
Turn trash into cash in a dystopian world! Fill Up The Hole is a short incremental game where you build a city, automate garbage production, and toss it into a magical hole for profit.
Modeled estimate, not a reported figure. How we estimate →
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About
Fill Up The Hole is a short incremental game where you help peons create as much garbage as possible and toss it into a hole. Watch your village grow and evolve as you unlock visual upgrades and new features.
Throw Garbage
Your peons automatically gather garbage and throw it into the hole. The more they throw, the more progress you make!
Create a Village
Expand your village, put your peons to work, and maximize the amount of garbage produced and thrown.
Upgrade
Unlock upgrades and abilities to enhance your buildings and peons.

Produce trash in different ways
Find the best way to put it in the hole
Acquire different resources and upgrades
Expand your base by taking the time to remove rocks
Create and upgrade different buildings
The order of the buildings can make a difference
Enhance the abilities of your peons
Gain new research, talents, and skills
10+ unique buildings
Skill tree of upgrades to explore
Experiment with different strategies
Short experience (around 2h30m playthrough)
Two endings
Extended and relax mode (for players who prefer a longer or more idle experience)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're going to be inspired by another game, you have to either improve upon the core mechanics in a new and interesting way, or the aesthetic and experience has to be different enough to feel like it's not just the other thing again but worse. This is, unfortunately, Gnorp Apologue reheated nachos
An idle game that ends. In this genre, it's a feature. Most incrementals fall apart at the endgame: the charm runs out, the grind stays. Here each stage adds a mechanic instead of a bigger number. The core is small logistics, not pure math: peons physically carry garbage to the hole, building order matters (compressor in the wrong slot -- production drowns in overflow), and each earthquake resets the layout puzzle. Minor annoyance: peons sometimes ignore dropped garbage until you reload the save. All achievements drop by hour 4, then Endless Mode if you want more. Two-color pixel art, a solo dev who actually fixes bugs. Verdict: filling a hole with garbage is a better use of your time than most "content-rich" idlers.
pig
it's a good game...
Small relaxing game. Sadly, I never got to fill up the hole because the game keeps deleting my trash :'(
fun but ending a little much
The little secrets confuse me so maybe im not cut out for getting my holes filled
Short and enjoyable enough. There's some nice design and it's fun to buy out the skill tree. Some upgrades are trap sinks though, you really don't need more than one of any specific building except maybe catapaults so don't waste shards on that.
super !!!
idk what to put here, it was a good game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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