
Far Cry® 3: Blood Dragon is THE Kick-Ass Cyber Shooter.Welcome to an 80’s vision of the future. The year is 2007 and you are Sargent Rex Colt, a Mark IV Cyber Commando. Your mission: get the girl, kill the baddies, and save the world.
Most likely between $988.5K and $2.8M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best. Game. Ever. I will replay the whole story on all difficulties, over and over again forever.
As a paid product? Absolutely not. $15 for what amounts to a standalone DLC that's incredibly bare bones and only carried by it's aesthetics is not a price worth paying. I thought I was given this for free alongside Far Cry 3, but I suppose not and I got it through some other method. The game itself is fine, I have no issues with it, but this is an overpriced XBLA title in 2026.
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Побочки веселее, чем сюжет. Бегаешь, режешь, стреляешь, перс кидает рофлы, заебись. Покупать по крупной скидке.
Sergeant Rex Power Colt - absolute legendary dlc Battle Armored Dragon Assault Strike System... The soundtrack for this was a part of my childhood.
One of the best Far Cry games I have ever played but I'm disappointed that they won't make more games or style like this again.
Crazy fun for a small game. The current Ubisoft should learn from their own past games.
80年代铺天盖地的好莱坞科幻动作片堪比如今烂大街的异世界龙傲天日轻,而育碧那帮中坚员工自然没少看这些玩意儿,整部《血龙》完全就是他们对童年的戏谑之作。从硬汉味儿爆棚的改造人主角到冷艳聪慧却积极“献身”的美女博士再到贝雷帽一戴六亲不认的极端战鹰反派,全是老片子用烂的人设。游戏美术设计也诚意满满:放射尘笼罩下的后核战世界、遍布霓虹灯的未来建筑、土味儿十足的套壳激光枪、一眼皮套的巨型生物(血龙)……把那种依赖摄影棚布景与道具实拍的老片特效还原得相当到位。 作为外传,制作规格肯定不能跟正传相比,新搓的场景素材少得可怜,甚至敌我双方的露脸角色都没有建模,杂兵建模也就几种,怪物干脆把3代动物贴了几块发光石头就了事(符合拍摄年代)。除了不能打猎制药外,核心系统基本是1:1复刻3代。与3代那庞大的技能树不同,血龙的升级是线性的,经验也是框框给,清完据点支线再打完大结局刚好满级。地图面积不大,再加上主角那健步如飞且根本摔不死的改造人体质,探图压力约等于零。武器是每个种类各一把,随着剧情自动解锁,而且升满级后的数值极其夸张,堪比5代火星DLC里的外星黑科技,估计也就4代圆锯能压一头,割草就是了。而作为远哭特色的潜行玩法聊胜于无,虽然保留了击倒与衍生击杀,但远程消音武器方面只有手枪和弓箭,然而手枪哪怕爆头击杀依然会引来敌人(疑似是点射机制导致系统判定打了两发空枪),最稳妥的弓箭也无法升级;更要命的是据点不仅大而且巡逻的敌人也多,很明显制作组更鼓励作为超级士兵的玩家人挡杀人龙挡屠龙,跟开场就领盒饭的基友那样COS忍者是行不通的。 游戏另一个比较有趣的机制是可以用诱饵勾引血龙来清理敌人。比起扑倒一两个杂兵就被打成筛子的渣渣虎豹熊罴,血龙不仅血条奇厚而且还能口吐激光横扫千军(哥!斯!拉!),只要进了据点很快就能把敌人清空,这时候再往大门口扔个诱饵就可以把它引走。但主线强制打血龙时就很恶心,不打胸前的弱点纯刮痧,而弱点又只有血龙站立发波与四足散步时才会露出来,一小段一小段磨血条的体验十分憋屈。 这作如果只通主线的话三小时左右就大功告成,想全成就也就七八个小时的事儿,玩腻了堆料日益夸张的系列新作,用这部不正经的小体量外传调剂一下也是极好的。 另外由于本质是3代的独立DLC,所以连闪退卡死BUG都复刻了,逼得我靠PS二档才成功重温童年,育碧对老游戏的支持真就是神鬼二象性……