
You wake up to find yourself on a radio tower 600 meters above the ground. With only 10 minutes to spare, escape the tower!
Modeled estimate, not a reported figure. How we estimate →
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About
Escape the Tower is a horror game where you must escape from a 600-meter-high radio tower within 10 minutes.
The protagonist wakes up to find themselves on a 600-meter-high radio tower. The time limit is 10 minutes. Use your wits to escape the tower!
Utilize the items left in the tower and think strategically to make your escape.
・3 Normal Endings
・1 Hidden Ending
You can experience all endings in about 50 minutes.
This game was developed by a 15-year-old solo developer.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean, Russian, Simplified Chinese
Engagement
Reviews
다음작품도 기대가됩니다 구웃
youtubeにてゲーム実況で使用させてもらいました。 謎解きも難しすぎず、簡単すぎないちょうどいいバランスでした! ゲームプレイ時間も手軽に遊べる時間になっていて良かったです。全エンディングも開放しました。 自分的にはもう少しホラー要素が入っていた方がホラーゲーム大好きな人には刺さりそうだなとは思いました。 参考になればうれしいです! https://youtu.be/C1bzjRm3FCg?si=aWmyyWXsBD54mdwF
たまに「?」な演出がありますが、時間も価格も気軽に遊べたホラー脱出ゲームです。 ビックリシーンは「絵」では大したことないんですが 「効果音」がちょっと大きいので心臓弱い方は注意。 [h1]レビュー動画 [/h1] https://youtu.be/_zhFAD3DKGQ
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 25 reviews with recorded playtime.
다짜고짜 600m 타워 위에 덩그러니 놓여져있고 10분 후 터지는 폭탄이 있어서 빠르게 탈출해야 하는 탈출 공포 게임입니다. 왜 타워에 갖혔는지, 여기가 어떤 타워인지 알려주는 내용이 있긴 한데, 명확하게 알려주는 내용은 없어서 그냥 탈출 퍼즐 게임이라고 보면 됩니다. 스팀 설명에 15살 청소년이 개발했다고 적혀있는데, 생각보다 잘 만들었다는 생각이 들었습니다. 플레이 타임도 짧고 번역이 깨지는 버그가 있다거나 인벤토리가 없어서 여러 힌트 쪽지나 아이템을 얻어도 직관적으로 확인할 수 없는 문제가 있었지만, 그래도 퍼즐과 힌트는 직관적이고 깜놀 포인트도 적절히 잘 배치해서 좋았던 거 같습니다. 멀티 엔딩도 찾아보는 재미가 있었고요. [spoiler] 시크릿 엔딩은 타이머가 10초 남짓 남았을 때 뛰어 내리면 나옵니다. [/spoiler] 요약하자면 짧게 즐기기 좋은 공포+퍼즐 게임으로, 공포 게임 좋아하시거나 15세 청소년 혼자서 어떤 게임을 만들 수 있을까 궁금하시다면 추천할 만한 게임 같습니다.
実績コンプまでプレイさせていただきました。 10分での脱出というストーリー設定と、1回だとクリアが難しいけど難しすぎないところがよかったです。 実績のひとつはヒント見ないとかなり難しいけど、ヒント見れば1,2回のプレイで見つけられるのも良かったです。 まだ高校生とのことなので、今後の成長にもとても期待しています!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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