
Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Accidentally created an infinite shop loop[/b] I accidentally created an infinite shop loop in Epic Auto Towers and it was hilarious. Once the shop ran out of towers, it kept refilling with five new ones. Since it eventually only rolled towers I already had on the board, and auto-buy was turned on, the game just kept buying nonstop by itself. The funny thing is that this seems to be completely possible within the game’s mechanics. In this run, the whole setup turned into an endless shop loop and it is still running. I genuinely do not know whether it will eventually run out of money, crash, or just continue forever. I have no idea whether this is intended or just a wild interaction, but it made for a very entertaining run. [url=https://youtu.be/EBYlCJHpb9Y]Accidentally created an infinite shop loop[/url]
Die Demo machte Lust auf mehr, aber hier fehlt etwas Wichtiges! Bereits zu Beginn der Demo fühlte es sich mehr wie ein Puzzle an, da gewisse Türme und nur untereinander in einander greifen. Das schränkt die Build-Vielfalt direkt ein und lässt kaum eigene Kreationen zu. Dazu kommt der enorme Zufallsfaktor für den Shop in den Runden. Diesen kann man durch eine Auswahl am Anfang minimal beeinflussen - so gering, dass es nicht der Rede wert ist. Eine echte Metaprogression fehlt. Da wird leider viel Potenzial verschenkt und für mich ist es dann leider nichts mehr. Schade.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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