
Gameplay introduction This is a casual elimination + Visual Novel game, players need to fight against different bosses, and seal different levels in the amusement park location, escape from the amusement park
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, French, Russian, Thai, Portuguese - Brazil, Spanish - Latin America, Korean, Malay, German +6 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]欢迎来到色色游乐园喵![/h1] [h2]游戏故事简述[/h2] 欢迎来到幻欲游乐园,这里有着许多奇怪的规定,最离谱的是关门时需要让游客通过厕所的下水道离开(游客是忍者神龟吗)。 并且这个游乐园几乎没什么游客,但奇怪的是至今都没有破产停业,而男主受到高额月薪的吸引,接下了这份奇怪的工作,每天得连续工作11个小时,全年无休(我靠,超级牛马呀)。 而某天晚上,男主不幸违反了员工手册,在夜晚留在了这座游乐园中。 也是因为这个夜晚,让他邂逅了三位不同的巨乳大姐姐,从此性福的打怪生活正式开始。 [h2]游戏玩法介绍[/h2] 战斗方面就是通过拖动鼠标划过各种属性的小光圈,打爆这些光圈后就可以对boss造成小额伤害,也可以用这些属性光圈组合连招打出高额输出,击败boss即可获得战斗胜利。 并且每个人物都有独特的连招,只要按照正确顺序攻击各种属性的光圈,就可以触发连招技能打出高额伤害。 到达一定血量后boss就会爆衣,露出大家都爱看的东西,咳咳。 打败boss之后就可以进行玩弄,拖动鼠标揉胸,在下方的爱心条满了之后,就可以进行色色了(这里的画面请自行脑补)。 [h2]涩涩内容[/h2] 动态步兵,所有女角色均有配音,每位女主都有一个战败CG与三个好感度CG。 总共有16张剧情结局CG,并且在色色的过程中可以换装与交互。 色色内容包括(颜射、多p、肛塞、后入、魅魔纹、用毛笔在屁股上写正字、滴蜡、巨乳、差分图)等等。 [h2]游戏总结[/h2] 总的来说,游戏的画风十分不错,并且价格也不贵,打折时非常适合入手,各种色色内容实用性也很高,推荐喜欢巨乳题材的玩家游玩。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
[h1]面对小姐姐的请求时,该怎么帮助她们[/h1] [h2]游戏内容[/h2] 游戏开始时,男主在一家游乐园打工,值得怀疑的是,这家游乐园几乎没有旅客,但却给男主开了非常高的薪资,并且员工手则里有的条例很奇怪,男主就这样开始在这里上班。一天晚上,一阵敲门声吵醒了男主,醒来发现已经是半夜了,游乐园也关门了,按照员工手册,关门后游乐园里没有人类,但是门外求助的声音,让男主还是打开了门,见到了有着猫耳般的女生尾,一会又有人敲门,来人名叫醒,进来询问后得知,刚才猫耳少女是狐狸精,而后面进来的女生醒是为了找游乐园老板娘讨债的,正在谈话时又进来了一位修女洁,三个人各有不同的求助,而男主需要选择帮助其中一位继续游戏。故事就此展开。 [h2]个人游玩体验分享[/h2] 游戏中从三位女角色任选一位开始在游乐园里探索,来解决她们的求助问题,而游乐园的每个场景都会有boss。游戏战斗方面不复杂,像是水果忍者一般,拖动鼠标划过带有属性名字的符号,消除掉就可以对boss造成伤害了,造成伤害的时候还会积累大招,如果战斗失败了,就会触发H画面,需要跟男主亲密互动后,恢复血量继续战斗,战斗胜利后,就可以玩弄boss,与boss进行亲密的互动,互动时可以进行简单的换装。游玩的总体感觉,HCG质量很高,并且剧情简单直接,上手很快,操作上也很简单,游玩起来不会有难度,可以完全沉浸在与女角色的互动之中。 [h2]结语[/h2] 《幻欲游乐园》这款游戏剧情明了简单,战斗难度不大,角色立绘画风很色,游玩起来很舒服,玩家在帮助不同的女角色的过程中,女角色得到了帮助,玩家也得到了治愈。喜欢的可以尝试一下。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
a very good casual/Visual Novel. I recommend it. 3 very sweet girls with some supercool clothes. some sex scenes. everything is uncensored, what do you want more. good graphic. the price of this game is alright.
