
This time, you're trapped in a convenience store, and it’s nighttime! The difficulty has been raised—find every anomaly and escape through the correct door.
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by similar works in loop scenarios
This time, you're trapped in a Japanese convenience store, and it´s nighttime! The difficulty has been raised—find every anomaly and escape through the correct door.
The game relies on detailed visual observation, so unfamiliar language won´t hinder your experience.
There are dozens of anomalies, along with a few jump scares, creating a slightly eerie atmosphere.
But don´t worry about the abundance of items in the convenience store. We have balanced the game´s difficulty to some extent—this is not an extremely hardcore spot-the-difference game.
You also don´t need to worry too much about the jump scare elements. This isn´t a game focused on heavy horror. The few mild jump scares are mainly added to enhance the fun.
The only advice is to keep a strong impression of Scene Zero.
To maintain a consistent difficulty level, we’ve disabled adjustments to brightness, FOV, and other visual settings in the game. Only basic settings like resolution and fullscreen/windowed modes are available. While you can adjust your monitor settings, it’s highly discouraged as it may impact the intended game experience.
The game duration heavily depends on your observational skills—you might finish in just a few minutes, or perhaps never escape...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I'm positively surprised by this one. It offers the classic anomaly spotting experience - Once again, the pinnacle gameplay loop of [i]moving forward when we don't spot any anomalies (in ESCAPE FROM 8-12, it's the emergency exit)[/i], and [b]backwards if we do spot anomalies.[/b] The game pretty much left out any ambiance without ending up feeling empty. I felt the tension rising by anticipation after learning that at any moment, a jumpscare could be waiting around the corner. This concept of creating tension without abusing ambiance or sound cues is always fascinating. Usually what happens when a game lacks those elements, is that the game will end up feeling very empty. That's not the case here, and in my book, that's pretty impressive. I'm in love with the aesthetics, all visuals are pleasing to the eyes. By the way, whoever stocked the shelves needs a raise. It made me want to reach inside my monitor to grab a snack from nearly every isle. https://steamcommunity.com/sharedfiles/filedetails/?id=3342977634 All jokes aside, I really enjoyed the game up until this point, however, I found it absurdly challenging, and when I finally completed it, I felt like I was lucky, rather than feeling skilled at observing the location. It could be due to me curling my way through it in a slightly faster pace than I'm supposed to, as a result of having played too many differently paced anomaly games recently. I'm not sure. Upon completing it, I was a bit sad to see that there's no ending, I did have some high hopes of some kind of "reward" at the end, but oh well. Still an enjoyable experience altogether. Fantastic job. [table][tr][td] [b]We aim to celebrate the horror genre, support the developers and create a haven for horror fans — Join us:[/b] [h3]🔗 [url=https://store.steampowered.com/curator/45181118/] Steam Curator page[/url][/h3][h3]🔗 [url=https://www.youtube.com/@officialhorrorvault/videos]YouTube channel[/url][/h3] [/td][/tr][/table]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
원트 원클에 깼습니다 근데 난이도 엄청 어렵네요 말 안됌 ㄹㅇ
很快就通关了,毫无乐趣,索然无味,根本没有其他找异常游戏那么紧张刺激,还搞这么黑暗的环境
哈哈哈哈哈哈哈哈我是盲人啊哈哈哈啊哈我瞎啦啊哈哈哈哈啊哈哈哈
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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