
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Most likely between $6.7M and $19M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 75% | approximately $11.2M |
| PlayStation | $49.99 | 93% | #95 |
| Epic | $14.99 | 95% | #37 |
| Nintendo | $24.99 | — | #9 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At the time of writing this review I have 7.3 hours of play time. I haven't played the game yet, those 7.3 hours are just from launching the game and testing various fixes for the insane stuttering I experience when I move the camera. I thought it was possible Linux was the issue so I installed Windows 11 and it was just as bad.
掺杂了太多强制玩家玩的低能小游戏,其中我最喜欢的游戏设计是变成一只傻猫操控一头傻熊傻乎乎的扔一个小时箱子,一点都不难扔,一点都不枯燥,不折磨人。剧情也是对智力障碍人士很友好,看完序章就能猜到结局,每次克劳德看见萨菲罗斯和扎克斯就一副要射了的表情,闪回时长加起来能做一部长达半小时的阿黑颜集锦,让人捉摸不透克劳德和扎克斯的关系究竟是怎么样的,非常有悬念,有深度
クソゲーです。前作より探索要素が増えてマシになったように感じさせる点はあるものの、その探索も中盤までくるとパターンが同じ繰り返し(塔を動かして、あれしてこれしてがずっと同じパターン)なのがわかって面白みがなく途中から怠いお使い作業になります。しかもいちいちクソゲーでしかないミニゲーを挟んでストーリーの流れをブチブチ切断しまくるのでまったくストーリーに没入させてくれません。ストーリーの余韻を感じる間もなくミニゲームミニゲームであり、それが苦痛すぎてうんざり、心底からほんとイヤ、もう起動もしたくないってくらい嫌になってクリアを断念し、途中放棄。容量が大きくてSSDを埋めてしまうのでアンインストールの運命。戦闘も前作と同じボタン連打ゲーのまま。アクション性がつまらないただの連打ゲームで戦闘がターン制コマンドバトルの方が戦略を練って頭を使う楽しさがあるぶん楽しい訳で、なんで未だにボタン連打するだけの時代遅れな売れない不人気アクションにこだわってるの?アクションにこだわっているプロデューサー筆頭にした無能を切れよ。解雇しろよマジで。ファイナルファンタジーに戻せよ。ファイナルファンタジーはアクションゲームじゃないし相性悪すぎるだろ。ファイナルファンタジーっていうのは複数のキャラクターを一度に操作、監督して個々に何をさせるのか指示を出して進める戦闘をプレイヤーが楽しんでいたゲームだぞ。これ違うじゃん。主人公を操作してる間、主人公以外のキャラクターの行動を選択できないから回復のケアルを打つにもわざわざ操作キャラクターを変えるか、アクションを停止して仲間キャラのコマンドに切り替えてケアルを選択して~ってやらないと自動で回復すらしてくれないアクションなんだよ?何が楽しいの?2012年発売のカプコンのアクションオープンワールドRPGドラゴンズドグマですら仲間キャラクターが自動で技を出したり、ちゃんと回復魔法を使って回復してくれるよ。スクエニ何やってんだよ。莫大な制作費を浪費して無能なプロデューサーに不相応な高額な給料を払って人件費浪費して今や信用ゼロじゃん。スクエニってだけで買い控えるゲーマーだらけじゃん。
神作
s e p h i r o t h
I was really excited for this game after playing remake + intermission (still have to play crisis core) and to be blunt, it's been a while since I've been this disappointed. Remake had such a winning formula with its courage to stray from the original story as a remake, deep characterizations, awesome environments and doing justice to the character designs. Even the sidequests felt good, fleshing out the world and getting more in touch with the setting and the people in it. Alas, this isn't a review of Remake, this is about Rebirth. To start off, it's extremely poorly optimized and keeps freezing even in pre-rendered cutscenes. My specs are admittedly not top of the line but good enough to run most contemporary games without issue, except this one. The story so far is good, obviously; it is FF7 after all but it keeps being interrupted by some of the most infuriating mandatory minigames I've ever had to deal with. A minigame here or there would not warrant a complaint from me but they are constant and they are often evidently unfinished and not well thought-through. A lot of the controls are really clunky and they don't really add anything other than padded playtime. When I initiate a main story quest, I foolishly expect to progress the story, have interesting character moments, see what happens next, but instead the tension and momentum keeps being broken up by these minigames. The world is an open world and it feels like it is such for the sake of being one, not because they had a cool concept for it. There's a ton of chores that repeat and repeat and repeat and as if that wasn't grindy enough, they also keep getting interrupted by chadley, who not once has said something that actually added anything so far. I liked chadley in remake, but rebirth is making me despise his presence. Every time I finish one of the knockoff ubisoft open world chores (even ubisoft makes them more intresting), chadley facetimes me to let me know something to the effect of "wow, you did that" and it is infuriating. But wait, there's more! Navigating the world is also quite awkward, where you can either deal with clunky context buttons on foot or bump into every pebble with your chocobo, and every time you bump into something, you get a fun animation in which your chocobo bounces back and shakes it off, which was cute at first but after the 50th time, it just eats up time when I'm just trying to get to the next place. You can also go faster on your chocobo but when you do, there's almost no steering, so you just bump into even more and it doesn't speed you up at all in the end. The side quests are also a big disappointment. As I mentioned above, in Remake, they were fleshing out the world and the people in it and now...it's mainly a collection of mid at best minigames and every now and then, you get a cute line from one of your party members because for some reason every side quest is now tied to a party member who gains affection when you finish it. Why is the affection system here? Beats me. It just makes side quests feel more hollow and less like helping people because it feels good to do and more to impress one of your friends as if it was a dating sim of sorts. All in all, they should've left the game in the oven for another year or two, optimize it, flesh out the world, rethink side systems, ask whether all these minigames and interruptions are really necessary and what the players would enjoy. All the prolonged animations, mini-cutscenes in the middle of chores, side quests feeling like chores are things that just make me feel like this game does not respect my time and that's really disappointing after how genuinely great the first game of the remake trilogy was. I hope they rein it in and get their stuff together for the third game at least because it truly is a tragedy to see this much potential and a winning concept to just go to waste for reasons I could not hope to understand.
this game runs like poo
The game and story rebuild is decent. I like the interactions that have been added. However, this game is way too mini-game oriented and the mini games are just intrusive and all-around BAD. I find myself struggling to continue and beat the game. The end-game stuff isn't *hard* it is gimmicky AF. The piano mini game is horrible. 2/5 stars at best because SE apparently lobomitzed themselves when it came to this one. If the game was focused around game-play and not these awful mini-games it could be good.
Uh... When I pay money for a game I expect it to actually work?
after 40+ hours in -Needing third party fixes for UW -Controller Input bugs that require 3rd party mods to correct -The Enemy scaling slog -and numerous other issues This game stopped being worth my time and energy. It's sad, i really wanted to complete this game, but artificial progression slow down meaningless zonal stuff, and never feeling strong in the game just ruined it for me. I CANNOT RECOMMEND THIS GAME