《幻欲游乐园》是一款由Shark Shark Game发行的点击互动类型的黄油。玩家作为游乐园的管理员,一开始游戏会告诉你有一些规则,主角在一次值班的时候不小心睡着了,醒来后发现有三个人来找自己帮忙,她们就是游戏里的三位女主角:千金道家小姐、修女和狐耳少女。我们要做的就是帮助她们,顺便打boss和刷下好感度,解锁下动态CG。 游戏开始需要从3位女主中选择其中一位进行游戏,可以看到好感度和背景故事,只要选择地图上对应的建筑就可以触发剧情和战斗,每一个建筑都对应有一段剧情以及一段战斗。游戏的玩法很简单,只需利用鼠标移动就可以了,也可以利用连招和绝技对boss造成伤害,boss血量减低到一定程度时还会爆衣,击败后可以玩弄boss来解锁剧情和CG,大概2h左右就可以完成游戏的全部CG收集,不过剧情方面就比较普通了。 游戏无需额外补丁,而且画面是无码的,HCG 是动态的,总体质量不错,而且还有各种姿势和双飞,缺点是有些HCG太短,而且修女的立绘和HCG差距有点大,不过都是全场景日配,在游戏的主页可以和boss进行互动,这点很不错,而且还有战败CG和3P,每个女主都有 1 个战败 CG 和 3 个好感度 CG。部分CG需要二周目解锁,建议战败CG在一周目的时候就收集完。 总体来说游戏质量还是不错的,毕竟有动态CG而且无码,而且大部分质量都很高,就是流程有点短,如果对本作感兴趣的话可以尝试一下。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
这一作比第二部好太多了, 没有明显 BUG 直接流程通关就能解锁, 着急的人直接修改存档解锁 CG 就行 Linux 存档文件 [i] (Steam游戏目录)/steamapps/compatdata/2403000/pfx/drive_c/users/steamuser/AppData/LocalLow/CatPawGame/AmusementPark-lust/save/gameData.save [/i] Window 存档文件 [i] C:\\Users\\(管理员名称)\\AppData\\LocalLow\\CatPawGame\\AmusementPark-lust\\save\\gameData.save [/i] 全局检索 recallList 文本, 将花括号内容替换成以下内容 [i] "recallList":["300000","300001","200003","300004","300005","300002","300003","300006","300007","200004","300008","300009","200000","200001","300010","300011","300012","300013","200006","200007","200005","200002","200008","300016","300014","300015","100000","100002","100001"] [/i] 重新进游戏就自动解锁 CG, 当然这个游戏没有明显 BUG 直接按流程直接通关就能全部解锁了
The writing is mostly unintelligible, and the art suffers from inconsistent contrast. On the other hand, gameplay boils down to holding the left mouse button while dragging wildly across the screen. I wouldn't recommend this at all.
很一般的游戏 也不知道好评怎么这么多
好游戏,大力推荐,同时推荐第二部,在此不多缀诉。后面是我看了新游戏的感想(总的来说我还是支持减少人物,来聚焦在两三个女主上的,欲之梦就挺不错,幻欲乐园1也不错,幻欲乐园2就有点太多有点分神不能好好看剧情了但优在剧情王道。而新作就有些头疼了,简介剧情就像大纲写出来的,但偏偏玩下去感觉又跟大纲偏离了出去(没错就是章鱼那),打完也没兴致去换装了,换装也不是很喜欢(什么口球,捆绑那些,简直和那些劣品游一样了),比起这些另一新作的剧情就很不错,可惜太短也只是擦边最后结局居然没有婚很是可惜。期待你们新作或者作品改良,在我看来你们是为数不多的能做好作品的会社,加油吧。)
За свою цену - очень хорошая игра такого жанра! Довольно хорошие и сочные анимации, со свободным режимом. Все персонажи нарисованы очень привлекательно. На удивление даже сюжет вполне неплохой, хоть и короткий. Полностью хорошо озвучен на японском языке. Особенность повествования заключается в том, что бы пройти игру по сути 4 раза. При каждом прохождении (в зависимости от выбранного персонажа) будут отличаться диалоги и концовка (боссы и сцены с ними отличатся не будут, за исключением последних трёх боссов в четвёртом прохождении). Совет: проиграйте сразу же на первом противнике за каждого из персонажей, что бы получить сцену. Если это попытаться сделать после достижения 2 или 3 уровня - вам придётся ждать несколько минут пока босс заковыряет персонажа. Боевую систему я не понял вообще. На бумаге она должна была быть увлекательной, но на деле мы просто бездумно елозим курсором по экрану и один раз используем способность. Из минусов - это довольно корявый машинный перевод на русский язык. Спасибо, что он вообще есть. И в некоторых местах рваная анимация.
