
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Most likely between $1.2M and $3.3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $6.53 on Steam · Russia (−67%). Compare 15 prices in 15 markets →
Reviews
Themes across 1801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
я ♥♥♥♥♥ строго продал сразу же и выиграл первый же мажор. 11/10
XANTARESI IGL YAPTIM NICE GAME
Купил лучших игроков, в итоге проиграл 106 тиме мира. Ставлю 10 WW из 4 WW
gowno
一开始玩确实挺上瘾的,但是战术设计太复杂了而且抱团胜率才是最高的就离谱,五个人往中路一摆阵就是小蜜蜂绿龙来了都没用,部分角色数值过于高了,载物和森破妮蔻居然不是传奇,传奇不是声望吗,但是在这个游戏里传奇变成数值的代名词了,那总监为什么又是传奇,夹杂制作组个人私货太多了
你的意思是我的队伍4个top20的选手打不过不知名青训组成的三线队伍? 在别的队伍只能拿3000工资的杂鱼混子张口就敢问我要15000? 我想买donk要900万转会费但IEM全明星队只要300万就把donk卖给了绿龙,导致绿龙现在有两个donk?
the game is fine but lack in the pros end. cons Player roles: What do roles actually change? For example, why is a player a lurker? It would be great to clearly see how roles affect positioning, decision-making, utility, etc. Academy / 2nd team: I currently have 4 subs who basically do nothing. They don’t seem to develop much, and it’s hard to tell if they are improving. A proper academy or second team with regular matches would give young players a real way to develop. Practice matches: I often have players out of shape but don’t get enough practice matches to fix it. Being able to schedule practice matches would help with fitness, match sharpness, testing tactics, and giving subs game time. Loans: Make it possible to loan players out easily with a button, ideally with some control over playing time and development. Tactical gameplay: Afterplants, smokes and crossfires could use improvements. Smokes should reliably block choke points, and crossfires should work more consistently. Transfers: The transfer system needs more depth — negotiations, player interest, salaries, transfer demands, loans, competing offers, etc. Player personalities: Players also need more personality. Ambition, loyalty, playing-time expectations, leadership and relationships could affect happiness, development and transfer decisions. Overall, I’d rather see existing systems become deeper and more meaningful instead of just adding lots of new features.
все гуд
gg
suppi