
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Most likely between $6.7M and $19M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 75% | approximately $11.2M |
| PlayStation | $49.99 | 93% | #95 |
| Epic | $14.99 | 95% | #24 |
| Nintendo | $24.99 | — | #10 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Too many stupid mini games. Way too many. I have spent 28 hrs in this game and, now, I so want to get a refund. Just endless stupid mini games, never end. After playing 10 mini games in Chapter 6, I got 6 more mini games in the next Chapter. No fighting, no action, no story, no thing. Just one mini game after another.
Game runs like trash its on U4 yet it runs worst than a lot of u5 games not to mention the graphical options are very minimal .game is okay but it just fails to grab you like the og FF 7 i don't feel the need to keep going to see what is next like the the original .Also i cant shake the feeling that some sort of D.E.I trash team was involved in this game because they ruined Costa Del sol for me. The best part about the game obviously it's Tiffa why because this Cloud does not feel like Cloud .The combat ....well not a big fan of it because it does not flow smoothly it can feel and be really janky it gets a little to get used to it but just not my fav. The story also feels like they just try to copy a multiverse of comic books where different versions of the characters exist its like why? Should have just kept the Og story and ideas remake rebirth whatever it just fails to be as good .Graphics are nice but the game just cant run well at all that alone is the biggest issue of why its just not good other games that look just as good run way better and smooth it's just super lazy from S.E i had no issue with the first Game it ran really good and stable
Ben bu oyuna resmen bittim. Öncelikle şunu söyleyeyim, orijinal Final Fantasy VII'ı hiç oynamadım. O yüzden hikâyede yapılan değişiklikler, orijinalle arasındaki farklar veya timeline olayları konusunda çok fazla kıyaslama yapabilecek durumda değilim. Ama Rebirth'ü kendi başına değerlendirdiğimde benim için gerçekten inanılmaz bir deneyimdi. Remake'i de çok sevmiştim ama Rebirth bambaşka bir seviyeye çıkmış. Atmosferi, karakterleri, dünyası... Hepsi o kadar güzel işlenmiş ki oyunun içine resmen giriyorsun. Bitirdiğimde de ciddi ciddi boşluğa düştüm. Uzun zamandır bir oyun bittikten sonra böyle hissetmemiştim. Hikâye konusunda insanların neden ikiye bölündüğünü az çok biliyorum. Özellikle paralel evren/timeline olayları ve final sahnesi bayağı tartışılmış. Orijinal oyunu oynayanların bazı şeyleri daha farklı değerlendirmesini de anlayabiliyorum. Ben orijinali oynamadığım için bu konulara fazla takılmadan, önüme gelen hikâyeyi deneyimledim ve açıkçası çok sevdim. Sürekli "Acaba şimdi ne olacak?" diye merak ettiriyor. Karakterlerin arasındaki bağlar, arkadaşlıklar ve yaşanan duygusal anlar da oyunun en sevdiğim taraflarından oldu. Bazı sahnelerde gerçekten ekrana bakıp kaldığım yerler oldu. Müzikler zaten ayrı bir olay. Bazı sahnelerde müzik giriyor ve direkt havaya sokuyor. Dövüş sistemi de Remake'ten sonra bayağı geliştirilmiş. Karakter değiştirmek, farklı yetenekleri kullanmak ve takım halinde saldırmak gerçekten çok keyifli. Tabii kusursuz değil. Bazen gereksiz uzatılmış gibi hissettiren yerler var ve hikâyedeki bazı olaylar insanın kafasını bayağı karıştırabiliyor Ama bunlar benim aldığım keyfi pek bozmadı. Benim için gerçekten unutulmaz bir oyun oldu. Orijinalini oynamamış biri olarak bile bu dünyaya ve karakterlere bu kadar bağlanabildiysem, adamların yaptığı iş bence gerçekten başarılı. Parasının da vaktinizin de sonuna kadar hakkını veriyor. Kalbimi bıraktım. 10/10
I feel bad for new players to FF(7) who only play the remakes and think Disney musicals and Chadley is what made FF7 a classic. The atmosphere and tone are completely different, the legendary soundtrack was butchered, and the story and themes feel weak and sanitized. The gameplay is fun at least, though the game loves to stutter so you can't even enjoy that as much. Not to mention all the filler even when focusing on the main story alone.
