
From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.
Most likely between $80.2M and $227.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 81% | approximately $133.6M |
| PlayStation | $59.99 | 91% | — |
| Xbox | $19.99 | 90% | — |
| Epic | $19.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.94 on Xbox · Türkiye (−85%). Compare 31 prices in 15 markets →
Reviews
Themes across 3274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fallout 4? More like Far-out For how sexy these ghouls are. Their elegantly contorted posture and their ravishing weathered creases, coupled with their decomposed complexion. They are blessedly devoid of nasal architecture, just screaming to have me fill it with my gooey paste. They are chronologically seasoned with beautifully deteriorated flesh. Like uhh I just climaxed by merely composing this review
Recomendado
w
its ok
nice
Bethesda improved Fallout in certain areas and completely messed up in others. They added cool features like Settlement building, a thorough weapon/armor modding system, and radiation storms. They changed the effect of radiation to temporarily reduce your health instead of S.P.E.C.I.A.L. stats, which in my opinion, isn't as immersive. They also attempted to create an infinite leveling system like Elder Scrolls: Skyrim, but in doing so, completely changed the SPECIAL and PERKs system. The damage reduction system has been changed again; it is similar to Fallout 3 but has seperate values for damage types. Usually just Ballistic and energy, but occasionally radiation, bleeding, or fire. Most enemy types level up with you though, and so does their damage output. A lvl 100 raider with a pipe rifle can potentially rip through power armor as if they were using an anti-material rifle. The Boston/Commonwealth area feels like a combination between radioactive wasteland and swamp. It's not quite as good as the DC Wasteland, but more immersive than New Vegas. Your Player character is voice acted now, but luckily they keep it to a minimum so it doesn't take you away from that Role-Playing feel.
War, war never changes
Not as much choice as others, but a great modding community and flawless gameplay! (Besides crashes)
Приключение на 5 минут, зашёл и вышел.
fun