
A surreal and quiet horror tale about a murderous little marshmallow who's escaped death row. A mysterious plague that makes people stare at dirt... Creepy love letters trying to win your affection... You may have closed your eyes, but now it's time to feast.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
永远搞不懂的意识流作者,好像是年轻妈妈被霸凌的故事?估计第三章已经鸽掉了
A mid tier Yai Game, Can't wait for act 3
This is honestly such a good game, i'm not really sure what genre it fits because there are horror elements but it's used as a story telling device instead of being an outright scary game. There are times where i felt kinda scared, sad and found things funny and I have a feeling that the next 2 acts are gonna be the same in terms of the types of emotions it'll make you feel just on a more intense scale and I'm most certainly here for it. More than excited for Act 2 & 3 cos so far i really like this game! The soundtrack is criminally good too (all in my opinion ofc)
괜찮은 소품이다..! 팬이라면 해볼 만 하다.
(Edit: What's here is still enjoyable, however, at least as far as the main menu states anytime I boot it up, this game remains incomplete despite promises to complete it last year. I personally am not comfortable buying early access games from his developer as a result, on top of the other incomplete games in their backlog. As such, I am reluctant to recommend this title to anyone, as it may be left incomplete.) At first, I was iffy about this title. I wasn't certain how to feel about the shifting moods, the lore drops, and the overall pacing of the piece. But, that's when I thought the answers had been simple, and, while I didn't mind them per say, I hated that an originally cryptic and winding story had so many of its mysteries solved so quickly and easily. Yet, upon playing it a few times, I noticed a lot of details I had missed, and that the story was far from completely unwound, adding plenty of interesting mysteries and lore to the first game. While originally I disliked the shifts from light to dark, and they may be confusing or seem even mood ruining to a first time player, after giving it more consideration, I finally understood their purpose. In the wider narrative of games that have always been very psychological, following Little Marshmellow's past and regrets, these shifting moods/scenes are actually such a good way to showcase his depressive mental state, having highs and lows, and being unsure how to feel. With the return of the host, it's also a rather cruel way to confuse both the character and the player, giving them small moments of calm and relief, only to have the overall horror and sorrow of the main character's life come pouring in again. So, while it may originally be off putting to those with Close Your Eyes still fresh in their mind, and has a different horror style than other Yai Gameworks titles, I think, upon closer inspection, fans of Close Your Eyes will find this style works brilliantly with the current narrative. It represents a greater idea and bigger whole, showing a new, learned touch of subtly on the creator's part, and I adore that. As for the lore drops, they're done in a satisfying way that gives us more information about Little Marshmallow, while also and skillfully keeping the cryptic and symbolic style of the original Close Your Eye game. I do hope arc 3 gives us more clarity, not too much if they plan to release a more proper sequel, but enough not to drag it on for too long. We'll just have to wait and see, and I greatly look forward to seeing the direction of part three. Though each arc feels very short at first, they do what they have to, and branching dialogue paths give it replay value along with expanding and fleshing out what may have appeared as too one note or short the first time. Still, if arc 3 is potentially the last arc, I hope it is made longer considering all the previous arcs have given the creator to work with. But, so far so good and there's a lot of potential in this project story wise. Presentation wise, the style isn't top down like the rest of their games, yet this makes for some very cool scenes and can add to the horror/suspense elements. Certain scenes were definitely more unsettling because my vision was restricted, though the game never punishes you for the restrictions of your camera, which I appreciate. While the camera did have it's wonkier moments, I didn't experience any that made it difficult to play or caused me to lose/die. Compared to their other games, it also feels much smoother to play overall. Gone are the near impossible puzzles that take hours to complete, or the winding paths or large areas where it's difficult to tell where to go next. This title keeps it simple, with patterns of progression that make it easier to catch on and continue the game. I've also noticed, while previous titles (for reference, I've played Close Your Eyes, the old version, Take The Dream IX, and Red Haze) had most items be clickable with descriptions, distracting players like me into clicking everything just in case its important, Feast Your Eyes mostly does this for environments with a lot to take in, and, when things become more serious, only for important/changed items. These sound like small changes, yet give the game its own unique flair and smoothness. It's always very satisfying to see a creator improve in these ways, making their wonderful stories more accessible for players. While the game isn't finished quite yet, upon exploring the currently released elements further, I'm very excited for this game. It shows a lot of promise, and I'm glad to see the cast and story of Close Your Eyes still being given love by the creator, though I suspect most of their games may be connected in one way or another. Either way, I can't wait to find out and see where the story takes us. Though it has taken a while, I'd rather have a fully fleshed out and well thought out arc 3 over a rushed or forced one.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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