
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $11.4K — a different platform, not this one.
Forge your own empire in this D&D game - the first to feature a computer DUNGEON MASTER who mediates all elements of the game play. This exciting game lets you face one to four adversaries chosen from among 20 computer-controlled opponents. Interact with fantastic races, including humans, elves, orcs, dwarves, humanoids, and the undead. Command dozens of troop types. Deploy special forces. Send your heroes on quests and construct a variety of buildings and fortifications. Extensive character interaction, utilizing AI and Neural Network technology throughout the game (already back in 1993!), provides for diplomatic tactics. When combat occurs, the screen switches from a strategic map to a tactical display that shows real-time action in one of the most spectacular overhead perspectives yet! Features: Begin as leader of a kingdom - then build an empire by creating alliances and defeating enemy kingdoms. D&D gaming first: a computer DUNGEON MASTER mediates all elements of gameplay! Face up to four opponents chosen from among twenty computer-controlled adversaries. Command dozens of troop types. Interact with all the major D&D races. Deploy special forces. Send heroes on quests and build different types of structures and fortifications. Real-time combat occurs on a tactical screen with an overhead view.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.99−50% | 35ratings | 86% | — | not modelled |
| $4.99−50% | 37reviews | 84% | — | $11.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | — | |
| — | 54 | 82% | $10.49 | |
| — | 6 | 74% | Free | |
| — | 51 | 84% | $13.49 | |
| — | 19 | 90% | $12.99 | |
| — | 152 | 82% | $9.99 |