
Escape from the Cursed Convent is a narrative-driven adventure game set in a medieval girls' convent, offering a rich storytelling experience, and several gameplay styles including QTE, hunting, cooking, and puzzle-solving.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

"Escape from the Cursed Convent" is a narrative adventure game set in a medieval convent and it is a non official fan derivative work of the manga "Hengoku no Schwester."


Step into the 16th-century Holy Roman Empire through the eyes of Adeline, a young peasant girl whose mother is falsely accused of witchcraft. Adeline is sent to the Claustrum Convent for "re-education" where she faces a living hell of torment and executions.
Over the course of 5 to 8 hours, explore the convent’s dark world featuring subtle elements of gore and yuri. Determined to escape, Adeline and her friend Helena embark on a daring journey driven by themes of saintliness, freedom, and faith.


Step into a mesmerizing pixel art world rich with authentic medieval religious details. Explore the beautifully crafted convent accompanied by period-specific music and a cast of intriguing characters.


Embark on an adventure spanning 5 to 8 hours where your choices influence the narrative.
Experience multiple endings and side stories as you navigate the convent's mysteries. Form deep, perhaps unexpected connections with your companions.


Enhance your journey with a variety of mini-games. Engage in Quick Time Events, test your skills in hunting, perfect your cooking, and discover many more activities as you explore the world with your protagonists.
Genres
Stats
Languages: Traditional Chinese, English, Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在RPG Maker Award 评选上发现的这款游戏,名字和封面一下吸引我去了解,质量惊人内容丰富,可惜后期不足结局令人失望,b站有作者访谈说除了修bug和本地化更新也不会有别的更新了,先end4后end3,读档end1,没想到拿不拿一棵草就演变出四个结局,仓促感觉莫名其妙的end3cosmos剧情反而成唯一算好的结局了
考慮了很久,終於花0元全額拿下,感覺沒有分期的必要!
製作非常精良!! 很久沒玩到這麼好玩的RPG遊戲 美術極佳,內容也非常非常棒!會跟著角色一起緊張 哀傷 (後面劇情還泛淚了) 打算去追原作漫畫了 感謝作者製作出如此優秀的遊戲~~
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏画面制作精良。视觉体验很好。 但, 从艾德琳与海雷娜计划出逃开始就有点童话了。 本该紧张压抑的绝境却像在过家家。难听点叫儿戏。 什么吃野果吃老鼠兔子,就那处理方式能有他们给的毒药干净你就吃? 游戏嘛,没关系! 17岁小女孩单打花鹿是什么意思,砍倒巨树又是什么意思。 天生神力吗,有趣! 在小破屋里,讲个童话故事,相互慰藉。想起了死去的妈妈。 聊得火热, “现在开始,我来为你摘下莓果吧” “你是个很温暖的人呢”^▽^* “啊、(脸红(我是不是说了什么奇怪的话” 你脸红个泡泡茶壶啊! 你可以说这是她们两在这个环境下,压力太大,把彼此当成唯一精神支柱,从而滋生的依赖与暧昧。 没问题。我同意这个观点。 但是这个作者呢。 他摆明了在旁白里面说”多对话可以提升好感,或许达成意想不到的情节“ 你又怎么看, 刚吃了头鹿,回到宿舍, “你的头发好漂亮,是怎么弄的呀” “我来帮你绑头发吧” ........ 我他妈越玩越不对劲。 直到翻看游戏公告,“25年4月2号百合新作意见调查” 为什么不打标签啊,你个。 当然,不是讨厌百合,而是看到“剧情模式”是后续加的。 这就没有继续玩下去的必要了。
Хоррор‑квест с элементами головоломки: игрок оказывается в старинном монастыре, окутанном мистической аурой, и пытается найти способ выбраться, разгадывая загадки, находя скрытые предметы и избегая сверхъестественных угроз. Атмосфера напряжения создаётся через звук, освещение и детали окружения. Плюсы: гнетущая атмосфера — тёмные коридоры, скрипы, тени и приглушённое освещение усиливают ощущение страха; интересные головоломки — загадки связаны с историей монастыря и требуют внимательности и логики; проработанный сеттинг — архитектура и декор монастыря создают эффект погружения в прошлое. Минусы: нет русской локализации — весь текст и диалоги на иностранном языке (вероятно, китайском или английском); ограниченная видимость — частые тёмные сцены затрудняют поиск предметов, что может раздражать; однотипность некоторых задач — часть головоломок повторяется по механике, снижая интерес к концу игры. Итог: напряжённый хоррор для любителей квестов и мистики — подойдёт тем, кто готов бродить по древним коридорам, разгадывать тайны проклятого места и вздрагивать от неожиданных моментов, стараясь найти путь к спасению.
qte差评,然后游戏卡关卡在和二哥问士兵入城费那里了,不知道为什么就是无法离开那个地图……后面看别的up的实况……一言难尽的剧情,不推荐心理承受能力差的朋友玩
這款遊戲放在遊戲庫蠻久了,最近終於通關。 到進森林之前的劇情,遊戲壓抑的氛圍還有針對女性慘不忍睹的描寫,我都玩得很痛苦, 真的一度想放棄,當然也不是說森林之後的劇情就輕鬆了,只能說是我也跟著"習慣"了(苦笑), 撇除掉判定很微妙的QTE,我個人因為喜歡遊戲有料理系統,所以森林收集食材的部分並不討厭,基本上我幾乎都搜刮乾淨, 不過我還是有卡關,接近終盤的檸檬草死活沒找到還是開了劇情模式閃過。 還蠻能理解有些評論會很不滿意相對是HE結局的劇情,畢竟玩家整個心力都放在逃離這個鬼地方, [spoiler] 努力了半天,結果沒有一起逃出去!!主角還慘遭變成實驗體,雖然最後還是神奇似的重逢,但是感覺得很差!!,否定掉我前面的努力還都選了正向數值,我的努力到底??,當然要正向也可以解釋成兩人懷抱彼此的信念,一個撐過教會慘不忍睹的實驗、一個努力揭發教會的惡行惡狀,然後命運般的重逢後過著平凡的lovelove生活。 [/spoiler] 身為HE黨派,我選擇了後者的正向解釋。 百合的部份我個人吃得很開心,很開心作者百合覺醒,我有去看Youtu的訪談得知這款做了8年之久,給作者一個Respect, 期待作者下一個作品。 PS:希望下個作品能對HE黨派溫柔一點。
这么好玩的游戏?虽然对于视觉小说加入两类RPG游戏的玩法,但是氛围感实实在在。剧情非常丰富。创新性十足
Really needs better translation and proofreading. For a free game, this can usually be ignored, but it does ruin a lot of enjoyment of the story encountering so many errors and grammar mistakes. It's a interesting game, the QTE's timing hold it back. Would only recommend if you have good reading comprehension skills otherwise, you won't get a lot about of the games plot
不错的免费游戏,不过qte真的有点折磨了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Soulmask | $22.2M | 22K | 77% | $29.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Kindergarten 2 | $1.7M | 5.8K | 98% | $14.99 |
| Vagante | $1.6M | 5K | 89% | $14.99 |
| WW2 Rebuilder | $913.5K | 1.6K | 85% | $19.99 |