
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Most likely between $6.7M and $19M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 75% | approximately $11.2M |
| PlayStation | $49.99 | 93% | #95 |
| Epic | $14.99 | 95% | #37 |
| Nintendo | $24.99 | — | #9 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First of all, I've never written a Steam review before, but after playing Rebirth I genuinely felt that I should leave a review simply because someone might actually be helped by knowing what they are getting into. Rebirth had the potential to be a genuinely good game, but a series of bad design choices in almost every aspect (although, to be honest, they feel less like choices and more like a lack of competence and painfully outdated sensibilities) ultimately turned it into a rather pathetic game. --- 1. Mini-games are not the real problem Everyone complains about the mini-games, but that is almost giving Rebirth too much credit. The real problem is the complete absence of restraint. Mini-games, forced sequences, forced interactions, extra modes, repeated challenges, the game keeps introducing things that would be perfectly acceptable in moderation, then proceeds to give you absolutely no moderation whatsoever. The combat, while it does look like something from a Chinese mobile game made in 2017 with the excessive air combo ♥♥♥♥, is decent enough to carry an RPG by itself, which makes it particularly impressive that Square Enix managed to bury it under all this other stuff. 2. Exploration is bizarrely miserable The open world is enormous and beautiful, and apparently the developers decided the best way to make you enjoy it was to make moving through it as irritating as possible. Each zone is basically one giant puzzle. Paths twist around for no reason, obvious routes are blocked by invisible walls, and you constantly reach places that look accessible only to discover that, no, apparently Cloud is incapable of stepping over that particular piece of geometry. Mounts are painstakingly badly designed. You ride along and constantly bump into one of the 8000 pebbles that the dev put in for no reason, and the bird does its little flapping animation and locks you up for two full seconds. This happens constantly. It genuinely stops you from pressing the G key and rather run everywhere. For a AAA game released in 2024, this genuinely feels embarrassing. 3. The game constantly gets in its own way One of the most frustrating things about Rebirth is how often it refuses to simply let you keep playing. You finish a quest and have to sit through the completion animation. You trigger something and suddenly the game takes control away from you for another little sequence (there's this kid called chadley that'll make you want to quit the game). You pick something up, open something, interact with something, and there is another unnecessary animation, notification, transition or dialogue before you can move again. The game is so desperate to try and show stuff that they think is cool (but of course the opposite) that it frequently kills its own pacing. 4. The writing and direction feel painfully dated It feels less like natural writing/characterization and more like watching a group of executives in their 60s enthusiastically recreate what they remember young people enjoying. The character models are 'somewhat' detailed and the presentation is expensive, but the dialogue, gestures, character animation and so-called comedies feel like someone's idea of “cool” from forty years ago (Yuffie is probably the worst offender) I hate the word cringe and I think the word hurts a lot of things, but sadly it's the only word that's able to explain the game. The game keeps insisting that these characters are cute, funny, sexy, badass or emotionally devastating, but somehow they managed to make it worse than the original game. 5. An empty world The world looks like an enormous amount of effort went into it, which makes it even more sad for the devs that almost all of that effort ends up feeling pointless. NPCs aren't Cs (characters), they are props. People just stand in their designated spots and you can't meaningfully interact with them at all. In fact, they're somehow worse than invisible objects because they're collidable 'pillars' making you wish they weren't there. The same goes for the environments. There are countless detailed buildings and rooms you can enter, but once you're inside, there is essentially nothing to do. You can't interact with anything, you can't sit down, you can't do anything that makes the place feel lived-in. And the funniest part is that even something as basic as sitting down on a couch apparently wasn't worth implementing. Cloud already has the sitting animation and assets (for benches), so this wasn't even a development effort they couldn't afford. They put an absurd amount of effort into making the world look detailed, only to make it completely meaningless through unbelievably shallow interaction design. --- Overall, it genuinely feels like the devs worked incredibly hard to make a good game, then spent the rest of the development cycle finding new ways to make sure it wasn't one. At this point, I honestly have to admire the consistency. Sad game for everyone. Sad for original fans, sad for new fans, sad for devs.
Not recommended. The open world is boring, and the mini-games are dull, repetitive, and annoying.
