
Error: Human Not Found is a visual-novel/puzzle game with portions of point-and-click adventure. Play as Grace and work to uncover the cause of death for the first AI to inhabit a physical body. Solve 4 types of computer-science based puzzles that increase in difficulty as the story progresses.
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Languages: English**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lovely gentle little visual novel.
I love to read. I will gladly read whatever you put in front of me. That being said, if reading is not your idea of a good time, this is not the game for you. Puzzles can be solved even if you don't understand the rules. The story is kinda cute. I was able to walk through it in 3 or so hrs. For a freebie I'm satisfied with my experience.
Un bon jeu. La musique est sympa, les graphismes sont mignons, l'interface est irréprochable, les commandes sont très simples, Il y a une une bonne histoire, beaucoup d'humour dans les dialogues et pas de bug... Les mini jeux sont un peu difficiles vers la fin mais pas trop si on est un peu logique. Attention, il y a une très courte scène à ne pas rater après le générique de fin. Je ne vois vraiment rien à reprocher à ce jeu, alors je le recommande. Ah, il est en anglais, c'est le seul détail qui peut géner.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Yisssss We need more like this
Fantastic story-driven game with multiple story routes that end up In one very quizzical ending. Not very long, but does explore g rest themes about life, morals, and social ramifications. Definitely recommend diving into this story!
tl:dr - This game is great if you like coding and puzzles. This game is good if you do not. Runs well on Windows 7, despite the minimum requirements being Windows 8.1. A fun change of pace from normal visual novels. The character art is a bit of an acquired taste but by no means completely ruined the experience. The story is...meh. It's not bad, and I've definitely played worse. I just expected it to last longer. Maybe I didn't get the "true" ending (there's no way to know without looking through the Community Hub, since unless I'm mistaken there's no achievements), but I did get an ending that felt mostly satisfactory. I do want to mention the puzzles. The puzzles are and should be the main draw of this game, as they are the biggest change from normal VN style. As someone who can't code above basic HTML text formatting and got a C in the last algebra class they took, the puzzles sucked from a difficulty standpoint. I don't think this is inherently negative, though part of me wishes there was an easier mode. The puzzles take up the most time in gameplay, and if you're like me and none of the instructions made sense, they'll take even longer. I think having a less...code-y explanation for how the puzzles worked might have helped me. For example, instead of using the equation given for the Match puzzles, I used the hint that said what a "1" in each category meant (8, 4, 2, and 1) and then added the numbers given in each code. (i.e. 0101 is 5. I think.) I also highly recommend, for that specific type of puzzle, taking a screenshot of the grid and writing the numbers on top as you go. I also wish the hints were a bit more helpful, or that you could access your journal while in a puzzle. There's a whole section of the journal that acts as a guide for the puzzles, and I can't see it when I need to look at it most. By the time you get to the last level of puzzles it's hard to remember which shape is a XOR or a NAND, and having a cheat-sheet there would be a big help. I haven't spoken about the story much because it didn't leave much of an impact on me. I wish we'd gotten to speak to each side character more than once. I wish we'd gotten more time to interact with Grace's mother. Aside from Ivan, most of the characters feel decently human, but since we only get one scene each for them to deal with each other, I don't feel like they got much of a chance to fully develop. As much as the ending that I got tries to say that Grace became a nicer person and Ava became more human, in my opinion they were like that from the start because of the way I played them. Why would you be mean to Ava? She's your help. She's the character you're clearly supposed to be nice to to get the good ending. The only reasons I would choose other options would be to get achievements from the other endings. Once you take the puzzles out of the game, the remaining story isn't much to sniff at. And the "twist" of the only character you don't get to talk to in the game (aside from the dead one) being the one who killed the dead one felt like a joke. Again, maybe that's just the ending I got, but to be honest, it sucked. At the end of the day, despite my complaints, I still recommend this game, particularly to anyone who likes or is good at math or coding. It's short enough to be worth the time, and the concepts explored through the puzzles are interesting enough to play through at least once. One last thing - I didn't notice until after I'd played the game that the "minimum requirements" are for Windows 8.1. I played this game on Windows 7 32bit, and it ran like a charm. So if you're in my position software-wise and are debating whether or not this game will work, it likely will.
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This game was a very good experience, espescially for someone who was looking for more exploration on the concept of artificial intelligence and the potential outcomes of strong AI, not to mention how they might think and behave. The world is well fleshed out for a game of its length and it did have me thinking about the nature of intelligence and how AI may perceive themselves if such an AI is possible to make. I also liked the unique setting and story setup, the puzzles added a nice extra layer that provided a more palpable sense of accomplishment than if one were just clicking through choices on a screen. The art style was unique, perhaps not the prettiest, but it did a good job of differentiating people, expressions and conveying the tone of the story. The design of the characters and the environments was very well made and it was just certain elements in the style and how different a few characters were from one another in art style that I felt made it a bit jarring. Overall, I definitely recommend this game to anyone who is a fan of science fiction, computers or AI in general and I greatly await the next release by this studio.
It wasn't a whole lot of gamers choice. It had a very strict story line
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