
在南国小岛上与金发修女的相遇的拳手高中生,对方是多年未见的青梅竹马,与记忆中很大变化。越是喜悦般重逢,背后却越是隐藏着什么?战斗,悬疑,灵异,治愈,推理,剧情持续反转,前来杀人的乌鸦一般的女子和岛上一切的真相到底是……
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***提示:宣传片和截图仅为预告,不代表最终品质。目前诸如自定义主角姓名、立绘表情等都已更新,感谢支持***
在南国小岛上与金发修女的相遇的拳手高中生,
对方是多年未见的青梅竹马,与记忆中很大变化。
越是喜悦般重逢,背后却越是隐藏着什么?
战斗,悬疑,灵异,治愈,推理,剧情持续反转,
前来杀人的乌鸦一般的女子
和岛上一切的真相到底是……
+魔幻现实主义小说改编作品,兼具哲理与专业的学科知识科普意义
+多变的风格剧情架构,体验“千层饼”
+玩到最后绝不后悔的感染力作
可以购买steam上的赞助包进行支持,感谢!
(注:所获得内容除等身完整立绘、草图等未实际使用的素材外,均可在游戏中体验,对流程没有任何影响)
排名不分先后,非常感谢:
·DAkumpoo·不动·断刃破浪
————————————————————————————————————————
周武znq19
809014371
959486513
个人QQ:769690776(烦劳注明来意)
感谢和作者想说的话
感谢您的游玩。
本版目前为公开版,后续将更新包括但不限于人物立绘、CG、额外剧情、配音、续作等。
作者(本人)纯用爱发电,想能让更多人知道这样的故事和自己的名字,希望大家能帮忙多多推广,看到回应肯定能更加激起更新的动力!
如果觉得剧情好评或游玩完本作,请务必在相关评论区评论和加交流群反馈!
非常感谢!
特别感谢神位纷争steam版给予的人设灵感和素材使用授权,以此同名人物致敬。
感谢张亮总,对神位纷争素材和人设的授权和热爱才能有这样的作品,我们才能放心制作;感谢半次元@Alimu,A劳斯的立绘漂亮而且负责得接受我有时候含糊不清的要求;感谢@纯音子对音乐提供的指导和大力支持,大佬提供的高质量背景音乐解救燃眉之急,并耐心筛选反复测试。
感谢每一个在制作过程中给予帮助和游玩的人!
by 小说&游戏作者:周农卿 bilibili@周武znq19
2021年5月7日
※ 素材鸣谢(排名不分先后)※
·开发工具与引擎:PC版使用基于吉里吉里/KAG制作的The NVL Maker,感谢@全局变量D,没有d大的工具和指导制作不出本部作品
·CV:缘丁(爱丽西斯 饰),团子(真理亚 饰),寒羽(艾露恩 饰),UU(安娜贝尔、妈妈、爷爷、奶奶、同学、工作人员等 饰)
·CG:Smile Tech神位纷争HD ~ Ragnania HD,半次元@Alimu,殻子
·人物战斗立绘:Smile Tech神位纷争HD ~ Ragnania HD
·人物立绘:半次元@Alimu
·文字框、UI:Nvlmaker,びたちー素材館
·标题界面背景和游戏图标:微博@PEN_隐形中
·场景背景:Smile Tech神位纷争HD ~ Ragnania HD,爱给网,きまぐれアフター背景素材置き場,winddorfBlog ,よく訓練された素材屋,(c)安野譲
·背景音乐和音效:感谢@纯音子的音乐指导和大力支持,无版权音乐 Royalty free music,DOVA-SYNDROME,Freeplay Music,Smile Tech神位纷争HD ~ Ragnania HD,爱给网CC协议,耳聆网
·字体:文鼎PL简中楷
※ 声明 ※
本作品改编自周农卿同名小说《Ethnology X Sister: Cultural Functionalism》(EXS1),文中出现的一切人名、地名、组织名均有可能取自现实,但与真实情况并不完全相符,请勿对号入座。如有雷同,纯属巧合。
本作纯属免费作品,仅供分享和学习交流用,作品中使用素材来源于网络,如有侵权联系必删。他人擅自使用于商业行为或导致权益纠纷后果则自行承担,均与作者本人无关。
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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还是比较满意的
EXS1~EthnologySister:Cultural functionalism is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This Choose-Your-Own-Adventure disaster is possibly one of the worst E-books on Steam. Thanks China, thanks so much. As usual we have an e-book from a high school anime club dropout, and as usual it's a basic fan-fiction about the developers various imaginary girlfriends, one of whom is a nun, but she'll forget all about that because of the swoony author. So yeah the cringe here is so hard you're almost guaranteed to throw up in your mouth a bit before you finish the first chapter. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at just a dozen or so concurrent readers, and now there's basically nobody reading it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. And no up-front cost doesn't make this free... the author has his hand out for $5 USD worth of donations... digital panhandling. Imagine paying money for this cringe. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The author has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The authors response comes across as somewhat delusional, or, worse, a deliberate attempt to distort the facts. The author claims this is their first time trying to make a game. If I went to a restaurant, got sick from eating bad food, and got told "The chef is new and has never cooked food before", would that make it okay? No, it wouldn't. The author supplied a very valid reason why this should never have been put up for sale on Steam in the first place. The author admits they didn't hire a team of talented staff to produce the game and tried to do the whole thing on their own, instead. This is a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality of this game. The author whines that