
Eternal Return is a free-to-play, 2.5D perspective Battle Royale game. Search, Craft, Hunt, and Fight using a variety of characters. Plan your strategy and become the last survivor on this eternal experiment.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
On the remote island named Lumia, the scientific group AGLAIA conducts
secret experiments on humans in search to perfect a new race of extraordinary humans.
Experience the thrill of battle royale: strategize, craft and become the last one standing!
Genres
Stats
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worth a try. Better with friends. I've had my fair share of fun learning the game, but after that you really start to notice the balance problems (including fundamental ones), and the fun starts to fade away. Having to play evening into night to have a match on a EU server (especially a ranked one) doesn't help the situation. Other than that, the game is quite unique and feels somewhat fresh. The amount of QoL features is surprising for game by a small team. Some character designs are really nice, but some are generic. Devs are still active, but seemingly unable to balance different gamemodes and the character roster, while actively pumping out new ones.
bring back Immortal Soul please it was unique and i loved the game, this game is just a copy of lol with the characters from the first game
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, Japanese*, Simplified Chinese, Korean*, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Portugal, Spanish - Latin America, Russian, Thai +2 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Addiction is a chronic, relapsing brain disease characterized by the compulsive use of a substance or engagement in a behavior despite harmful consequences. It involves a loss of control, intense cravings, and a shift in brain reward circuits that prioritizes the habit over normal activities. -Key Aspects of the Best Definitions: -Brain Disease: Addiction alters brain tissue and function, particularly in the reward, motivation, and memory systems. Compulsive Behavior: The inability to stop using a substance or engaging in a behavior despite knowing it causes harm. -Physical/Psychological Dependence: Often involves withdrawal symptoms and a need for the substance to function normally. -Wide Scope: Covers substance use (drugs, alcohol, nicotine) and behaviors (gambling, shopping). -Medical/Clinical: Defined by the American Society of Addiction Medicine (ASAM) as a chronic disease of brain reward, motivation, memory, and related circuitry. -Functional: The Canadian Centre on Substance Use and Addiction (CAMH) describes it as a compulsive need, often involving harmful consequences to one's health and life. -Expert Insight: Dr. Gabor Maté often defines addiction as an attempt to escape deep emotional pain, focusing on the root causes rather than just the behavior. If you or someone you know is struggling, resources are available through the SAMHSA National Helpline (1-800-662-HELP) in the US, or the NHS addiction services in the UK.
이 개똥겜은 로딩 창에서 알트탭을눌렀다하면 게임이 2분간 멈추는 걸 구경할 수 있다. 게임이 멈추기만 하냐? 아니다 그냥 컴이 멈춘다 CPU를 하이엔드 급으로 맞춰봐라 이 겜은 그걸 멈추게 하는 걸 볼 수 있을것이다. 그것 뿐만이 아니다... 게임 하면서 맵을 이동할 때마다 이미 갔던 곳을 또 로딩하고 있는 쯔끄루게임에서나 볼 법한 허접한 코딩으로 만들어진 게임이란 걸 알 수 있다. 20년전 게임도 이딴 식으로 이미 로딩 한 데이터를 다시 불러오는 짓을 안 한다는 걸 얘내만 모른다. 다르게 생각해보자 몇년이 지나도 똥맛이 진하게 나는 게임이다. 변함없는 모습으로 널 반겨준다. 밸런스패치 개같이해서 유저 털어버리는것도 매번 똑같이 진행해준다. 똥맛을 더 진하게 우려내준다. 변함없는 개똥철학을 유지해주는데 더 화가날일은 없을것이니 맘놓고 들어가도록 하자
Queuing ranked takes like 4hrs and still no players? Can you advertise this game properly! HOW WILL I GET THE SISSELA SKIN
더이상‼️♿️참지‼️♿️않겠다‼️♿️ 아자자잣❗+❗+❗+❗+❗+❗더이상‼️♿️참지‼️♿️않겠다‼️♿️ 아자자잣❗+❗+❗+❗+❗+❗더이상‼️♿️참지‼️♿️않겠다‼️♿️ 아자자잣❗+❗+❗+❗+❗+❗이터널리턴 지금 당장 다운로드
[h1]LoLから逃げるな [/h1]
한손으로 게임하기 너무 힘드네요.조작법을 개편해야 할듯 합니다.
현우 표절 캐릭터였네 전체적으로 "나" 를 표절한 것 같음.. 유쾌한 말투 훤칠한 키 압도적인 강함 날카로운 눈매와 아찔한 턱선.. 심지어 사연이 있는 과거까지.. (하지만 결국 친구를 가장 중요시한다는 점?) ..게게 이자식 나에대해 얼마나 조사한거지?<<퍽 흥, 아무튼 "나" 를 닮아서 계집애들은 죽어라고 뽑겠네. 그래도 캐릭터 잘 만들었으니 "나" 를 표절한 거 이번만은 넘어가준다. 조금 아쉽지만 만족스럽기도 하고...
재미도 있고 무척 즐겁게 했었지만 아쉬운것들도 많이 있음. 제일 먼저 눈에 띄는걸 말해보면 첫째로 그래픽이 많이 아쉬움 인게임 퀄리티만 보자면 롤에 있는 왠만한 캐릭터들보다 잘뽑았다고 할수 있겠지만 사실 인게임에서 모델링? 그냥 한번 보고 마는거지 매판마다 할때 체감이 가장 많이되는 캐릭터들 스킬 모션이나 움직임이 매우 딱딱해서 마치 목각인형을 보는듯한 느낌임 이부분은 옛날부터 그랬었는데 아직도 개선이 안된게 놀라울뿐임 그리고 접은지 오래 되어서 게임내적인 부분에 대해서 자세히 뭐라는 못하겠지만 난 이게임을 다른사람에게 추천하냐고 묻는다면 일단 추천하지 않을것임
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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