
The world ends in 1 hour. It can't be saved. Wanna chat?
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Media

About
Special thanks to Violet. Without her sacrifice, this game would not be here.
Everything Ends In 0 is a game about the end of the world, but you are not a hero destined to save it. In fact, it can't be saved at all - from the moment you start playing, The World is already doomed.
No twist, no fine print, no loopholes, no technicalities. Everything. Will. Die. All you can do is wait for it to be over.
And hey! while you're at it, why not strike up a friendly conversation? I hear you're quite similar to a couple of those girls, and quite intriguing to a couple others. Besides, it's not like the awkward moments will really matter in just a little bit. So listen to them for a while, to pass the time!
Or don't.
Again, it really does not matter.
You are going to die.
CONTROLS (Base game):
[Z] select
[X] "return"
[ARROWS] lose yourself
[MOUSE] admire your new forever home
[W] move forward
[Z] gather
CONTROLS (Post-Mortem):
[WASD] move
[SHIFT] speed up
[MOUSE] look
[RMB] toggle cursor+view lock
[MOUSE WHEEL] zoom
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game I found very interesting. This popped up in my recommended and I thought "hey I wonder how similar this is the The Longing". that one game that takes 500 days to complete. In a weird way it felt similar, just a world of thoughts. It feels wrong to call this a game, its more like a conversation with someone I don't know, but found a connection with. This is strongly helped by the "game/background/music" which felt like a deep experience in someone's mind. I'm glad you were finally made this game, I wish we could've talked longer (and I could've gotten more achievements lol). But I guess that is how it goes. If you've got an hour, sit down and experience.
If you have some time on your hands and perhaps an ear to listen, this game may scratch an itch for you. While the gameplay itself is simple, the conversations (or monologues) you get from the characters are beautiful and real and heart wrenching. You can tell this game is a glimpse into someone's life. It is raw, contemplative, beautiful, and some may even find it relatable. Even if you cannot relate to the creator or the character's chats, I think taking the time to move ghostie around and really chew on what youre being fed will make you think of things you havent thought of before. Got an hour? Give it a chance.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just got done playing this for the first time. I don't know how to articulate exactly how much this game connected with...something. It's something. A thing, an object. A game it is not though, not game-y at least. I like it a lot though. I think anyone who reads this should play it. It's a good game. A melancholic game. It, fun fact, does end in 0.
A fantastic game/art piece that talks openly and honestly with you. Mechanical wise, it plays simply, but the focus of the game is more the content of its inhabitants and what they have to say. I found the game and its story particularly resonant. Going in blind is very much recommended. I am going to go toss this at my friends now
incredible incredible game. loved it and enjoyed it so much
genuinely one of the most interesting games I've ever played. almost all of the lines either have a deeper meaning, or are just really cool. would play probably 6 more times
stumbled across this game looking at new steam releases on new years day of this year. a truly beautifully written game well worth the small amount of time needed to play it
Very beautiful game has something to say. Save it for when you have an hour to spare
Can't say much w/o spoiling it. play it, it only takes an hour. this game is really really really good. please
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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