despite having no proper experience, talent, or basic competency in game development they deserve the same accolades and successes as actual real game developers. The author demands that it is incorrect to determine how popular something is by measuring how many people used it or liked it. That's exactly what popularity is! The developers response here is some weird, delusional cope. SteamDB very clearly shows [b]nobody[/b] bothered to read this garbage. There's 12 million gamers on Steam. What percentage of them wasted any time with this garbage? Statistically, ZERO. Even I'm deep in the margin of error here. The developer demands that this fact, this fundamental truth, isn't proof of exactly what it is. It's just bizarre to deny facts like this, but I guess this guy comes from a place where the regime told you to reject the evidence of your eyes and ears. It was their final, most essential command. So yeah, you can see why this guy has a distorted perception of reality and rejects the truth. In my opinion, Tianenmen square, Hong Kong, Tibet. Let's see what happens to our social credit score now. Anyway. In an attempt to discredit the facts and validity of my review the author seems to think that the e-book must be read in its entirety before determining any objective facts about it. Apparently, before deciding a carton of rancid milk has gone sour, the author thinks we must drink the whole carton before we're allowed to tell anyone the milk has gone off. What rubbish. [b]Reading a bad e-book for longer will not make the writing better, or make it stop being a book and become an actually interactive video game with meaningful game loops.[/b] So why insist the e-book needs to be read all the way through (most people who bothered with this didn't read the whole thing)? This is simply psychological denial on the part of the author. If they can attack the review, they can pretend their e-book doesn't suffer from the defects this review highlights. This is outright delusion, unfortunately. [b]It does not take very long for the defects in this e-book to become apparent. Reading the book for longer will not change them.[/b] The author complains, after their put their game up on the exact same platform as professionally and competently developed games by real developers, that this product has been compared to actually successful products. The author is outraged by... well... their own failure, apparently. If the author did not want their awful product to be compared to other products on the same platform, [i]they shouldn't have put it on that platform![/i] But this shows clearly the author never considered the needs of you, the gamer, and your experiences and options on the Steam Store, they only thought about themselves. They're angry that you have better choices. What arrogance. Nothing in the authors pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this e-book to anyone.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是我玩的第67部galgame的第一部分(因为还有EXS2)。 终评:我这边看剧情看得略快,怎么说呢……剧情展开和反转还是很有趣的,而且比较贴合标题(这里需要说一下Ethnology和Sister中间应该有个×的,不知道为什么标题库里边没有)。至少在这种相对短的篇幅里边讲清楚了一个比较完整的故事,还算不错。 但是接下来说槽点吧: 1.配音太烂,这玩意关了配音玩起来或许还行,它这个配音实在太破坏沉浸感了。 2.CG画风严重不统一,立绘画风和CG画风相差实在太大,上一张还算精美,然后下一张就粗糙了。 3.UI设计略显简陋。 4.选项太多,以及故事世界观还没展开就要让玩家去选择,玩起来有点懵。 另外我还想问问作者,爱丽西斯End里边,爱丽西斯到底是咋回来的? 只能说综合给个大杯吧,玩了无所谓,不玩也不亏。
2026.0615 第291篇评价 纯ppt游戏 我个人是对这种不感冒的 看ui和立绘也是手机上移植的估计 然后 大部分选项选错了就死 也没什么逻辑可言 就是反复存档就对了
很棒的故事
好!
挺好的,玩的第一款galagame,CG也挺好看,支持国产
故事還行,配樂有待改進
挺好玩的,steam玩的第一款游戏
好玩
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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