
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Most likely between $1.2M and $3.3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $6.53 on Steam · Russia (−67%). Compare 15 prices in 15 markets →
Reviews
Themes across 1801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
AI bs. don't buy this ♥♥♥♥.
[h1] Купила игру исключительно ради победы aunkere на мажоре!!! [/h1] [spoiler] ☠️☠️☠️ [/spoiler]
This is not a good game, plus it only has csgo, not really an esports management game, just a scgo management game and even then it is all RNG and tactics mean nothing, players do not follow them very often. Very unpolished.
There's no point in simulating the matches, beacuse you'll lose 9 out of 10 times even when your chances are above 70%, and when you finally decide to watch the match, the players do the most random ♥♥♥♥, constatntly lose 4v1/2. Uninstalled the game, but won't refund in hopes that in future update the devs will finally allow us to actually win more than 1 match a year
After playing the game for 40+ hours, it's pretty fun but there are some glaring issues that make it hard to recommend in its current state The Good: - I like watching my matches and changing the strategies of my team on the fly and just throwing ♥♥♥♥ at the wall. It gets me really invested when we stomp a team or when a player clutches - I find it's gameplay loop really good and just creating a bunch of saves where you're fixing your own team and then another for rebuilding a struggling one; there are many ways to play this game and enjoy it The Bad: - I think that some stuff just doesn't make sense in terms of managing your team. Sometimes players want out immediately after signing them or players will just randomly decide to be depressed or crushed even after winning a lot of games with little ways to deal with it. The game needs clearer ways to solve issues that might come from player health or mental because the system right now just feels so random and difficult to deal with. Some stats also don't really reflect so well in-game and just feel like randomness - To add to that, it feels like "training" doesn't do much, especially for coach training with players. Like it barely goes up, even after running sims for a few years and so they just feel eternally bad, forcing you to pick up better players - I think the game needs more dynamic casting cause most of the time it would either say stuff that isn't flat out happening or just say the most random things. I had a caster say that the CT side got a 3k with the AK but it was actually a 4k with an M4 or will always, AND I MEAN ALWAYS, talk about AWP headshots so I just turn it off - The in-game player AI. I swear it can sometimes be the most stupid thing ever, especially if you let it auto. To name a bunch... - Teams would save on a pistol round in very winnable rounds (or at all even) - Players will pick up an AWP even though they aren't made to AWP just because I guess - It runs a lot on set plays. I have had rounds where a player lurks and fully clears site and then they will still hit the the strategy that I called for even. It feels like they don't adapt to situations and just follow whatever you called for them - The general strategies (Aggressive, Defensive, Controlling) feel kinda misleading. I ran some aggressive stuff on some maps but players will just sit back and not do what the play said it does - On inferno especially, my team would just randomly throw a molly at pit at the start of the round like they're retaking and the list goes on - Players will also have enemies just rushing in and not look at the angle or respond to it and it genuinely confuses me. It's like they play with no sound sometimes - Sometimes when you auto, the AI will call for half buys or eco buys on the last round and just lose the game I think this game has potential to be really really good but there are a lot of things that really stop it from doing that. If you really like CS Competitive Scene, you might get a kick out of it, and if you get it on sale (like I got it for like 8 dollars/400-500 pesos cause it was on launch sale) it feels like you can really get your time and money out of it. Otherwise, play the demo first or wait for them to update it more and more before buying. 5.5/10
Astralisi tekrardan prime dönemindeki astralis yaptım
先说缺点:AI太他妈蠢了,完全没有人样,比赛战术为双方乱走30s,然后集合一波推,纯拼数值,还有快速模拟战斗,组了银河舰队打三线只要敢点快速模拟都能大概率翻车,中文汉化不完全,字体排版奇怪,而且这游戏培养数值给的太他妈低了,0.00几的增长搞笑呢,最抽象的财报,有周边售卖之类的东西,但游戏里他妈的压根没做这部分,你想赚钱?等每月总部发钱,或者找高潜力自由选手签了放着等能卖,或者打比赛拿奖金,又因为死妈的AI容易翻车(典中典预选赛淘汰),或者签赞助商打任务,全完成每月稳定拿钱(制作者真的知道赞助商?签约了不做任务他妈的一分不给,这是人?),还有伤病系统,我草大哥你是生病受伤还是要羽化登仙了?全绿数值只要生病立马成区,最也够的是这游戏没有创意工坊,AI傻逼之类的东西有mod还能玩家群体补救,但连创意工坊都没有啥也够? 优点:电竞战队模拟经营独一份,没了
Эта игра не имеет ничего общего с КС... то чем занимаются боты я даже в премьере не видел, а с про сценой эта поделка не имеет ничего общего.
игра после 22 августа полностью стала дерьмом.
Accurate Game Liquid only plays Tier 2 Tournaments