
Fear the Wolves is a competitive Battle Royale FPS by Vostok Games. Escape Chernobyl pursued by mutants, radiation, horrific anomalies, the weather, and other players.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, Russian, Simplified Chinese, Ukrainian, French, Italian, German, Czech, Hungarian, Polish, Portuguese - Brazil, Traditional Chinese +2 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⢠⣶⠶⢶⡆⠀⠀⠐⢶⣆⢠⣶⠆⢠⣶⠿⢷⣦⡀⢰⡆⠀⢰⣶⠀⢶⣆⢀⣶⠆ ⠘⢿⣦⣼⡇⠀⠀⠀⠈⣿⣿⡃⠀⣿⡇⠀⠀⣿⡇⢸⣷⣤⣼⣿⠀⠈⣿⣾⡟⠀ ⢠⣿⠃⢸⡇⠀⠀⢀⣼⡟⠹⣷⡀⠻⣷⣤⣴⡿⠃⠀⠉⠉⢹⣿⠀⣤⣼⡟⠀⠀ ⠉⠉⠀⠈⠁⠀⠀⠈⠉⠀⠀⠉⠉⠀⠈⠉⠉⠀⠀⠀⠀⠀⠈⠉⠀⠉⠉⠀⠀ ⢀⣴⡶⠶⢶⠀⢰⡶⠶⣶⣄⠀⠀⢠⣶⣶⡀⠀⠰⠶⢶⣶⠶⠦⢰⣶⠀⠀⠀⠀ ⣾⡏⠀⠀⠀⠀⢸⡇⠀⣸⣿⠀⠀⣾⡇⢻⣧⠀⠀⠀⢸⣿⠀⠀⢸⣿⣤⣤⣄⡀ ⢿⣇⠀⠀⠀⠀⢸⡟⠛⠛⠁⠀⢰⣿⣤⣼⣿⡆⠀⠀⢸⣿⠀⠀⢸⣿⠁⠈⢹⣷ ⠈⠻⠷⠶⠾⠀⠸⠇⠀⠀⠀⠠⠿⠃⠀⠀⠸⠿⠀⠀⠸⠿⠀⠀⠸⠿⠶⠶⠿⠃ ⠀⣀⠀⠀⢀⡀⠀⠀⢀⡀⠀⠀⢀⡀⠀⢀⡀⢀⡀⠀⠀⣀⠀⣈⠻⠶⠟⣁⠀⠀ ⢸⣿⠀⠀⣿⡇⠀⢠⡿⣿⡄⠀⠹⣷⣀⣾⠃⠸⣷⡀⢰⡿⠀⣿⠀⢀⣾⣿⠀⠀ ⢸⣿⠶⠶⣿⡇⢀⣾⣇⣹⣧⠀⠀⣹⣿⣏⠀⠀⠹⣷⣿⠃⠀⣿⢠⡾⠋⣿⠀⠀ ⢸⣿⠀⠀⣿⡇⢸⡟⠛⠛⣿⣆⣰⡿⠉⢿⣆⢠⣤⣿⠇⠀⠀⣿⡿⠁⠀⣿
This game was offline when I purchased it, and I didn't know until afterwards. The only reason I have 8 hours is from idling in the game to get my trading cards.Looking further into my purchase, I came to realize the game had been offline for more than a year at the time I bought my copy. I really wish the best for the development team with all their hardships, however, we should not allow Valve to sell these offline games. Valve needs to be more on top of this kind of thing, and it should have been removed from the Steam store the second the game went offline indefinitely. The gaming industry as a whole really needs to start offering peer-to-peer multiplayer capabilities in the event that something does happen or time goes on, resulting in the game going offline.
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Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead game
在目前吃鸡模式游戏中,恐惧孤狼确实很好玩,但是就是人太少。游戏节奏加上游戏音效,融合出一个紧张刺激快节奏的模式,游戏画面表现上还是很不错的。一个优秀的好游戏,玩家为什么少的可怜?我个人感觉有以下几点。 第一点就是游戏画面抖动太厉害,很容易晕3D。一旦玩家感觉玩起来头晕目眩,不管多么优秀的游戏,大部分都会选择放弃。 第二点游戏少了很多基础操作,游戏中没有攀爬系统,QE探头系统,也不能爬在地上。对于大多说玩家来说,没有以上操作,总感觉游戏少了很多东西。 玩家也会潜意识的认为这是一款简单的小游戏,一旦有这种意识,也会间接导致玩家对游戏好感度下降。 第三就是玩家在水面上行走,还是会发出陆地上行走的声音,而且水不会泛起波纹。别看这样的小细节,同样影响游戏体验。一个成功的游戏,第一步是把玩家带入到游戏场景中,让玩家全心投入到游戏中。游戏场景的每个细节都是让玩家更好的投入,所以我认为游戏中的细节方面也要注重。 恐惧狼群虽然有很多不足的地方,但是在相似类型的游戏中,绝对算的上佼佼者,前提是开发商要坚持不懈的完善和不间断的优化游戏。应为这款游戏很容易上瘾,只要做好基础的内容和比较好的优化,玩家会多起来。一旦玩家多起来,玩家之间互相宣传,游戏会有更多的玩家加入,再加上游戏足够吸引人的内容,可以稳定的有一批粉丝。 只怪生不逢时,这款游戏同时在线人数只有三位数,有可能三位数都不到。这款游戏只需要一大批玩家带动,立马就可以火起来。现在游戏很危险,也很难扭转目前人数过少。买了游戏的发现匹配几乎没玩家,不是退款就是放弃了游戏。此游戏就是需要短时间加入一大批玩家,立马解决人数不足的情况。能匹配到玩家,能和一大批玩家同台竞技,游戏就能保留住玩家,也会慢慢增加玩家,这些都需要游戏有好的优化,和基础完善。
Верните деньги За этот кусок Derьma, в который даже соло поиграть нельзя
Це був ще той прикол, як VG заскамили фокус ентертеймент на бабулєс. Реюз ассетів сурваріума, короткі терміни розробки і жахливий неткод: в результаті вийшла найгірша КБ в історії. Пишаюсь нашими козаками.
trash game
Говно полнейшее, калл, и не более чем, на данный период эта игра недоступна странам СНГ и каким-то хуем её всё-равно можно купить но нельзя поиграть, не советую
没玩过停服了
While my clocked Steam-time for this game is 27 hours, the actual time played was less than one hour. Over many days, I tried to connect and play a game, succeeding only twice. The rest of those hours were spent trying to connect to a server and play. By the time I tried again, the game was all but dead.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.