
Online Idle RPG with an open world without the grind of classic MMORPGs. Collect rare loot, develop your character, master professions, craft powerful gear, and defeat challenging bosses as you progress endlessly.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Evitania is an online Idle RPG with an open world, inspired by classic MMORPGs but without the endless grind. Your character continues to fight, progress, and gather resources even while you're offline, allowing you to focus on what truly matters — rare loot, meaningful upgrades, and challenging boss battles.
In the game you will find:
▪ Several classes: Warrior, Mage, and Rogue
▪ Unique talent trees for each class
▪ The ability to create alts — build your own small army
▪ Send alts to level professions: Mining and Woodcutting
▪ Craft legendary gear
▪ Defeat thousands of monsters in AFK mode
▪ 3 Acts currently available for progression
▪ Fight challenging bosses
▪ Complete engaging achievements
▪ Raise and grow pets
▪ Become part of a growing community — already over 10,000 players on Discord
And much more awaits you in Evitania Online.
The game also features a mobile version with cross-platform progression — play on PC at home and continue your adventure anywhere.
Stats
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lent,moche et pas trés clair....fuyez
Отличная игра с неограниченным афк, где можно заниматься чем угодно и ты всё равно будешь прокачиваться. Очень давно искал что-то такое. Играю с телефона уже 1,5 года и сразу могу сказать, что разрабы русские и очень уважительно относятся к просьбам игроков, следовательно все косяки шлифуются. Здесь нет никакого бай ту плей и донат зачастую даёт лишь небольшой буст или же ускоряет прогресс, хотя по факту всё можно прокачать и на бесплатной основе.
Na minha visão, esse jogo passa uma impressão muito ruim logo de cara. A progressão parece ter sido construída para ser inconveniente de propósito. Você precisa gerenciar três personagens ao mesmo tempo, fazer o LOOT manualmente em todos eles e, se quiser resolver esse problema, precisa comprar um pet. Isso faz parecer que o jogo cria uma limitação para depois vender a solução. O que mais me preocupa é ver um jogo em acesso antecipado já chegar com uma monetização tão agressiva. Em vez de priorizar conteúdo, otimizações e uma boa experiência para os primeiros jogadores, a sensação é de que a loja foi colocada em primeiro lugar. Para mim, isso é um sinal de alerta, porque passa a impressão de que o foco principal é extrair dinheiro da comunidade desde o início. Não posso afirmar que o jogo será abandonado, mas esse tipo de abordagem faz eu desconfiar do projeto. Quando um acesso antecipado prioriza tanto a monetização, é natural surgir a dúvida se os desenvolvedores estão realmente comprometidos em transformar o jogo em um produto completo ou se a maior prioridade é gerar receita enquanto o interesse ainda é alto resumindo, não peca o tempo de vocês.... Existe jogos melhores nesse estilo
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay, not very interesting later on. Just go play Idleon
Very Good ^_^
it's a number go up game
Coming from IdleOn with a couple thousand hours played, I started playing Evitania and just hit Act 3. Right now I'm farming Infinite gear for all my characters. The game is good and has a lot of potential, but some things just don't make much sense. Act 2 weapons are time-gated because of Crystallized Yellow Substance. That's not good. It's not even endgame gear, yet you have to wait 3 days just to get your Act 2 weapon. I should be able to farm it in a day. Act 3 Curio inventory space and pet inventory space should be given to players. We're already paying for rune, inventory space and stash space. Charging for Curio and pet inventory space just feels greedy. Card drop rates are too low until you get decent Drop Quantity. A 1 in 10,000 drop rate should be closer to 1 in 5,000. Even with four characters, it doesn't feel like enough. You have to stack a ton of Drop Quantity, and that's just not a fun stat to grind. Act 2 smelting times should be much faster. I ended up spending some money on the Smeltery Speed gem upgrade because otherwise I would've had to wait two days just to smelt my Act 2 items. After already farming all the materials, having to wait even longer feels bad and unrewarding. Every piece of gear before Act 3 should be reasonably obtainable. I'm completely fine with farming a crazy amount of materials for endgame gear like Act 3 and Infinite 1–2 that's where the grind should be. But for Act 2, the time gates feel unnecessary and make progression less enjoyable. Overall, the game is fun, and I'm really enjoying it. It has a lot of potential. If these issues and a few other smaller ones get addressed, I think the game would be a lot more enjoyable.
An up and coming Idle rpg! It's good for what they have right now. Play it!
good game, lots of potential
was oprecht zo een ripoff van IdleOn
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.