Fantasy Amusement Park, developed by Cat Paw Game and published by Shark Shark Game, is a small-scale title that leans heavily on charm and accessibility rather than depth or mechanical ambition. It presents itself with a bright, anime-inspired aesthetic and a whimsical setting built around a magical theme park, but beneath that surface lies a hybrid experience that blends casual gameplay, light progression systems, and visual novel-style storytelling. It’s a combination that gives the game a distinct identity, though not always a fully cohesive one. The gameplay is structured around moving through different themed areas of the amusement park, each functioning as a contained stage with its own enemies and eventual boss encounter. Rather than relying on complex combat systems, the game simplifies interactions into easy-to-understand mechanics that resemble casual puzzle or elimination-style gameplay. This makes it immediately approachable, requiring very little time to learn or master. Early on, there’s a sense of novelty as you explore new zones and encounter different visual themes, but the core systems don’t evolve much as you progress. As a result, the experience tends to plateau, with later stages feeling more like variations of earlier ones rather than meaningful expansions. Progression is steady and clearly defined, giving players a consistent sense of movement through the game. Each new area introduces a slight change in environment and pacing, and boss encounters serve as checkpoints that break up the flow. While these moments add some structure, they don’t significantly alter how the game is played, which limits their impact. The overall difficulty remains fairly low, reinforcing the game’s casual nature but also reducing the sense of challenge or accomplishment that might come from overcoming more demanding obstacles. The narrative component adds another layer, though it remains relatively light throughout. Dialogue sequences and character interactions provide context for your journey, presenting a cast that fits comfortably within familiar anime-inspired tropes. The story doesn’t aim for complexity, instead focusing on maintaining a playful and accessible tone that complements the setting. While it doesn’t leave a strong narrative impression, it helps give the game a sense of personality and keeps the experience from feeling entirely mechanical. Visually, the game is consistent in its presentation, using colorful designs and stylized characters to create a cohesive atmosphere. The amusement park theme allows for a variety of environments, each with its own visual identity, which helps maintain interest even when the gameplay itself becomes repetitive. The art style is appealing in a straightforward way, though it doesn’t push beyond the expectations of similar indie projects. Audio design is similarly modest, providing background support without becoming a defining feature of the experience. One of the more defining aspects of Fantasy Amusement Park is its relatively short length. It can be completed in just a few hours, making it a compact experience that doesn’t demand a significant time investment. For some players, this brevity works in its favor, offering a quick and self-contained adventure that doesn’t overstay its welcome. For others, it highlights the lack of deeper systems or replay value, as there is little incentive to return once the main content has been completed. Ultimately, Fantasy Amusement Park is a game that succeeds within a narrow scope. It delivers a simple, visually pleasant experience that is easy to pick up and finish, but it doesn’t aim much higher than that. Its combination of casual gameplay and light storytelling can be enjoyable in short bursts, particularly for players looking for something relaxed and undemanding. However, its limited depth and repetitive structure prevent it from leaving a lasting impact. Rating: 7/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cats Huddled Together 挤在一起的猫猫们 | $22.9K | 440 | 86% | $1.49 |
| Mimicry | $22.9K | 262 | 77% | $4.99 |
| Final Exam | $22.9K | 1.3K | 84% | $0.74 |
| PUSHER - Drug Tycoon | $22.9K | 123 | 85% | $5.99 |
| Young Hearts | $22.9K | 95 | 92% | $6.99 |
| Tom Clancy's Ghost Recon® Island Thunder™ | $23K | 182 | 87% | $4.99 |