
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
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Reviews
Themes across 2759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1) Building was just a real grind and workshopping was not fun... 2) I cant face fighting wolves any more, humans never had to do it on earth - but every single fantasy game...? 3) Then the poison zone thingy was worse than a harsh stamina drain mechanic and is the main theme of the game I really tried but no
This review is a long time coming. I have owned Enshrouded for quite a while, but repeated attempts to get into it failed. I'd play the game for a few hours over the course of a couple of days and then just put it aside to go play other games. Which doesn't really merit a steam thumbs up recommendation, but I didn't dislike it enough to say thumbs down either. Early Access being Early Access, the game has evolved between each of my attempts to get into it and here we are at a point where the game is finally in a state that I am enjoying it enough to keep playing. With that said, my recommendation is only luke warm. The game is solid; the building in particular is phenomenal, the skill tree is quite engaging and the combat is finally at a state where I find it enjoyable due in large part to the recent addition of special attacks for each weapon type. So why I only luke warm? Because there are still a few things that I am not a fan of. The shroud, in particular, is quite annoying to me. It's a visually gorgeous game, but then you have these massive shroud-covered areas where you cannot see a dam thing. Fortunately there's a mod for that; I am using a mod that cuts the shroud effect, set to reduce the shroud thickness to 85% of its normal value. That 15% is a small value, but it's huge in terms of making the game better, imo. Beyond that, Enshrouded is a fairly typical action rpg with a lot to explore and discover, decent enough gear itemization, a gem system for upgrading said gear, an engaging skill tree with a good variety of different builds that are viable and one of the best build/construction systems I have ever engaged with. Worth a purchase at this point, particularly given that the 1.0 release is coming very soon and the price is going to go up.
仲間みんなで戦いに行けるゲームで楽しい! 早くレベルを開放しておくれ!
I’ll start off by saying that I don’t actually want to leave a negative review. I didn’t get very far in Enshrouded but even early on, I was enjoying it enormously, for all the same reasons many others have outlined in their reviews: gorgeous vistas, fun combat—ranger especially tickles much of the same satisfaction as the classic stealth-archer builds of Skyrim, with a bigger power fantasy—and of course, the building system. All great, all created with obvious love and care. However, there is one feature which has detracted quite enormously from my enjoyment of the game, and that is the way Enshrouded implements co-op. Going into this game, I’d read about how questing and exploration was server-wide, meaning whatever one person accomplished counted for the progression of all. In a friend group that’s lucky to get together more than once a month, this didn’t bode well. But I’d also read about the ‘missed quests’ feature, which would allow players to repeat quests completed by others for themselves. I thought maybe this wouldn’t be so bad, so when the topic of buying our own hosted server came up in the friend group, I agreed. Unfortunately the missed quests feature has proven to be something of an albatross. It became a looming reminder of how far I’d fallen behind my friends, whose discoveries around the map continuously updated my own, populating my unexplored areas with POIs and quest icons. No longer am I running into a dark section of the map excitedly wondering if there will be something to find. Someone found it first ages ago, and now I have dozens of glaring “go this way” icons all over my map that are impossible to ignore every time I bring it up. Not to mention NPCs are now giving me quests that have nothing to do with anything I’ve personally done, or reference events I haven’t completed. So, I tried to just go off of the missed quests list itself. But this doesn’t work either. There’s no way to tell which part of the map each quest takes place in until you manually track it, and see “oh I haven’t been anywhere near there yet” and try the next. What’s worse, rather than being able to discover these quests for myself, it felt like I was just ticking items off a grocery list made by someone else. It quickly became extremely demotivating to even try, leading to me falling even further behind. People have tried to tell me that the world is the main character of the game, not