
EvoSprout is a casual, stress-free, small-scale farming simulator in a cozy low-poly environment. Manage your character's private garden-farm from a top-down perspective: Buy crops and upgrades, plant and harvest from your plots, and use your different stations to process and analyse your yield.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
In EvoSprout, you can plant, grow, and harvest different fruits and vegetables. You can try combining them and cross-breeding their genetics to get even better yields. Level up, get more insight into the genetics of your produce, and see if you can claim the trophy!
Full Disclaimer:
This game is just a private, game development side project I wanted to share with the world. Do not expect any future updates or support beyond critical fixes. Please feel free to share your opinions and suggestions.
Genres
Stats
Languages: English
Engagement
Reviews
⠄⠄⠄⠄⠄⠄⣿⣿⣿⣿ ⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⣿⣿ ⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⣿ ⠄⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⣿ ⠄⠄⠄⠄⠄⠄⣿⠄⠄⠄⣿ ⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿ ⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿ ⠄⣿⣿⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿ ⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿ ⠄⠄⣿⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿ ⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
Its realy nice to play pretty chill and I think for being a free game its acctually really good :D
It's a pretty nice game with a nice mutation system. I think with some tweaking it could be easily worth monetizing. As it is now, it's perfectly alright as a free game with around 3-5 hours play time depending on if you want to achievement hunt or unlock all upgrades and whatnot. But I can see some spots where it could be improved with just a few changes. Firstly I think it would help to have an onscreen tutorial, which sounds absurd since it's such a simple game, but it took me until day 20 to realize there was even a pause menu and a bit of guess work on the first day to figure out which button to be able to interact with. So just something with a quick pop up saying "WASD to move, E to interact, Q to open Inventory, and Esc to open pause menu for further information." would be completely serviceable and friendly to new players. Alternatively, more onscreen UI wouldn't hurt. Like having a bag icon next to the letter Q would be more intuitive on what the Q is supposed to open, next to a pause icon with ESC to show that a pause screen even exists and how to open it. Along with that, an "E" popup when next to interactable objects, similar to how it was done with the bed would be helpful to new players. Moving away from that topic, a Day counter could easily be placed next to the Money counter for ease of visibility so that it's not exclusively on the pause menu. Other small quality of life changes could be having the name of the plant or the plant information sidebar automatically pop up when placed at a table that you're facing or when holding it instead of having to open the inventory or go to one of the tables to ascertain which plant you've grabbed. On that note, possibly differentiating which 'strain' of a plant you have would be nice, like being able to name it and not have to go back and forth between the analysis bench to double check that you're planting the correct tomato plant and not the one you meant to throw out. Also, being able to choose which part of plants you want to sell from the processing bench would be nice, since there's been times where I didn't realize the fruit of a root plant were able to be sold and did sell all and lost the compost material for something that didn't even give me good enough money back to be worth it. It's able to be worked around by manually selling what I want from the computer, but I feel that it quite nulls out the benefits of being able to sell from the bench in the first place. On the note of composting, I really like the fact that the compost is used for levels, however I feel that towards the latter half of the game, especially getting that last field plot, I was just composting every part of the plant except for what I needed to replant because I had so much money it stopped mattering and I was quite a few levels behind being able to unlock it. Not necessarily bad, but it was a noticeable grind that wasn't very fun. At one point I was just buying up all the stock in seeds, planting them, then immediately composting them to just