
The saga continues! Etherlords II takes you back to the world of Ether and into a whole new realm of fantastic possibilities. Lead your hero on an unforgettable journey through lands filled with unsurpassed beauty and danger to unlock the ultimate mystery.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игры детства. Очень классная. Жаль нет ремейка или переиздания. Хотелось бы ещё поддержку steam deck 😀, но это совсем было б жирно.
ИГРА ВЕКА, ЛУЧШАЯ ИГРА ВСЕХ ВРЕМЁН И НАРОДОВ
_Купил эту игру чтобы поностальгировать, ибо проходил её в детстве. Вам она скорее всего не понравится из-за устаревшей графики и медленной боёвки. В остальном же это классная игра, где даже грёбаная крыса умеет колдовать каменный дождь, вырезающий твою армию кобольдов }:( . _У каждого врага свой набор заклинаний, имеющий свои преимущества и недостатки, поэтому к каждому супостату нужно подбирать контру. Но даже после подбора контры может пойти не все гладко, ведь заклинания из колоды выпадают рандомно. Могут возникать ситуации, когда, к примеру, тебе нужно убить вражеских драконов, иначе в следующем ходу они снесут тебе е*ало, а вместо лазеров и штормов молний у тебя полная рука ненужного в данный момент шлака. От удачи зависит далеко не всё, из многих ситуаций можно выкарабкаться, или увеличить шанс выпадения карты путем добавления в колоду нескольких одинаковых заклинаний. _За 19 часов игра вылетела два раза, так что сохраняйтесь почаще, чтоб потом мужественно не переигрывать пол миссии. _Сюжет. Есть 4 фракции, каждая что то олицетворяет: Виталы- природу, Хаоты - хаос и тд. Они грызутся друг с другом, ибо их мировоззрения конфликтуют между собой. Но в мире появляются "бесцветные" существа, не принадлежащие ни к одной фракции. Они представляют опасность, так как отнимают жизненную силу у всех живых существ. Вы будете играть за 4 персов, каждый из своей фракции, воевать с обычными врагами и бороться с "бесцветными" существами. За бесцветных поиграть вам тоже дадут. _Игра не для всех, но ностальгаторам, как я, или желающим прикоснуться к антиквариату рекомендую.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such great game! This day's that kind of game do not exist anymore and that is so sad. One of the first turn-based games which make difference in this genre. Please make sequel it's been to long, we need Etherlords 3 so badly, please make ppl happy once more :)
Jestem EIleen z klanu jarzębiny... This gameplay and music are forever engraved in my memory. I loved the graphics and the story those 20 years ago. Now I'm not into turn-based games but I still think fondly of this one
Etherlords II, developed and published by Nival, takes the experimental foundation of the first game and reshapes it into something more focused and approachable, trading some of the original’s grand strategic scope for a tighter, more character-driven experience. Instead of trying to balance two equally dominant systems, the sequel clearly prioritizes its card-based combat while streamlining the surrounding structure, resulting in a game that feels more cohesive, even if it sacrifices some of the ambition that made the original so distinctive. One of the most noticeable changes is the shift in how progression is handled. Rather than juggling multiple heroes across a large strategic map, you now follow a single protagonist through a series of interconnected missions. This design gives the game a stronger sense of continuity, as your character grows steadily over time, carrying abilities, spells, and equipment from one encounter to the next. The experience feels closer to an RPG than a traditional strategy game, with exploration, questing, and gradual power progression forming the backbone of the campaign. Combat remains the centerpiece, and it’s here that Etherlords II truly excels. Battles are structured as tactical card duels, where players summon creatures, cast spells, and manage resources with careful consideration. The system builds on the original by refining balance and introducing new mechanics that make encounters feel smoother and more deliberate. Each decision carries weight, from how you construct your deck to how you respond to an opponent’s moves in real time. There’s a satisfying rhythm to combat, where preparation and adaptability come together, and victories feel like the result of thoughtful planning rather than luck alone. The faction system continues to provide variety, with each group offering a distinct set of cards, abilities, and strategic possibilities. This encourages players to experiment with different playstyles, whether focusing on aggressive offense, defensive resilience, or more intricate combinations of effects. The diversity of options adds depth to the game, especially for those who enjoy refining strategies and exploring how different elements interact. Over time, deck-building becomes a central part of the experience, rewarding players who take the time to understand the nuances of each faction. While the streamlined structure improves pacing, it also reduces the broader strategic layer that defined the first game. The removal of large-scale map management and resource control means there is less emphasis on long-term planning outside of individual encounters. For many players, this makes the game more engaging, as it eliminates slower, less interactive segments and keeps the focus on the most compelling aspect—combat. However, it also means that the experience feels less expansive, with fewer opportunities for strategic decision-making on a macro level. The campaign itself is more directed, guiding players through a series of missions that gradually introduce new challenges and mechanics. This creates a smoother learning curve and helps maintain momentum, though it can also make the game feel somewhat linear compared to its predecessor. Exploration is still present, but it is more contained, serving as a bridge between encounters rather than a system with its own depth. The narrative, centered around the spread of a mysterious corruption and the factions involved, provides context without becoming the main focus. Visually, Etherlords II builds on the style of the original, maintaining its distinctive fantasy aesthetic while improving clarity and presentation. The creature designs remain imaginative, and the battle animations effectively communicate the flow of combat, even if the overall graphics show their age. The interface is more user-friendly, making it easier to manage decks and navigate the game’s systems, which contributes to the overall sense of refinement. Replayability remains strong, thanks to the variety of factions, deck configurations, and strategic approaches available. Players can revisit the game to experiment with different builds or refine their tactics, and the card-based system lends itself well to repeated playthroughs. Additionally, multiplayer offers an avenue for deeper engagement, allowing players to test their strategies against human opponents in a more dynamic and unpredictable environment. In the end, Etherlords II stands as a more polished and accessible evolution of its predecessor. It narrows its focus to emphasize what worked best—the card-based combat—while simplifying the surrounding systems to create a smoother, more engaging experience. Although it loses some of the original’s scale and strategic complexity, it gains clarity and consistency, making it easier to appreciate its strengths. For players interested in a unique blend of card strategy and RPG progression, it remains a compelling and rewarding experience. Rating: 8/10
Nice :-)
I bought both of these games on sale. I don't have many turn-based strategy games in my library and I don't recall if I finished these but I do remember having fun playing them.
tried to get into it a few times, but this game does not respect your time. its basically heroes of might and magic where instead of turn-based battles, you use watered-down magic the gathering system. sounds good on paper, but game is reaaaly slow.
elegancka gra
Players by region
Where this game's players are, estimated from review languages.
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