
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Obviously this game has a lot of influences, but it's actually pretty singular. It's got a steep learning curve (I died like 5 times before I won a basic run and I have a lot of experience with turn-based strategy/deckbuilding games), but once you get the hang of it, it feels like the perfect mix of chance and strategy. The aesthetics are great, too, especially if you're tired of games that are all about fighting and weapons, and the wicked sense of humor adds some interest, too. Lastly, there is SO much to unlock and so many different combos of dragons and difficulties to keep you interested; I'm 14 hours in and still feel like I've only scratched the surface.
难度成长有大问题,开局需要无限SL,临时类的菜谱过多占用卡池,且并不会按照你当前收获的底材提供食谱,甚至怀疑菜谱刷新机制可能存在问题,说是三倍概率定向刷新实际体感跟全随机区别不大,如果无法快速在前三四年内获得稳定成长的菜谱本局就根本没希望通关了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 413 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Just one game, I promise... what could go wrong ?[/h1] [b]When Balatro was released, it was the coming of crack into the world of gaming. Well fellas, this is it... Crack 2 : electric boogaloo just hit the streets.[/b] [h1]Harder, better, faster, stronger[/h1] [b]Feed The Scorchpot takes every good idea of the roguelike """deck building"'' genre and builds upon it to create something truly awesome.[/b] [b]Big numbers, game breaking synergies, fine tuning of randomness by making up your own dices, short and long term strategies and decisions for permanent engagement so you're never bored, the game has it all. But beware... it's a tiny bit addicting.[/b] If it would have one downside, it's that it's less casual friendly, the learning curve is a bit more steep. It's a bit harder to get started, as you have a lot of informations for a first game. But when it's on... most addicting stuff I've played so far. As I write this review, I just forgot to eat and go outside after playing for 4 hours straight, that felt like it was minutes. Same as yesterday night. Took me less than 24 hours to get hooked. If I were to nitpick, I'm not a fan of the medieval vibe and the art direction in general, but honestly it doesn't really matter when the game design is that incredibly well made. [h1]A blast at release, already GOTY material[/h1] Balatro dropped my hands after 60 hours before I got back to Slay The Spire, I'm confident this one will keep me busy for a very long time. It just has so much more depth and mechanics. For a game that just got released and will get improvements in QoL, balance and additional content... well yes, that might be a contender for GOTY. [b]I'm on the fence on recommending this. Don't do drugs kids, never start. But on the other hand... just one game or two, just to try it out. Couldn't go wrong, right ?[/b]
C'est plutôt efficace. Assez simple dans ses graphismes mais ça titille le vieux joueur de Catane qui est en moi avec un peu de rogue.
很有意思的游戏,但在新手引导上做得极其糟糕,如果我不是看了视频来入坑,肯定连最简单的难度都过不去
难度太大,爽点太不够了
Catan Balatro kinda good actually
Very nice little combo game - like others said, if you like Balatro and board games like Catan with building your city and scoring poitns, then this will be your cup of tea. Looking forward to purchase this on mobile to spend countless hours during travels.
Great game, beyond just scratching the Balatro itch.
Makes your cursor into a tiny leather gauntlet. A+ It's also a fun game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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