get that few extra points in. Other than those, I don't have much else to say outside of just a few small things that could just be neat to have, like a information panel on the pause screen or on the computer to show how much produce of each type you've sold, or how many plants of different qualities you've grown, how much time you spent idling overall, how many times you've analyzed plants, what day you got the trophy, and so on. Not really a need, but just would be rewarding to see. Something also potentially nice would be having a watering or fertlizing system to manually try and encourage certain traits, but I could see how that could become repetative or too easy depending on if it wasn't balanced quite right. Overall, a great game for it's purpose, and very reminiscent of fun lil games that come out of game jams. It could do with additional polish and be easily worth a buck or two, but I have nothing bad to say about the experience as of now.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
Junky and abandoned
Naja (Aber hey, es kostet nichts!) „Ein digitaler Garten, der so spannend ist wie Farbe beim Trocknen zuzusehen – nur mit mehr Pixeln.“ EvoSprout ist das perfekte Spiel für Leute, denen das echte Leben zu schnelllebig ist und die sich nach der aufregenden Dynamik einer Topfpflanze sehnen. Man klickt, man wartet, man schaut zu, wie sich Dinge entwickeln, die man im echten Garten wahrscheinlich einfach mit Unkrautvernichter behandelt hätte. Das Beste daran? Es ist kostenlos. Du verlierst also kein Geld – nur die Würde und ein paar Stunden deiner unwiederbringlichen Lebenszeit. Das Gute: Der Preis: Unschlagbar. 0,00. Es ist das einzige Spiel, bei dem man sich nach dem „Kauf“ nicht schlecht fühlt, weil man sein Geld für Müll ausgegeben hat, sondern nur, weil man seine Zeit dafür opfert. Stabilität: Es stürzt nicht ab. Das ist bei Gratis-Titeln ja fast schon eine Sensation. Gehirn-Logout: Man muss nicht aktiv denken. Perfekt, wenn man nach 10 Stunden Arbeit sein Gehirn in den Standby-Modus schicken will, ohne direkt einzuschlafen. Das Weniger-Gute: Der Gameplay-Loop: In etwa so abwechslungsreich wie eine Autobahnfahrt durch Brandenburg. Nur ohne die Chance auf eine Raststätte. Evolution im Zeitlupentempo: Die „Entwicklung“ fühlt sich manchmal eher nach einem bürokratischen Akt an als nach einem biologischen Wunder. Die Existenzfrage: Man fragt sich nach 30 Minuten unweigerlich, ob man in der Zeit nicht lieber eine echte Tomate hätte züchten können – die könnte man wenigstens essen, während man bereut, dieses Spiel installiert zu haben. Fazit: Es ist kein Totalausfall, aber eben ein typischer Free-to-Play-Titel der Sorte „Ich war gerade da und hatte nichts Besseres zu tun“. Es tut nicht weh, es kostet nichts, aber es hinterlässt dieses leere Gefühl in der Magengegend, das man sonst nur nach einer Tüte Billig-Chips hat. Wenn du einen Stein hast, den du beim Moosansetzen beobachten kannst: Tu das. Wenn nicht, lad dir halt das hier runter.
Cooles kleines Game. Nicht viel Content, aber für kostenlos will man auch nicht meckern. Wenn man die Mechanik (scheinbar?!^^) erst mal verstanden hat wird es recht grindig. Für Achievementhunter gut geeignet. Die 100 Tage challenge ist recht gut machbar und der rest ist einfach nur grind, bzw. das Spiel zu spielen.
Really wish i could give this a neutral rating, as i do like the game concept. But the game is way to complex for its own good when it comes to growing plants with specific traits as there is way too much to keep track of with every grown plant so a lot of simplification is needed here. At the same time the game uses so simple grafics that it can be very hard to see when a plant is ready to be harvested or not, as well as you cant see all stats on the plants in inventory as there again is way to much stats on each one to keep track of and they cant ne shown through the inventory because of again the way to simple grafics used. The game is free to play so that is a huge plus.
Too laggy after a while
I don't think this game is for me, unfortunately. The start is very slow, and while other reviews say it gets more indepth with upgrades but I couldn't get past the beginning days. It might have been less tedious if I didn't have to press the interaction button multiple times to get the menus to show up. I wish there was a little more to do immediately, even as simple as customization.
░░░░░░▄▄ ░░░░░█░░█ ▄▄▄▄▄█░░█▄▄▄ ▓▓▓▓█░░░░░░░█ ▓▓▓▓█░░░░░░░░█ ▓▓▓▓█░░░░░░░░█ ▓▓▓▓█░░░░░░░░█ ███▀▀▀███████
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.