
Ethereal Rift is a procedurally generated ARPG based around crafting builds, gathering items and hack and slash combat. Play with up to 4 players in this dark fantasy adventure, slaying huge creatures and dark spirits to bring peace to the middle worlds.
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I will give the game a recommend even though it's not for me. If you are into old school RuneScape sort of aesthetic and crafting everything from scratch and starting with nothing...if low res polygons and proof of concept game play is your thing and you only have five bucks... Get this game. Also, since i am the first reviewer, everyone reading this has to give me an award. Any award at all. Even though I am not gay.
The game is not optimized very well at all. There is no reason a game like this should be pushing my GPU over 70 degrees. I imagine this has to do with the procedural generation, but that's just a wild guess. Sometimes pressing E on my keyboard to progress cutscene dialogue just doesn't register, The combat is janky, which could be fun, but this is the kind where trying to cast a fire spell never seems to go where you want it to (And as stated before half of the time won't register with a button press) The game's options has an "FPS" mode that does... something? Nothing? Who knows! I have Steam's FPS visible in the top left corner and toggling it doesn't seem to affect FPS at all. Am I missing something or is it just broken? In my first 15 minutes I had already encountered a typo, which is isn't a dealbreaker... but I also found it odd that each dialogue cutscene interrupts gameplay by freezing everything until you press a button to continue playing. Providing players with required info is important, but it's the execution that just ruins any immersion I could have had. Simply put: The game feels very unfinished. I imagine it could be quite enjoyable with all these wrinkles ironed out. I'm guessing this is someone's first shot at making a game, and is just testing the waters and gathering feedback to hopefully provide a better game in the future, and if that's the case I hope to see this the developer improve :) The only reason I am recommending this game is because despite it's flaws, I do imagine there's someone who can enjoy the game as is, and because it's free there's no downside to giving it a chance. If all of the issues I've listed are resolved I'd be more than happy to alter my review and give it another shot. Have a lovely day everyone
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Languages: English
Shift for inventory? ok, strange. But I guess it's fair when you are in a hurry, and the inventory is really small Q.Q Top-down, is really top down, just as the pictures and the video. I would say this is a unfinished game put together. It really should be early access. I could not do one quest, cause, idk... and the big pumpkin did not disappear or anything, And I could "move" it around by just walking into it. I guess someone would like it, but eeeh.
Ethereal Rift, yapılar oluşturmaya, öğeleri toplamaya ve hack and slash savaşlarına dayanan, prosedürel olarak oluşturulmuş bir ARPG'dir. Bu karanlık fantastik macerada 4 oyuncuya kadar oynayın, orta dünyalara barış getirmek için devasa yaratıkları ve karanlık ruhları öldürün.
免费 没中文 没成就 空灵裂隙 《空灵裂隙》是一款采用随机生成机制的动作角色扮演游戏,核心围绕流派构筑、装备收集与砍杀式战斗展开。每个关卡都设计为单局一次性完成,每一次挑战都能为你解锁不同且更加强力的构筑方案,用于后续的冒险。 游戏的故事发生在中界,这是存在于以太与虚空之间的物质位面,二者始终在永恒的冲突与力量争夺中相互抗衡。 每个中界都拥有多位首领与独特的挑战等待你去克服,你需要不断调整并专精自己的构筑才能取得胜利。 以类肉鸽玩法闯荡各个中界。 每当你附身到新的宿主身上时,都会实力微弱,毫无自保之力,你必须收集资源、寻找装备,帮助与你立场一致的生灵,消灭敌对的存在。随着冒险推进,助战灵体将会为你献上祝福,帮助你对抗入侵该世界的虚空灵体,最终迎来史诗般的首领战 —— 想要取胜,你需要技巧、时机把握与充分的准备。然而,一旦你阵亡且未能及时找到合适的宿主,就会失去在当前世界的所有进度,被迫返回以太界。 打造强大而独特的流派构筑。 在穿越各个世界的过程中,你的宿主会不断升级、变得更强,而变强的方向完全由你决定。宿主升级时,你可以从已解锁的灵火中挑选一部分祝福,等级越高,祝福效果便越强大。你也可以在中界的各类物体中找到隐藏的灵火,获取低级祝福;若你尚未拥有这些祝福,将会永久解锁,供后续挑战使用。游戏中有多种不同的灵火,它们提供的祝福包括:每次攻击都能连击两次、向附近所有敌人反弹少量伤害,甚至在每次攻击中叠加中毒伤害。 与好友一同游玩! 《空灵裂隙》支持单人游玩,也可以和最多三名好友联机。当你返回以太界时,好友可以随时加入或退出同一个存档。卡在难缠的首领关卡?叫上好友,组队将其击败! 探索全新世界。 放慢脚步,探索这些随机生成的世界,每一个都极具特色、画面精美,只要你愿意探寻,就会发现其中蕴藏的无数秘密。
"Ethereal Rift" is a poorly made tech demo of some kind, a simple and bug infested amateur attempt at a top down ARPG (very lightweight on the RPG) Diablo ripoff, only laughably worse in all respects. The "game" here, such as it is, is of a pretty low technical standard. The implementation is basic, minmimum effort stuff, more like a 'weekend project' rather than a commercial/professional product... it's bad even compared to most amateur made games. An experimental piece... and the experiment is "can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
brutta partita
Рекомендую всем!
didn't understand the objective of the game, once you finish a world, it returns you to the "lobby" but, doesn't count like you had finished it, it's maybe bugged or idk,
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