
Punch, platform, and parry your way up a perilous tower that's doing everything it can to erase your progress.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Punch, platform, and parry your way up a perilous tower that's doing everything it can to erase your progress.
Eraser is a challenging game about chasing an eraser up a gauntlet of cannons, planes, and projectiles. Punch, dodge, and parry your way through the air, get sent plummeting, and do it all over again as you hone your skills.
Not hard enough? Try hard mode, where enemies are more aggressive and falls are more punishing.
Misery loves company, so play online to share the struggle with your friends! Will you save your peers by parrying them in their time of need? Or will you be the one that sent them flying in the first place?
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wait, what? The second level is already ready?! I haven't even finished the first level yet, this is way too fast, isn't it? Also, can the devs release a Chinese version? I really don't want to spend every day playing with a translator!
peak ragebait,still better than tower of hell tho
super underrated, its extremely fun to play with friends, since we all kinda suck we just bully eachother. cant wait for level 2!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun, i'm happy to see the game still being updated to this day, looking forward for level 2
Eraser is a compact action-platformer that turns the simple act of climbing into a chaotic test of timing, movement, persistence, and precision. Developed and published by Ringating, the game began as an entry created for Ludwig Jam 2021 before eventually receiving a Steam release. Its premise is deliberately unusual: the player must climb a dangerous tower in pursuit of an eraser while surviving obstacles and enemies that constantly threaten to send them falling back toward previously completed sections. Rather than relying on a complicated story or an enormous collection of systems, Eraser concentrates almost entirely on making the journey upward difficult, unpredictable, and satisfying to master. Movement is the foundation of the experience, but Eraser is more involved than simply jumping between platforms. The player can punch, dodge, and parry while navigating environments filled with cannons, aircraft, projectiles, and other threats. These mechanics make traversal feel closely connected to combat. A projectile is not merely something to avoid because understanding when and how to respond to attacks can become essential to maintaining momentum. Parrying is particularly important, providing a defensive tool that can help the player survive situations where positioning alone is insufficient. Successful climbing therefore requires awareness of both the environment and whatever is attacking from around it. The vertical structure is one of Eraser's most effective design decisions. Progress is immediately understandable because every successful maneuver takes the player farther upward. Likewise, failure is painfully visible when a mistake causes a long fall. Instead of simply restarting after every error, players may watch a considerable amount of hard-earned progress disappear as their character descends. This gives individual jumps and encounters more tension than they would have in a forgiving platformer. The higher the player reaches, the greater the pressure becomes because there is increasingly more progress at risk. Such punishment will inevitably divide players. Eraser is designed around repetition and perseverance, so falling should be treated as part of learning rather than an exceptional failure state. Early attempts can feel disorderly as projectiles, enemies, and movement challenges compete for attention, but repeated attempts gradually reveal how these hazards behave. Sections that initially appear overwhelming can become surprisingly manageable once timing and positioning improve. The strongest sense of progression consequently comes from personal skill rather than conventional character upgrades. The player becomes better even when the character itself has not become more powerful. Players looking for an even greater challenge can enter hard mode. Instead of reinventing the mechanics, this mode makes the established formula more demanding by introducing more aggressive opposition and making falls considerably more consequential. It works naturally with the game's philosophy because Eraser is fundamentally about mastering a relatively focused collection of actions under increasing pressure. Hard mode is unlikely to appeal to anyone already frustrated by the normal experience, but dedicated players receive an additional reason to refine their reactions and demonstrate consistency. Online cooperative play gives the same mechanics a considerably different personality. Friends can attempt the climb together and potentially rescue one another through well-timed actions, including parries. Cooperation does not guarantee safety, however, because another player's intervention can just as easily contribute to disaster. This creates a humorous balance between teamwork and accidental sabotage. A devastating fall that might feel irritating when playing alone can become amusing when it results from a friend's mistake. Multiplayer consequently complements the game's chaotic character rather than merely duplicating the solo experience with another character on screen. Eraser also benefits from a distinctive minimalist presentation. Its Steam description and tags position it around action, platforming, precision movement, parkour, hand-drawn imagery, surreal elements, and an unconventional atmosphere. The restrained visual approach works well because clarity matters in a game where players must quickly identify hazards and react to incoming attacks. The strange concept of chasing an eraser through an increasingly hostile tower gives the game an identity that separates it from more conventional climbing challenges without requiring extensive narrative exposition. The overall production is intentionally lightweight. The minimum PC requirements are modest, and the game requires very little storage space compared with most modern releases. English support covers the interface, audio, and subtitles, while Steam achievements provide additional objectives for players interested in completion. These details fit the nature of the project: Eraser is not attempting to impress through enormous environments or advanced visual technology. Its value comes from extracting a substantial amount of challenge from a relatively small mechanical framework. Being free to play is especially beneficial for this kind of game because its demanding structure will not appeal equally to everyone. Players who enjoy precision platformers, difficult climbing games, repeated attempts, and mastery-oriented challenges can discover its appeal quickly. Those who become irritated when progress is removed after a mistake may have the opposite reaction. There is little attempt to disguise the game's demanding nature with constant rewards or elaborate progression systems. The reward is reaching somewhere that previously seemed impossible and realizing that improved execution made the difference. The primary weakness of Eraser is therefore inseparable from its greatest strength. Its focused design creates an engaging challenge for the right audience, but it also means there is limited variety for players seeking storytelling, exploration, customization, or deeper progression. Repetition is unavoidable, and difficult sections may need to be attempted many times. The enjoyment depends heavily on whether failure motivates another attempt or creates enough frustration to make the player quit. Despite those limitations, Eraser succeeds as a concentrated and memorable platforming challenge. Ringating combines climbing, combat, parrying, dodging, environmental hazards, punishing falls, hard mode, and cooperative play into a game with a clear mechanical identity. Its unusual premise gives personality to what could otherwise have been a straightforward precision platformer, while the constant possibility of losing altitude makes successful movement genuinely meaningful. For players willing to accept repeated failure as part of improvement, it provides an entertaining test of persistence and mechanical skill without requiring a financial commitment. Rating: 8/10
OYNAMAYIN OYNATTIRMAYIN İNDİRDİĞİM SANİYENİN DE AMK BEYNİMİNDE AMK OYUNU YÜKLETEN FURKANINDA AMK YAPIMCISINDA EMEĞİ GEÇEN HERKESİN AMK
一个特别特别适合M的游戏
Very fun!!!!!!
好玩
Rage game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $450.2K | 948 | 87% | $19.99 | |
| $3.9K | 56 | 70% | $4.99 | |
| $1.8K | 21 | 90% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |