
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Most likely between $5M and $14.1M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 87% | approximately $8.3M |
| Nintendo | $9.99 | — | #2 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Holy CHRIST this game is hot garbage, you walk two feet and get stuck in a cutscene for 5 minutes and then fight the most basic enemies, rinse repeat for the whole game with some of the most annoying bosses I have ever had the displeasure of fighting. I hope Rebirth is better
重制游戏的代表做,用现代技术完美的还原了男神女神在玩家心中的形象。游戏里各个人物的情感表达到位,表情也相当丰富,配合上本就十分优秀的剧情,可以说是让最终幻想7在新时代再次迎来了高光时刻。 个人觉得小不足的地方:有些地方还是保留的老游戏的缺点,比如有些地方强行让你行动变慢。还有对于想做成就的来说,虽然通关后可以选章节,但是要从选择章节的最开始重新玩,如果你要做的成就在章节的后面,那前面的剧情还必须再玩一遍。 作为重制游戏,我觉得有些过时不方便的设计还是要舍弃和修改,这样更能符合现代玩家的游玩习惯,带来更良好的游戏体验。 这些都是小问题,并不影响游戏本生的成功,希望后面的重生和启示能有更好的表现。
总结:好看不好玩,但是动画质量相当高,让人很难抉择给出差评,一部冗长的电影。。。
Great combat system (I'm not really an arpg player and still find it more engaging than the classic turn-based one), excellent soundtrack (especially some interesting remixes of the classic tracks) and nice additions to the story. This game definately has the heart in the right place, looking forward to the next two parts.
Possibly the best "remake" of all time. From bringing the old pixel characters to life, to the stunning graphics, flawless optimization, and the music...just truly a work of art. Of course, play this if you haven't!!
good
整体来说中规中矩吧。 虚幻四,画面看上去还行,帧数能拉满。美术还有米德加奇观好评,最喜欢的是逛神罗展示厅的那一段。最终幻想就是得看大场面播片,7re还是播少了。 游戏整体节奏很慢,甚至拖沓,个人感觉是无意义场景互动太多了,跳来跳去,梯子爬上爬下,再加上益智小解谜,中间穿插战斗。好处是有足够的篇幅塞对话来塑造主要角色,坏处就是虽然这一套东西理论上节奏没问题,但由于本质上没有有效推动剧情,给人一种水篇幅的感觉。地图设计基本上就是JRPG标准小岔路放宝箱,问题是这作RPG元素真不多,探索驱动只有魔晶石,宝箱全是消耗品,HARD难度又不能用道具,打到后面箱子开不开都无所谓了。 剧情上一直到结局前就是天意+谜语人,看的挺憋屈,好在结局冲出米德加冲破命运算是情绪扬起来一点。故事算是讲完整了,但是换成现代高清演出之后一些剧情逻辑就不太站的住。神罗主动炸俩炉子坠一区圆盘,就为了污名化雪崩渲染民众反五台情绪?自导自演搞几处恐怖袭击不就行了,炸掉的东西重建要多少年看着就头大。然后雪崩分会实际表现活脱脱就一恐怖组织,宣扬主义和诉求是基本没有描写的,核心主旨辩论也是没有的,只能说jrpg的剧情将就着看吧。 战斗系统感觉算是最有说法的,理论上感觉能不停换人放技能打的很漂亮。然而实际试下来更很多的是手忙脚乱。非主控角色平a频率低,ATB叠的其实很慢,但真到要打爆发或者奶人的时候,技能其实来不及放的。快捷技能只有四个,为啥不把RB和RT加上呢。每个角色的各种技能适用场景做了区分,就是伤害描述不够直观。闪避目测没有无敌帧,只有闪出攻击范围才能规避伤害,纯纯陷阱,大部分时候不如防御和弹反。因为精英和boss都是大范围近战攻击和极高追踪能力的远程攻击,闪避真不如近战反击碰瓷,远程防御硬抗。只有少数怪,比如最后那个隐藏机器人,因为大部分招都能闪避,反而比前面几个召唤兽好打多了。HARD难度打不出break伤害非常刮,敌人伤害又高,数值压制就很折磨。
O jogo vem incompleto. SIm, isso mesmo, se você quiser jogar por que gostou da historia, ela simplesmente para na metade e você tem que comprar a segunda parte (que nem é vendida com segunda parte) A história é fenomenal, os personagens são muito bons e a gameplay é razoável Digo razoável pois é uma grande tentativa de misturar hack n slash com rpg de turno, Eles não falharam, mas podiam ter feito melhor. Enfim, nota 7 (com potencial de ser 10 se tivesse a historia completa)
这剧情真的拉完了,又臭又长,发现是屎的时候,已经吃到一半了,无法退款了,为了不浪费钱,只能强行把这坨屎吃完。配合刮痧一样的战斗系统,就像在屎中添加稀状屎为调料,无法快速跳过战斗,或许能从探索中、战利品中提升战力,但是我不想通过吃屎的方式来减少我吃到的屎,约等于吃了1.5倍屎
过剧情感觉人物好刮痧 还总是有一些意义不明的转场 流程又长又臭 人物跑动还慢 完全玩不下去