듀얼패드 연결하면 패드스피커로 나오는 병맛같은 시스템. 여차저차 제어판에서 듀얼패드 스피커 사용 안함으로 설정함. 게임 스토리 자체는 좋음. 근데 초반 루즈함. 내 컴텨 사양으로 풀옵 70프레임 나옴. 발적화 인정? 자동 진행 영상에서는 120프레임~250프레임.
蒂法美,爱丽丝活泼,不为别的,就冲这俩就得好评!!!
Get it on a deal, otherwise don't. Port is lazy and it stutters very frequently when it really shouldn't. Fix it!
В самом начале хочу поблагодарить [b]Mognet[/b] и их русификатор для FF7 Remake и Rebirth, ведь именно они помогли в полной мере насладиться игрой! [hr][/hr] [h2][b]Чудесное время в прекрасном приключении[/b][/h2] Несколько лет я ждал, когда же всё-таки смогу прикоснуться к перезапуску 7 части. И, наконец, в начале этого года это произошло! Проходил я 1 и 2 части суммарно 3 месяца и всё это время буквально не мог оторваться: • Повествование • Изучение уровней • Сражения • Мини-игры — от всего этого за 160 часов я получил памятные эмоций на годы вперед! Если к [b]Remake[/b] у меня были вопросы, то в [b]Rebirth [/b]помимо dei-пропагандым минусов я не увидел. Масштабность, качество проработки выросли на голову, от этого я ещё сильнее жду финальную часть трилогии – [b]Revelation[/b] [h3]О плюсах:[/h3] [h3]1. Повествование – крайне интересно![/h3] Если в [b]Metaphor[/b] или [b]Persona [/b]я зыдыхался от нудного сюжета, здесь же мне было очень тяжело заставить себя оторваться По уровню вовлеченности FF довольно близко подобралась к [b]Экспедиции 33[/b] [h3]2. Дизайн локаций – моё почтение![/h3] Я фанат игр с возможностью исследования локаций, прохождения встречных активностей и поиска секреток — всё было сделано на высшем уровне [h3]3. Визуальный дизайн[/h3] [list][*] Мне кажется, что в Square Enix работают одни из лучших 3Д-художников в игровой индустрии: настолько красивых, проработанные и живых персонажей я давно не видел [*] Также сильно повлияли моды с Nexus, которые подчеркнули достоинства Тифы и Айрис (: [*] А также окружение, всевозможные анимации, VFX – всё сделано невероятно качественно! [/list] [h3]4. Геймплей – прекрасная боевая система![/h3] У меня язык не повернется отнести эту игру к JRPG, т.к. в них в основном унылая боевая система, от которой тошнит к 20 часу игры. Здесь же бой [b]– это добротный битэмап эшкен![/b] [list][*] Думаю, суммарно часов 10 я потратил, чтобы изучить геймплей за каждого персонажа и замастерить их синергию [*] Разработчики углубили боевую систему за счет оружия и материй по сравнению с 1-й частью, поэтому бои стали реально интересными, [u]особенно с боссами или в симуляции[/u] [*] [b]Мои любимые бойцы: Тифа, Айрис и Юффи[/b] [/list] [h3]5. Аудио и синематики[/h3] [list][*] Музыка и sfx - великолепно [*] Синематики – великолепно, но с поправкой на то, что лица Айрис и Тифы в них становились более детскими что ли, что немного выбивало из колеи.. [/list] В одном из интервью, геймдиректор FF поделился, что перепроходил игру минимум 20 раз перед релизом. Всё это, конечно же, чувствуется в том, насколько качественной получилась игра! [h2][b]Крайне рекомендую, моя оценка 9/10![/b][/h2]
ABSOLUTE ANIME CINEMA X2
this game is decent and all, but i just bought it now and it is plagued by easily fixable issues. I shouldn't have to clear my shader cache every 5 minutes to be able to play a game thats been out this long. All we hear about is how many employees and bloat are at these companies. If you have all these people and you cant make it so clothes dont turn black or transparent, on a game thats been out this long, it says a lot
masterpiece.
Loved the first remake game, cant stand this one. I keep playing because of FOMO, waiting for the game to get good, but my god the open world copy pasta design is so difficult to get through. some cool parts here and there but overwall a giant waste of time. even the combat is a bit awkward and repeatable. story is bad, cloud sounds like an ai, combat is always a gimick (assess use element), open world formula is straight copied from every game you have ever played.