
Escape from Duckov is a PVE indie survival RPG — in a duck's world!. Scavenge for resources, build your hideout, and upgrade your gear in the world of Duckov. Start from nothing and rise to the top. Outwit hostile ducks, survive, or make it out alive.
Most likely between $17.5M and $49.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $17.99 | 84% | approximately $29.2M |
| Epic | $17.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.96 on Steam · Russia (−56%). Compare 16 prices in 15 markets →
Reviews
Themes across 1775 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我不管你现在怎么样,做了伤害玩家的事分不清大小王,我就要给你打差评
The game is cute and initially fun but it is too harsh for so many RNG based reasons to die. Rounding wrong corner can cause you loosing everything that you spent hours on gathering. Very fast became much more frustrating than fun. ANd trust me, I am not a crybaby and very hard to get frustrated in games.
This game isn't what I expected. I thought it would be fun, but it turns out to consist of literally the same actions over and over: grinding for items, and completing quests, and it’s all as repetitive as you can possibly imagine.
Addicting game. Workshop Mods make the game a lot better!
网红狗屎游戏,投机取巧的一坨大便
第一视角太晃了,强烈推荐第三人称mod,直接升华了整个游戏。尤其是喜欢代入感的朋友。
Its alot of fun for solo players the quests are nice too. Kinda like ARC raiders but for PVE and ducks lol
It's fun but a bit grindy and pretty frustrating at times. Essentially enemy bullets can seemingly hit you while behind cover, they have limitless ammo, they recover health if you loss aggro and they move silently unless you have headgear on. It's not terribly but i don't find it fun when the game feels like it cheeses you.
Everything great about Extraction shooters with none of the toxic PvP
Bottom line: Great from the get-go, relatively fun for 15-25 hours, turns repetitive, grind, disappointing ending. Did two loops, one in vanilla and one in 3rd person (modded) settings. Dopamine hits real hard during the initial phase(s) of the game(s). Play, new stuff, loot, happy, repeat. Relatively engaging when you start exploring, not necessary the whole game though, gets staler over time unfortunately. Understand that repetitions is inherently the core concept in extraction-esque titles but, I would say EFD turns out to be rather tedious from the halfway ~ 3/4 point. Mainly because many aspects of the game became determinable even with pseudo-dynamic loot and enemy spawn locations. Items and mobs you find are practically the same most of the time, not much variations. New items drops from time to time but, I don't think it warrants the grind especially if you are a player that played till the end. Sure, there are mobs that spawn when certain conditions (Rain, night, storm, etc) are met but, irrelevant to most extent in regards of progression; just one run and you're done for that mob. Loops are roughly identical and that's acceptable-ish, issue is: All the grind kinda results in nothing. You get materials - yay, then what? Most of them are realistically used for monetary purposes. You have limited slots, so you can't really just hoard everything, which then forces you to sell stuff. You'll have too much cash and no real purpose for it. Some would argue you'll need cash to go through mid game but, not really. Natural spawned loot suffices most needs for progression anyways. It's just there to buy those annoying items in quests and quests does gets more chore-ish as the list goes on. Personally, it felt - wasted, in several ways. My biggest critic is the ending - 2 animated cutscene and some middle text. Grinded for 40-60 hours and the ending is that? Just sad as it felt like shoot and scoot kinda scenario. Done and that's it, no essence of anything. There are several different* endings too I reckon but, all of them are practically the same format. Not sure if devs are going to keep it that way or going to change it eventually but atm, it feels abrupt. I did expect a certain quality of ending after sinking so much time into and thus, a letdown. Credit where credit's due, if you have extra time and money to spare, it's a rather decent (even good) title but, if you plan to go all the way until the end, it might get boring even in modded games. Game have a lot of good reviews because a lot of people played like 15+- hours and gave reviews. Guess it's fair since most people just wants to chill and enjoy the game from time to time but, I sorta want to share my piece too. All-in-all, not too shabby. Was it fun? Sure. Expectations met? Meh. Will I recommend? Maybe.