
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Most likely between $6.7M and $19M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 75% | approximately $11.2M |
| PlayStation | $49.99 | 93% | #95 |
| Epic | $14.99 | 95% | #37 |
| Nintendo | $24.99 | — | #9 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有一名信使,怀揣着边关告急的生死文书,骑着快马日夜狂奔。 此时敌军已兵临城下,城内粮绝,每一息的耽搁都是数百条人命。 当信使满身风尘地冲到最后一座关隘时,守关的官员却将他死死拦下。 官员笑吟吟地对他说:“莫慌莫慌。为了丰富这一路的旅程体验,本官特意在关口设下了‘游乐雅集’。你若想过关,必须先在此处连赢三场蹴鞠,顺便帮本官在草里捉满二十只蛐蛐,再对出三副对联。” 官员见信使迟疑,又补充道:“只顾着赶路有何趣味?若让你顺顺当当地把信送到,岂不显得这一路太单调了?本官特意在主路上塞满这些杂耍小戏,这叫巧思!” 信使听过这话,就仿佛忘记了自己的使命与那城中的危情与人命一样,飞身下马与那官员玩了起来。 信使和官员玩得都很开心,甚至要拉着路过逃亡的平民百姓们参与进来。 不出一日,城破人亡。
English Version (french below) : Absolutely worthy of what you'd expect from a sequel from FF7 Remake. More actions involving several characters, more new characters that feel just as unique as the others, an open world that, apart from a few areas, is full without feeling like a chore, amazing music, just great all around. There are also several minigrames that are pretty cool (shoutout to the piano one). The platinum was a bit long between the open world areas, all the available side quests and the simulator fights (some of them are still stupidly hard towards the end), but I do not remember it as a chore. It was pretty nice to do. Just know doing all chapters in hard mode may be a bit longer because of the increase in the number of chapters. They expanded on an already great game, so if you liked the first one, you will definitely enjoy this one. Version Française : Une suite clairement à la hauteur du premier jeu. Les actions synchronisées qui créent plus d'interactions entre les personnages, des nouveaux personnages tout aussi uniques que les autres, un monde ouvert, rempli sans être rempli d'objets inutiles (a part quelques zones que j'ai trouvé un peu lourdes), des musiques toujours au top... bref c'est vraiment de la qualité. Il y aussi plusieurs nouveaux mini-jeux très sympas (mention spéciale au piano). Le platinum était un peu long entre les zones monde ouverts, toutes les quêtes secondaires et les combats du simulateurs (où certaines sont toujours carrément abusé sur la fin), mais je n'en ai pas un mauvais souvenir, c'était assez sympa à faire. Par contre, comme il y a plus de chapitres que dans le jeu d'avant, le fait de tout refaire en mode difficile peut être un peu long. Ils ont amélioré un système de combat qui marchait déjà très bien, donc si vous avez aimé le premier, vous aimerez celui-là aussi
First of all, I've never written a Steam review before, but after playing Rebirth I genuinely felt that I should leave a review simply because someone might actually be helped by knowing what they are getting into. Rebirth had the potential to be a genuinely good game, but a series of bad design choices in almost every aspect (although, to be honest, they feel less like choices and more like a lack of competence and painfully outdated sensibilities) ultimately turned it into a rather pathetic game. --- 1. Mini-games are not the real problem Everyone complains about the mini-games, but that is almost giving Rebirth too much credit. The real problem is the complete absence of restraint. Mini-games, forced sequences, forced interactions, extra modes, repeated challenges, the game keeps introducing things that would be perfectly acceptable in moderation, then proceeds to give you absolutely no moderation whatsoever. The combat, while it does look like something from a Chinese mobile game made in 2017 with the excessive air combo ♥♥♥♥, is decent enough to carry an RPG by itself, which makes it particularly impressive that Square Enix managed to bury it under all this other stuff. 2. Exploration is bizarrely miserable The open world is enormous and beautiful, and apparently the developers decided the best way to make you enjoy it was to make moving through it as irritating as possible. Each zone is basically one giant puzzle. Paths twist around for no reason, obvious routes are blocked by invisible walls, and you constantly reach places that look accessible only to discover that, no, apparently Cloud is incapable of stepping over that particular piece of geometry. Mounts are painstakingly badly designed. You ride along and constantly bump into one of the 8000 pebbles that the dev put in for no reason, and the bird does its little flapping animation and locks you up for two full seconds. This happens constantly. It genuinely stops you from pressing the G key and rather run everywhere. For a AAA game released in 2024, this genuinely feels embarrassing. 