
Eternal Return is a free-to-play, 2.5D perspective Battle Royale game. Search, Craft, Hunt, and Fight using a variety of characters. Plan your strategy and become the last survivor on this eternal experiment.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #3, worst MX #55 · 5 markets collected
About
On the remote island named Lumia, the scientific group AGLAIA conducts
secret experiments on humans in search to perfect a new race of extraordinary humans.
Experience the thrill of battle royale: strategize, craft and become the last one standing!
Genres
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
전술스킬 이상한거 ㅈㄴ많은데 테섭없어서 프리시즌에 하는건 이해하겠는데 그냥 왜한건지 잘 모르겠음 그냥 웃음벨 3프로토콜 3미사일 이런거 하는데 하는 사람은 재밌겠는데 당하는 입장에선 이뭔씹이 나옴
재미도 있고 무척 즐겁게 했었지만 아쉬운것들도 많이 있음. 제일 먼저 눈에 띄는걸 말해보면 첫째로 그래픽이 많이 아쉬움 인게임 퀄리티만 보자면 롤에 있는 왠만한 캐릭터들보다 잘뽑았다고 할수 있겠지만 사실 인게임에서 모델링? 그냥 한번 보고 마는거지 매판마다 할때 체감이 가장 많이되는 캐릭터들 스킬 모션이나 움직임이 매우 딱딱해서 마치 목각인형을 보는듯한 느낌임 이부분은 옛날부터 그랬었는데 아직도 개선이 안된게 놀라울뿐임 그리고 접은지 오래 되어서 게임내적인 부분에 대해서 자세히 뭐라는 못하겠지만 난 이게임을 다른사람에게 추천하냐고 묻는다면 일단 추천하지 않을것임
진짜 재밌는데 깊게 파면 개어려움
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English*, Japanese*, Simplified Chinese, Korean*, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Portugal, Spanish - Latin America, Russian, Thai +2 more
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每次从英雄联盟偷来,介绍的字句就像自己做了了不起的东西一样让人无语。 [u]需要新鲜的内容 . . . [/u]
재밌어요
난 이게 롤보다 재밌던뎁
농ㅋㅋㅋ빵ㅋㅋㅋㅋ
土豆服务器连炸三四把喜提半个月封禁。 你妈了个臭逼的,要是进不去直接匹配的时候卡掉不行?选英雄卡掉不行?非得选完英雄,加载时候炸了,重连都连不回去,回头一看不是对局已结束就是被队友举报。玩个女猎打团打一半炸了直接算逃跑,是我不他妈想重连吗?我被不会玩的狗玉米坑的时候我都忍住把石吃完了,我逃跑能打几分钟就跑? 我他妈网络波动的时候韩国队友都表示谅解你官方多个鸡脖?发邮件问完完事回复一句“无法手动解除请耐心等解封”,那他妈我晚上为啥不直接封非得等零点?前脚刚和队友吃完鸡互相发完MVP后脚就喜提小黑屋我真他妈呢谢谢你啊 你家连个能解封的都没有还好意思填个碧莲搞联动捞钱呢?有功夫换引擎搞联动没功夫优化?
What kind of game gets stuck in the tutorial? It completely ruins the user experience
Очень годная игруха, множество персонажей и вариаций билдов на них. Разработчики постоянно обновляют игру, внося разнообразие в геймплей, так что из сезона в сезон фармить один и тот же маршрут не выйдет. Движок вообще улёт, контролить персонажа одно удовольствие. Понравилось, что в игре акцент сделан именно на темп и тайминги, однако, заменой лиги игра для меня так и не стала.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 95 | 75% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |