
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Europa Universalis is a historical strategy game that simulates all aspects of world history from 1492 to 1792. Each player takes on the role of one of the major nations of the era, controlling diplomacy, economy, warfare, exploration, and colonization. The game takes place on a map divided into approximately 1,500 provinces, and proceeds in a pausable real time format. A number of unique features ensure historical accuracy, including period monarchs, military leaders, and technological gains. Involve yourself in colonization, exploration, trade and infrastructure, war, religion, and diplomacy against other players or your computer. Ninety different nations are potentially player-controlled, while the powerful AI controls nonplayer nations. Choose from nine scenarios, including a Grand Campaign game that encompasses 300 years. There are more than 500 different historical missions and a dynamic system that generates countless exciting missions. More than 200 historical events potentially affect the outcome of your actions. A map covering the entire globe encompasses 800-plus named provinces, 550-plus named sea zones, and 100-plus named rivers. The real-time game can be set to pause at any time or any given event to give players time to plan ahead, thereby creating a semi-real-time environment.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #108, worst US #126 · 7 markets collected
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 144 | 76% | $4.49 | |
| — | 159 | 84% | $2.49 | |
| — | 68 | 78% | $2.49 | |
| — | 83 | 74% | $2.49 | |
| — | 113 | 58% | $6.99 | |
| — | 146 | 88% | $1.99 |