
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Most likely between $6.7M and $19M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 75% | approximately $11.2M |
| PlayStation | $49.99 | 93% | #95 |
| Epic | $14.99 | 95% | #37 |
| Nintendo | $24.99 | — | #9 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game tre con vl
Genuinely such an amazing game. Don't listen to the people who just hate on the ff7 remakes just to hate. coming from someone who loves both the original and the remakes i couldn't recommend this enough. if you have a GPU that isn't an RTX there is a mod you can get to play it. I have a GTX 1660 SUPER and with that mod the game still looked great and i did not get any FPS drops below 45 but for pretty much the entire game i had a solid 60+ FPS
Très bon successeur de FF7 Remake Intergrade ! Les combats sont modernisés, l'environnement est plus travaillé et le système de combat est encore mieux. L'exploration est vraiment super, c'était clairement ce qu'il manquait à l'épisode précédent. Par contre les textures ne sont toujours pas dingues, un plan zoomé ou une cinématique et là on voit que ce n'est pas de la 4K malgré les 150 go du jeu... Par contre j'ai un vrai soucis avec l'éclaire, ça passe de sombre à lumineux très souvent, et je trouve que les personnages dans les cinématiques sont moins bien éclairés de manière réaliste que dans le premier épisode. Sinon tout est top par l'instant, il y a des technos NVIDIA. J'ai eu 2 crashs lors de l'intro du jeu.
臃肿的流程让整个游戏越玩越无聊,但你精美的cg和演出又弥补了这一点 属于是开个简单打个主线看个剧情就够了的游戏
good game just runs poorly sometimes and im playing on low 1080p (mostly hitting 60fps) but hey it still looks great even at that setting
Game is great, Story is 10/10 but the combat is unfortunately unbeareble, i play this game to relax so i let characters fight for me(this feature doesnt work, i die everytime i thought i only have to select spells like it states in the menu) the dodging is terrible too, i had to switch to manual dodging after the other mode didnt work. If you ever played Elden Ring or any other good Soulslike you can not enjoy this cluncy kind of combat. Minigames are very appreciated if done well, unfortunatly the card games is trash and trust me i know a lot of good cardgames. Its mostly RNG and going first is actually a disatvantage. It gets better if you have good cards, but i do not want to waste my time getting them(better means bearable, not good). Like why does every game need a card game now that clearly isnt balanced and well thought out, its just a trend and now every company just throws in a trsh card game. Graphics are awsome and i like how the characters interact with each other, its a big improvement over the first game(the first game is great though). If not for the annoying minigames and trash combat system this game would be 10/10, sadly combat and minigames are a big part of it.
[h2] 玩法是一座粪山,我在山上畅游 [/h2] 小游戏部分,作者是真的蜜汁自信,把手感稀碎的神经小游戏,放在主线路上,甚至把战斗资源绑定在小游戏最终奖励里面,就好比入职说好的4500工资,结果只发你3000,剩下1500是去团建的奖金,没人强迫你去玩哦,嘻嘻你不喜欢团建你不玩不就行了。主线后期的凯特西扔箱子小游戏,是制作组造屎的集大成之作,我从来没见过一个大型的、面向大众的、成熟公司出品的游戏,能设计出这样一种酣畅淋漓的大份便餐,关卡末尾还不以为耻反以为荣的又端上来一遍,其中奥妙,唯有受害者能体会。 战斗部分,继承上一部的糟粕,融合了即时制和回合制两边的缺点,依旧超低韧性一碰就飞,依旧刚需洞察却占用魔晶石槽位还需要消耗atb使用,依旧混乱战场小体型敌人看不清出招被打到狗吃屎,依旧走错机制就会被当成孙子打,依旧路边杂鱼都会用投技搞你半管血,依旧普通难度如厕所般浓郁简单难度如冲厕所水般余香。我是看懂了,战斗设计组给每场战斗都设置固定解,你但凡错了一点点,就是极大的挫败感,而恰好适合这套玩法的玩家会感觉G点被抚摸觉得很爽,那剩下没爽到还憋一肚子气的玩家可不就要骂吗。 地图部分,贡加加和星陨峡谷真是一对卧龙凤雏,两个扫把星,一双烂皮鞋,两颗臭鼻屎。看得出来几张地图要做出特色,做出区分,但明显有简单的优化方案,避免玩家迷路的体验,比如大地图上把道路和障碍区分开,把跳跃蘑菇和气流滑翔的路线直接标注出来。但要么因为懒,要么因为“沉浸感”,这些都没做到,我们才得以“沉浸式”的,用双脚来品尝。其实地图的氛围感是不错的,不像其他大型游戏里都是公式化的地形,重生里的各种地形、建筑都比较耐看,到处逛的过程中经常能看到有趣的小角落。 动画交互部分,总之就是拖沓+磨叽,超长的回正动画+超长的互动动画+超长的回正动画。你要开一个信号塔,从移动状态蠕动到立正状态,等钥匙孔张开,慢悠悠掏钥匙,慢悠悠对准,慢悠悠插入,慢悠悠开机,等待扫描动画,等待大地图扫描标记几个“问号”,等待地图完成度统计,钥匙响了,慢悠悠掏钥匙,慢悠悠开视频电话,慢悠悠听小男娘说完废话,现在你终于成功开启了这个信号塔,快去寻找剩下一百多个兴趣点吧。然而慢吞吞会贯穿全游戏手动操作的部分,上下坐骑,开门关门,爬上爬下,就连坐个椅子也要黑屏老半天,神了。 好感度部分,听说支线全清最后只能和狗子约会,算是很震撼的设计了。既不告诉你好感度的用处,也不告诉你最高的好感度才是有效好感度,更不告诉你具体的好感度指标,很难想象首发玩家在金蝶约会时的心情。听说二周目才看得到好感度的收集表以及可选约会对象,只能说日厂经典做法,本该放在最珍贵的初见流程里的东西,给你阉割延后到多周目里。 画面部分,场景很糊,部分地区的光照闪瞎眼,与之对应的当然也有黑灯瞎火的室内。 剧情部分,我不怪克劳德伪娘手办的出现,因为剧情大后期感觉克劳德就是萨菲罗斯的乖狗狗,只能说制作组和给给双向奔赴了 很难再下定决心买第三部,本作内容量确实超大杯,但是你没被选中啊,所以你不配玩。
Minigames aside, this is an amazing action-RPG and one of the best games I have played. The amount of content is awesome and the story is incredible. 100% worth a play. Cant wait for Revelation.
Love the story
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