3. The game constantly gets in its own way One of the most frustrating things about Rebirth is how often it refuses to simply let you keep playing. You finish a quest and have to sit through the completion animation. You trigger something and suddenly the game takes control away from you for another little sequence (there's this kid called chadley that'll make you want to quit the game). You pick something up, open something, interact with something, and there is another unnecessary animation, notification, transition or dialogue before you can move again. The game is so desperate to try and show stuff that they think is cool (but of course the opposite) that it frequently kills its own pacing. 4. The writing and direction feel painfully dated It feels less like natural writing/characterization and more like watching a group of executives in their 60s enthusiastically recreate what they remember young people enjoying. The character models are 'somewhat' detailed and the presentation is expensive, but the dialogue, gestures, character animation and so-called comedies feel like someone's idea of “cool” from forty years ago (Yuffie is probably the worst offender) I hate the word cringe and I think the word hurts a lot of things, but sadly it's the only word that's able to explain the game. The game keeps insisting that these characters are cute, funny, sexy, badass or emotionally devastating, but somehow they managed to make it worse than the original game. 5. An empty world The world looks like an enormous amount of effort went into it, which makes it even more sad for the devs that almost all of that effort ends up feeling pointless. NPCs aren't Cs (characters), they are props. People just stand in their designated spots and you can't meaningfully interact with them at all. In fact, they're somehow worse than invisible objects because they're collidable 'pillars' making you wish they weren't there. The same goes for the environments. There are countless detailed buildings and rooms you can enter, but once you're inside, there is essentially nothing to do. You can't interact with anything, you can't sit down, you can't do anything that makes the place feel lived-in. And the funniest part is that even something as basic as sitting down on a couch apparently wasn't worth implementing. Cloud already has the sitting animation and assets (for benches), so this wasn't even a development effort they couldn't afford. They put an absurd amount of effort into making the world look detailed, only to make it completely meaningless through unbelievably shallow interaction design. --- Overall, it genuinely feels like the devs worked incredibly hard to make a good game, then spent the rest of the development cycle finding new ways to make sure it wasn't one. At this point, I honestly have to admire the consistency. Sad game for everyone. Sad for original fans, sad for new fans, sad for devs.
Акушер сбежал от роженицы, когда увидел что сделало обновление с игрой 1.005 на видеокартах амудэ - Тени (за что) - Клауд сгорел почернел - Рэд сменил расовую принадлежность - Тифа объелась пластмассы
Granted I'm still early into the game (a little past Chapter 1), but I don't get all the negative reviews here. Plays buttery smooth for me and looks fantastic (was planning to play on Switch 2 but it looks awful there). Story is interesting, cool settings, great combat, and lots of side content/mini games to your heart's content (much like Intergrade). What's not to like?
Aerith
Good God. What did those anime-addled, Japanese boomers do to this story.
I love this game, the story is amazing and the gameplay is fun!
Começando com os positivos: Gameplay melhorou bastante , combate aereo existe aqui, coisa que praticamente nao existia na parte 1, cloud tem varios jeitos de ''lançar'' inimigos pra cima e começar a combar, e ele nem é o char mais apropriado pra isso. Yuffie é a melhor pra isso , e vou te falar a gameplay dela é incrivel. Loadings: melhora visivel nos loadings, ainda tem os fake corredor de loadings, mas são poucos, o jogo é feito pra ps5 e acima, isso quer dizer menos loadings e melhor performance. Agora quanto aos negativos é basicamente as piores partes do remake que aqui se amplificam e é bem ruim: MUITO cringe envolvido, qualquer cena envolvendo Yuffie , red,( com sua nova voz), as dancinhas ridiculas que voltam do remake e toda a seção de Costa del Sol, me fazem instantaneamente dar skip em cutcenes. Rebirth parece que foi feito com um filtro Marvel/ disney infantil e que não tem nada a ver com o tom do classico. SPOILER! E então chegamos no momento da morte de Aerith, é bizonhamente ruim o que fizeram, e até dificil descrever como mudaram esse momento iconico, mas basta dizer que não ficou bom. Resumindo eu daria nota 8/10 , puramente por gameplay, estragaram a historia legal, talvez seja redimido quando a parte final for lançada.
chadley you dumb ♥♥♥♥ shut the ♥♥♥♥ up