after a while it repeats so often that I started wondering if someone had accidentally left the same playlist on loop. Sometimes the music doesn't even match what's happening in the cutscenes. Nothing says "epic emotional moment" quite like what sounds like elevator music refusing to leave. One thing that genuinely annoyed me was how the game handles some of the later bosses. Before the second boss in Chapter 17, and again in Chapter 18, you're basically thrown into the fight without a proper chance to adjust your equipment or materia. So your first attempt often feels less like a boss fight and more like a scouting mission to figure out what you should have equipped in the first place. Now let's talk about the story. I genuinely have no idea what happened. I started by joining what felt like a tree-hugger resistance group fighting an electric company. Then I was fighting anime bodyguards, Cloud's mysterious hallucinations, flying dementors, giant portals, and mountain-sized bosses. Every few hours it felt like someone quietly swapped the game cartridge while I wasn't looking. Maybe if you're a long-time [b]Final Fantasy[/b] fan, all of this makes perfect sense. As someone experiencing it for the first time, though, the lore, power scaling, and overall story were incredibly difficult to follow. It just isn't very newcomer-friendly. The biggest issue for me is that there are [b]no real stakes[/b]. Everyone seems to have plot armor, and the game ends on a massive cliffhanger that basically says, "Go buy the next game if you want answers." Today... I'm good. [b]Great presentation, confusing story, frustrating combat, and a cliffhanger ending that did more to sell the sequel than satisfy this one.[/b] My Recommendation: Buy if it is on sale. Or if you are a FF Fan