Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Spanish - Spain, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
¡Me gustó! Las ruedas de fuego masacran la poca esperanza que uno tiene de pasarse los niveles. ☠️
☀️
долбаеб сделал ♥♥♥♥♥
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i hate me
Could do with some improvement but can't complain much for a free game. Pretty difficult
its not difficult per se, its just bad level design being confused for difficulty. one of the first things to know about level design is that the starting area should be at least safe for ten seconds. i couldn't bear to play the game anymore after two instances of this being broken. the first time it happens, you are spawned into a "little timmy" area where enemies are just spammed in all areas of the room making it nigh impossible to get out unscathed. the second time. if you stand at the start for too long (two seconds), you get bombed by two enemies and then get sliced by a saw. another thing that might make the game seem harder is its control scheme. why opt for an arrow key controls with the only other unique buttons being [x] and [c]? Instead, try to use [a] and [d] for left and right, [s] and [w] for crouch and jump, and making [space] the attack button to make the control scheme more familiar to all audiences. i would also suggest making the dash button [shift] instead of a second jump press because i noticed i would try to jump and attack, then i would end up dying because i accidentally pressed jump again. the physics are also quite strange. why can i change directions in mid air but i can't lose all momentum in mid air? i also noticed that if you jump and change directions while gaining height, you stop gaining height making one jump extremely hard to achieve because the platform is too small to turn around on. i like what i have seen of this game and i would like this to be put into consideration. maybe look at a few "how to make a mario maker level" videos, and then try again. preferably with the movement patched. i look forward to what you make with this information.
The journey were the friends we made along the way.
后面几关的攻击密集程度感觉就没法无伤,只能抗伤害快速冲过去
fun and short platformer
[h1] 하드코어 겜 [/h1] 하드코어 좋아하면 추천하는데 정작 중요한 야한게 없음 컨트롤 안 되면 안 하는게 정신건강에 이로움 야도 없고 게임도 너무 어려워서 추천 안 함
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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