you the player, but I don’t care about being ‘the main character’. I care about the sense of discovery and exploration, which really drew me into Enshrouded at the start, and yet is bafflingly sacrificed if you want to enjoy the world with friends who aren’t glued to the hip 24/7. Everything in the world resets, so it seems especially strange to me that progression is tied to the server, when by all accounts these discoveries could be easily omitted for the ‘slower’ players to uncover on their own. I know others with similar situations have decided that certain things, like bosses or puzzles, are to be saved for group play, but to me that’s not a viable solution either. I don’t want to play the game on eggshells worrying that such-and-such is off limits. I want to be able to explore what catches my eye, attempt challenges as I find them, and I don’t begrudge my friends for wanting to do the same. They shouldn’t have to feel guilty for playing at their own pace, and I shouldn’t have to feel like I’m failing for playing at mine. We just wanted a server where every so often we could come together on especially difficult challenges when our schedules aligned, and otherwise enjoy one another’s building progress at our respective altars, as we’ve done in similar games in the past. Don’t even get me started on how restricting NPCs to a single instance in the server has restricted the latter. Ultimately, it seems this game just isn’t for groups like ours. I appreciate that the devs have tried to alleviate the issue with the missed quests feature, but as I’ve outlined, it just doesn’t work the way we need it to. Now I’m stuck in a position where I don’t want to continue on our shared server, but I also don’t have it in me to rebuild my base for a *third* time after I stripped it down on my original world to come to our hosted one. I’m not sure who even benefits from a system like this, except maybe people who hate questing altogether and are happy to miss out. It’s disappointing and a bit heartbreaking after enjoying the game so much at the start. If ever the day comes where the devs change this system once again, to create an option for progression to be *truly* per-character instead of per-server, where POIs and quests remain utterly blacked out until *you* find them—or at least, make it so that they only count if you’re present for their completion—I’ll welcome it with open arms and gladly adjust this review. Until then, I’m at an impasse, and can’t in good faith recommend this game to anyone looking to play in a group of working adults. Enjoy it solo or enjoy it with someone whose schedule perfectly mirrors your own; otherwise, you’re in for a rough ride. If this bloated wall of text is any indication, I really do care about Enshrouded passionately, and I personally will continue to follow its updates and hold out hope that something changes one day. Thanks for reading.
First 10/10 game we've ever played. A Game Within a Game Within a Game. Enshrouded doesn't just look beautiful -- it pulls us in so deep we forget the real world exists. The atmosphere, the attention to detail that goes into every element of the game, the way it balances risk vs reward and keeps you game play looping for that next "hurrah" moment... we've never experience IMMERSION like this. It actually has made such an impression on us we decided to start a YouTube Channel around Enshrouded gameplay and building. If you're looking for a game that stays with you and makes a lasting impression, this is it. Is it perfect? Of course not, nothing is. However, the developers have a strong track record over the past 2 years of actually listening to their community and supporters and implementing community feedback to constantly polish what is already a phenomenal game. Want to build-craft your character with a skill-tree, gear, and cosmetics? Check Want to explore a massive, nearly never-ending, world with dedicated biomes, soundtracks, enemies, etc? Check Want to mine, chop, rake, cook, fish, farm, collect, craft then hoard it all at your base? Check Want to build a city within a city, with water elements, animals, NPCs, decorations, etc? Check Want to go questing and 100% the many different tasks and challenges? Check Want to boss fight or mob? Check I'm sure we are missing something here because the game is overall so massive while still maintaining a cohesive experience that you (the player) get to control the pace of. If you're not playing Enshrouded and you like any of the above, you're missing the boat. Best part is? This is STILL soft-launch. Our full thoughts and why this game has hit us so hard is in the video attached to our profile. Thank you for this gem of a game Keen Games!!
