
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $376.8K — a different platform, not this one.
Field of Glory: Kingdoms is the new game from award-winning studio AGEOD, makers of some of the best grand strategy games of all times. It is set in 1054, just after the Great Schism, and it encompasses more than two centuries of epic European, African, and Middle Eastern history. The game in numbers: 450 factions 400 units 600 Buildings 14 Religions/heresies 90 Cultural traits (all new) Authority and Disorder Administer your royal domain with the new Authority concept. Keep your population and vassals under control, promulgate edicts to construct buildings, and declare wars on your enemies. Dynasties and characters As a ruler, prepare your succession by siring an heir with your spouse or with any other person of your choice. Having an heir is by no means a guarantee of a peaceful transition. Religion Having a neighbour of a different religion will create tensions and sometimes wars, even for tolerant rulers. When the imbalance is too strong, diplomacy will take a backseat, and war will be declared. Lose too many holy cities and watch a Crusade or Jihad form up. Regions and population Administer your population from the lowest peasants to the prestigious, powerful, and troublesome nobles. The social ladder is difficult to climb and your ability in keeping social classes under control is paramount to success. Warfare Keep your borders protected and build an army of expert combatants. Knights, sergeants, spearmen, crossbowmen, and many more types of units can be used to fulfill your objectives. Field of Glory II Integration If you want even more direct control, Field of Glory: Kingdoms lets you export and load your battles into Field of Glory II: Medieval and then load the results back into the game. Multiplayer And once you think you are ready to be challenged, play against real opponents in one of the largest asynchronous multiplayer systems ever created.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $25.99−35% | 14ratings | 82% | — | not modelled |
| $25.99−35% | 346reviews | 83% | — | $376.8K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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