
Sometimes the robots set on a riot. Then you start turning them into the ground metal. That is just your job.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well it was on my friend's whitelist I don't say it bad its just It can be free.
Just Yes
Заебись игра
양산형 울펜슈타인 3D 게임
Игра прикольная,но неудобное управление (очень низкая чувствительность мыши которую нельзя настроить)
[u]Recommendation[/u]: Skip this frustrating FPS, or play the full game posted on itch.io. [u]Critique[/u]: I've tried playing this several times over the last few years. Each time, I think: "It can't be as bad as I remember. I must have just been having an off day when I played it last." Then I play it and discover anew all the little things that keep me from really enjoying what should be a fun old-school FPS. First of all, the visual design is VERY murky: the first few levels are all uniformly brown, with mud, earthen walls, grimy trees, and muddy enemies. The items that you are supposed to pick up - ammunition and healing vials - are orange, so they stand out. Unfortunately, mines that explode on contact are also orange, with a very similar shape. So you're constantly getting blown up when you think you're getting ammunition. The soundscape is sparse, so you don't have audio cues for when you are taking damage (no "Augh!" or "Oof" when you are hit by enemy fire) and you can end up dying without realizing you were even under attack. The result of all this is that the game, which is advertised as having "tornado rhythm" is actually all about memorization. Play, die, repeat, over and over again, until you memorize every place where there is a hidden enemy or patch of mines. You cannot just play reactively because there are so many hidden or undetectable things that will kill you. The repetition required to memorize the levels becomes very tedious. I've played this game for less than an hour, but it feels like five hours at least. That's not a good sign.
Good pixel graphics, and solid gunplay. Damage occurs too quickly, not even enough health pickups remotely. Seems ok, i dont understand the bad reviews, seems allright to me.
Оценка игры: 32/50. Это первый взгляд на игру. Делюсь с вами моим первым впечатлением не имея более глобального опыта прохождения данного проекта. Пожалуй это первый ретро шутер от Дроидов, который смог чем-то выделиться, как в лучшую, так и в худшую сторону. Понравилось наличие секретов, скорости бега, увеличенного боезапаса и динамики боя. Не понравилось, что все баги игр 90-х здесь есть и никуда не убраны совсем. Играть в этот проект может быть приятно, если вы готовы игнорировать его минусы. Подробнее об игре, её сильных и слабых сторонах можно узнать из моего стрима. Подписывайся и присоединяйся к прямым эфирам! https://youtu.be/dzpMv1UvIoU
Ухх, я словно вернулся в своё детство с Doom, Duke Nukem и прочими самыми первыми "3D-шутерами". Такие игры всегда будут популярны, и вместо 300го прохождения Дума, довольно приятно сыграть в что-то похожее. Расходуйте патроны осторожно, а то можете столкнуться с их отсутствием (как я поначалу), не ступайте на мины, ищите секретные комнаты и не забывайте пользоваться перчаткой. Меня, как олдскульного игрока, эта игра порадовала.
Played it a little and it's cool. I just have a skill issue and can't get past some enemies.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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