
Erratum is a solo offline puzzle game where you play as Tilde, a young curious girl who finds herself trapped into an ominous tome's grasps. Solve turn-based dungeon-like puzzles and cast light magic to help Tilde escape danger and uncover the secrets held within the pages.
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About
Enter into the unknown and uncover the dark whispers of mages long ago.
“Erratum” is a story about a young apprentice named Tilde, and her misadventures made in the pursuit of magic.
After sneaking into her library’s forbidden section to find a cure for her dys-hex-ia, she is lured by an ominous figure, trapping her in the pages of a dark tome.
Now, she must traverse through the writings of an unknown author to find a way to escape the pages and go home!

A future witch for the world to fear! Naive and goofy, but with a good heart, Tilde is a courageous young girl with big aspirations for the future. Despite now being sealed away in the dark realm of ink, her strength shines brightly among the fog of words.

Is that… a worm? Is that a flame? Regardless, this spectral danger noodle is Tilde’s magical companion and academic mentor throughout the game. A fellow prisoner of the tome, he keeps her away from harm and guides her spellcasting, but has a few things to say along the way.

This friendly owl is here to help! He’s here to show Tilde the magic she’s been searching for. But something about him gives off the feeling he knows more than he’s letting on. Perhaps additional lore.
“Erratum” is a top-down puzzle-based dungeon crawler where your greatest tool is your mind and your command of light!
You’ll lead Tilde across a wide variety of mazes all while avoiding monsters, environmental hazards, and finding collectables along the way.
But be careful! These pages are dark and sight is a valuable resource. Your light will not only guide your path, but reshape the world surrounding it.
Each level offers a variety of extras for players clever enough to search for secrets. Find all of them and uncover more of the story along with a hidden bonus offered to our most dedicated players! [Hint: They’ll appear in the settings menu.]
Tilde’s signature spell is called “lux”, a blast of light released to not only repel the darkness, but hold any foes within its reach still, at least for the duration of the spell.
As she is not yet strong enough to cast lux on her own, “lux crystals” serve as conduits scattered across the pages. With Wayzgoose’s guidance, harness this tool and you can bend the ink to your will.
Erratum’s assets are fully original, from its art, to its music, to its writing. No AI was used during Erratum’s creation process. We hope that you enjoy the final product!
As of now, Erratum: Chapter 1 is a demo. Future production is not yet planned at this moment, however Chapter 1 can be already enjoyed on its own! If you would like to see more, please let us know and we will consider revisiting in the future.
Thank you from Half & Half Studios ~
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Languages: English
Reviews
First off, let me list off my many gripes with the controls and mechanics of this game. if you're going to port a mobile game to PC, please remove the giant touch screen controls from the game. Your main keys for moving are WASD or the D-pad on a controller, unless you expect me to use my mouse to play this game. I get the point of limiting our vision is to play into the dark and eeriness of the forest and library the main character explores, but for a puzzle game, not being able to examine the entire play area is a bad design decision. It's impossible for someone to get a feel for how to solve the puzzle if you drip-feed information to the player this way. I get that it's also an adventure game, but if you're going to also count the number of steps the player takes in order to solve a level, there is no point in obscuring parts of the level in the first place. To make matters worse, the player has to go out of their way to uncover parts of the level in order to see it grayed out in future runs. Why would you make the player take risks in a puzzle game where the only way to undo a mistake is to die and start the level over all the way from the beginning? Every mistake is potentially lethal and there's so many monsters, traps, and moving walls and whatnot that taking risks to explore unknown spaces comes with the possibility of dying and having to redo all your progress. You give the player optional collectibles to find that are scattered across all the levels, but you do not provide an in-level indicator of how many there are total without having to leave the level to see the total number of collectibles on a level in the level selection screen. There is no indicator for how far the lantern ability will extend when activated and for most levels, you are only given a finite number to use. Again, this is counterintuitive game design where you encourage precise and methodical gameplay but force the player to take risks and having to use the crystals to navigate around enemies, but if you happen to use too many while exploring a level before acquiring the key and reaching the escape, uh oh! You messed up, better start over from the beginning of the level again! I hate how the interact key isn't the same as the "progress dialogue" key. Overall, this game is too confused about what it is trying to do and ultimately delivers a poor playing experience as a result. As for what I like about the game, the soundtrack is good and I do like how the collectables are actual things you can look at and read. Tilde is a cute little brat and I wish she was in a better game. It's a good thing this is free, otherwise I'd feel ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
[h1] 光与影的解谜,败给蹩脚的操作♥ [/h1] 游戏底子其实不差。扮演女孩Tilde,被困在一本不祥的巨书中,用光魔法照亮黑暗、躲避怪物、解开谜题,那种“用光做武器”的设计确实少见,回合制节奏也让每一步都得想清楚。 但操作确实让人恼火。移植版没把触摸屏控件去掉,WASD移动是有的,可交互逻辑奇怪,互动键和对话推进键不是同一个,经常按错。视野限制本来是为了营造氛围,但对解谜来说,看不见全貌真的很折磨。每一步都可能踩到陷阱,死了就得重来,试错成本太高。收集品分散在各关,得退出才能看数量,太反直觉了。光没有范围提示,用完就卡关。没有中文,还得自己啃。 音乐和收集品倒是不错,Tilde也可爱,但她值得一个更好的游戏。 we need chinse!!! [h1] 固人命兮有当,孰离合兮可为? -- 九歌·大司命 屈原♥ [/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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