
Become a nimble mech and defeat bosses while dodging a barrage of missiles in this top-down 3D dodge'm-up inspired by mecha anime and Itano Circus!
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About

Eternal Circus is a top-down dodge'm up where you can become a nimble mech fighting bosses while dodging barrage of missiles.
Your mech can move and dash to avoid missiles
Once the pink EC meter is full, the player can engage the EC Drive. Time slows down considerably, so you have a second to breathe and think out your next move.
Dodging enemy projectiles in EC Drive gives you Energy, which is required to attack the boss. The closer you get to missiles and other enemies, the more Energy you get, so riskier plays are rewarded with more Energy.
Once you have enough energy, approach your target to lock on and perform a melee attack!
Each boss has unique attack patterns. Are you ready to face them?
Good luck out there o7
Genres
Stats
Languages: English
Reviews
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A surprisingly entertaining, if short bullet hell built around slowing down time and weaving through patterns to approach the boss. The core concept is surprisingly well executed, though the more vehicle-esque controls rather than immediate feedback can make it feel a little wonky depending on your personal experience with bullet hells. The graphics are nothing to write home about, but the background music is pretty good. Worth a try, given it's free. A slightly longer version with more bosses or options in terms of customizing one's playstyle could easily be sold for a decent price.
Mecha animesi ve Itano Circus'tan esinlenilen bu yukarıdan aşağıya 3D dodge'm-up oyununda çevik bir mech ol ve füzelerden kaçarken boss'ları yen, zafere ulaş ve kendini ıspatla.
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Concurrent players on Steam, sampled daily since tracking started.
10/10 OYUN... Tek kötü tarafı... Çok kısa olması... Böyle güzel 1 oyunu daha fazla oynayabilmek isterdim.
cool capstone project yeah
This is an extremely smooth, polished, and fun missile dodge-em-up with some great art and an excellent soundtrack. Check it out!
Игра 'Eternal Circus: Dancing with Missiles' – это безумный коктейль из хардкорного bullet hell шутера и ритм-игры. Сначала было сложно привыкнуть к необходимости двигаться в такт музыке, одновременно уклоняясь от града снарядов, но как только словил ритм, оторваться невозможно! Визуальный стиль неоново-яркий, с психоделическими узорами, что идеально подходит к бешеному темпу происходящего. Музыка динамичная и заводная, она отлично синхронизирована с уровнями. Сложность достаточно высокая, но игра щедро вознаграждает за упорство новыми способностями и усилителями. Боссы - настоящие испытания, требующие идеальной координации и умения читать паттерны атаки. Небольшим минусом могу назвать то, что игра может показаться однообразной после нескольких часов, но разнообразие оружия и персонажей немного сглаживают этот момент. В целом, 'Eternal Circus' – это отличный выбор для тех, кто ищет динамичный, сложный и визуально привлекательный инди-проект. Рекомендую!
"Eternal Circus: Dancing with Missiles" is a low poly 3D minimalist bullet hell/shmup trying to rip off the Macross franchise while also trying not to infringe copyrights much. The idea is that you need to avoid missile swarms, and your low poly blob is a Valkyrie variable geometry transforming mecha (but don't sue!). What do you do in the game? Well, it's a boring classical bullet hell, really. Omnidirectional dodging on a 2D plane... over incredibly samey, lacklustre levels with repetitive, bland gameplay. Basically once you've played this for 5 minutes you've seen everything. However, playing for 5 minutes is a challenge, not just because of the poor controls, it's also buggy and unreliable. Could have used a lot more testing before this was ready for the old Steam Direct $100. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. Now on to pricing and value for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 11 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Pass on this one. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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