The original Final Fantasy VII from 1997 was my favourite game of all time. It's the game that was the reason I got a PlayStation. I have done multiple 100% playthroughs of the original game over the past nearly 30 years. This remake had so much potential. There are moments of legitimate wonder, like coming over that first hill and seeing the Grasslands around Kalm for the first time. It's moments like those that led me to believe Rebirth could be not only a good adaptation of the 1997 original, but one of the best videogames I've ever played. Unfortunately, 160+ hours later, I'm nearly at the end of my playthrough but completely at the end of my patience with this game's mechanics. The minigames in FF7 Rebirth are some of the most rage-inducing experiences I’ve had in 40+ years of gaming. They are not fair. They are not fun. And they take a game that was easily aiming for my top 10 of all time out of that contention. Way out. I have spent most of my free time over the past several weeks screaming 100+ decibel profanities at my TV because of these minigames. I have not thrown my controller, but man have I come close to it. Here’s a perfect example of how terrible these minigames are. in the 1997 version of Final Fantasy 7, so long as you were smart about chocobo breeding, you could eventually get to a point where you’d dominate every chocobo race you entered. How good you were at chocobo racing was entirely down to your own strategy and skill. In FF7 Rebirth, you’re instead racing on courses littered with obstacles, and while you can do your best to avoid most of them, in the end it’s up to the game’s RNG how successful you’ll be at avoiding some of them, or the other racers. And you can’t mess up even once, because the computer-controlled racers definitely won’t. Collide with one of the RNG-dependent Cactuar gates just seconds before you would have crossed the finish line at last? Too bad. Start the whole five-minute race over again. For the fifteenth time. I do not understand at all the JRPG game designer obsession with punishing players for anything less than perfection. I know in their culture it’s all about overcoming the challenges and earning your victories or something like that, but I do not enjoy spending two hours repeating a task that would take five minutes if the game design only allowed for something less than 100% perfect play. Like, if I wanted to face that kind of challenge, I’d play games against other humans. But I manifestly DO NOT enjoy those kinds of challenges — that is why I gravitate to RPGs instead of shooters or sports games — so don’t clog up my experience with all this aneurysm-inducing nonsense. And yeah, I know the minigames are “optional” in this game, except they’re kind of really not “optional” if significant chunks of game lore and the best in-game gear are all gated behind these story-halting execrable experiences. It's not just the minigames, either. I hope you like your battles to range between "tedious five-minute slugfest" and "completely unfair game mechanics that will have you resisting with all your might the urge to hurl your controller through your screen". I have just rage-quit the final battle of the game because, after an hourlong chain of five battles in a row with varying degrees of player-hating game design and built-in unfairness, the final battle simply exhausted any remaining patience I had left for this experience. I was literally seconds away from beating the final boss and watching the credits roll when yet another "kill the entire party in one hit"attack triggered before I could heal, so game over it was. At this point I realiesd I am not enjoying this game. I am enduring it. Again, the battle mechanics of the original game meant you didn't have to have twitch-shooter reflexes in order to succeed. With sufficient planning, adequate resources, and patience, you could beat any challenge in the 1997 version. In this version, if you don't have split-second reflexes, good luck to you. And it's not like I need to "get good" or whatever; I've played Cyberpunk 2077 on Very Hard without issue. Cyberpunk is a good example of a game that manages to *challenge* a player without *punishing* the player. Final Fantasy VII Rebirth is just non-stop punishment at every turn. I hope they pare back on the worst aspects of this game for the next one, but I have a bad feeling that they’re going to double down instead. I’ll be close to 50 years old when the next game comes out, so this is how I die: on my 4K TV, a dejected chocobo repeatedly does post-race consolation laps after getting second place, and there I am slumped in my chair, bloody foam running from my mouth and down my jawline, having suffered a massive stroke after hurling a 120-decibel four-letter word toward the TV for the 20th time that evening. This game's visuals are a 10 out of 10. The characters are mostly faithful to their original incarnations. The locations trigger waves of nostalgia. The materia system is as intricate and involving as ever. The story is quite a lot more obtuse and meandering than the original was. The sidequests and Chadley content are not something I really enjoyed much and probably won't do again. In fact, unlike the 1997 version, it's unlikely I'll ever replay this one. I might not even "legitimately" finish this one on normal difficulty, because the thought of slogging through that hour of battles again has me wanting to uninstall the game instead. I will likely swallow my pride and turn on all the "convenience" features to make my characters invincible so I can cruise past these terribly-designed final battles and finally see the end of this game I've been playing for nearly a month straight. As for replayability - that's a big no from me. I won't even attempt playing this game on hard mode; that does not sound like a remotely fun experience to me. I wanted to love this game. It had so many of the right ingredients for one of my favourite games of all time. Instead, slowly but steadily, hour by hour, I came to hate it. I don't think it's the insult to the original or complete travesty that internet keyboard warriors like to paint it as, but neither do I think this game truly does itself justice. Above all else, it's the gameplay experience that lets this game down. After several dozen hours of playing Rebirth, it started feeling less like something I enjoyed and more like a second job, and one that's somehow even more irritating than the job I actually get paid to do. Having played both FF7 Remake and Rebirth now, I honestly don't know if I'll play the third instalment. If the gameplay in the next one is anything like what I've just spent weeks suffering through in Rebirth, I might just give the next one a miss and replay the 1997 version for the 40th time instead.
致敬最不无聊,优化最好,剧情最不弱智,战斗最不无聊。小游戏最不多的勾RPG
This game is for anyone that wants to play a loading simulator. Everything requires loading. Run around the map, loading. Play an arbitrary mini game, loading. Talk to anyone for any reason, loading. Pass by any environment, loading. This game can't help but waist a players time to pad out the length of the game. So many unappealing mini games through out this game that take away from the story. Play a card game, an RTS (Real Time Strategy) game, a racing game, ETC... ALL TO MAKE THE GAME LONGER. Does it drive the story or have any impact on the game....NO! I will not be purchasing "Revelation" if I have to deal with any of the same issues as I don't want to waste time with all the crap that Square Enix decides to shove down the throats of the players. The game can look good and it can have a decent combat system but if it is going to have so much filler then it doesn't deserve any praise.
Beautiful captures the magic of the original while having its own twists and surprises in store not a single part of this game lacked attention, truly one of the most passionate games I've ever played I don't think I could describe just how much care and thought was put into every single thing about this game. From the over arching story, to the dialogue of the hundreds of NPCs that you will run past just to hear them say something so interesting that you stop and appreciate the living breathing world Square Enix built, Final Fantasy VII Rebirth is a genuine masterpiece that stands not on the shoulder's of the legendary legacy it reimagines, but instead side by side There’s also an irish cat and a bipolar dog in your party 10/10
♥♥♥♥ you Square Enix.
Who would have thought that, after struggling to get through the first entry, I would boot up the second and immediately start feeling exhausted less than an hour in.