I played Enshrouded because I really liked the game's concept, but optimization remains one of the worst aspects of the experience. The main problem is that the performance simply does not match the visuals being delivered. The game demands too much from both the GPU and CPU for a graphical result that, in my opinion, does not justify such a heavy hardware load. What bothers me the most is the main menu. It makes no sense for a menu to consume so many resources. In many games, GPU usage drops or is limited on this screen, but in Enshrouded the exact opposite happens. My graphics card jumps to nearly 100% usage, the fans speed up, and temperatures rise dramatically. In my case, the GPU hotspot has already exceeded 100°C while just sitting in the game menu. This is something I have never seen happen in several other titles that are far more visually impressive. A menu should not be putting hardware under that level of load. The character creation screen also urgently needs optimization. It is another moment where the game seems to consume resources excessively without any real necessity. There is no justification for a character creator to require so much processing power. During gameplay, I also experienced FPS drops, stuttering, and inconsistent performance. What is most frustrating is that lowering graphical settings does not always bring a significant improvement, creating the impression that there are deeper issues within the engine. I am not criticizing the game's content. The building system is excellent, the world is interesting, and there is a lot of potential here. My criticism is exclusively about the technical side. Keen Games needs to prioritize optimization. And I am not talking only about small adjustments. The game needs major optimization work, especially in the main menu and character creation screen, where resource consumption becomes absurd. Enshrouded has the potential to be one of the best games in the genre, but as long as performance remains in this state, optimization will continue to be its biggest weakness. My opinion today is simple: the game is good, but the optimization is terrible. ===================================================================== ********** Joguei Enshrouded porque gostei muito da proposta do jogo, mas a otimização continua sendo um dos piores aspectos da experiência. O principal problema é que o desempenho simplesmente não acompanha o visual entregue. O jogo exige demais da GPU e do processador para um resultado gráfico que, na minha opinião, não justifica toda essa carga de hardware. O que mais me incomoda é o menu principal. Não faz sentido um menu consumir tantos recursos. Em muitos jogos a utilização da GPU cai ou fica limitada nessa tela, mas em Enshrouded acontece exatamente o contrário. Minha placa dispara para próximo de 100% de uso, as ventoinhas aceleram e as temperaturas sobem absurdamente. No meu caso, o hotspot da GPU já ultrapassou os 100°C apenas no menu do jogo. Isso é algo que nunca vi acontecer em diversos outros títulos muito mais impressionantes visualmente. Um menu não deveria colocar o hardware sob esse nível de carga. A tela de criação de personagem também precisa urgentemente de otimização. É outro momento em que o jogo parece consumir recursos de forma exagerada sem necessidade. Não existe justificativa para um criador de personagem exigir tanto processamento. Durante a jogatina também enfrentei quedas de FPS, stuttering e desempenho inconsistente. O mais frustrante é que reduzir configurações gráficas nem sempre traz uma melhora significativa, dando a sensação de que existem problemas mais profundos na engine. Não estou criticando o conteúdo do jogo. A construção é excelente, o mundo é interessante e existe muito potencial aqui. Minha crítica é exclusivamente sobre a parte técnica. A Keen Games precisa priorizar a otimização. E não estou falando apenas de pequenos ajustes. O jogo precisa de uma otimização pesada, principalmente no menu principal e na criação de personagens, onde o consumo de recursos chega a ser absurdo. Enshrouded tem potencial para ser um dos melhores jogos do gênero, mas enquanto o desempenho continuar nesse estado, a otimização seguirá sendo sua maior fraqueza. Hoje minha opinião é simples: o jogo é bom, mas a otimização é horrível.
The game is great, but the performance is trash. On high settings at 1080p/1440p, I get under 40 FPS, and it drops even lower when big buildings are around. The only way to make it run fluidly is by enabling Smooth Motion in the Nvidia App. However, this ruins the image quality—everything becomes blurry, and the shadows flicker constantly. It is only playable that way if you can live with terrible visual artifacts or low FPS.
Add a sprint toggle please, it's mind boggling that such a basic feature hasn't been added yet.
На мой взгляд, это лучшая игра для совместного прохождения в компании друзей: тонко настраиваемый уровень сложности, море контента, возможность отгрохать собственную базу такой, какой вы сами посчитаете нужной. Полностью разрушаемый мир со своей историей, разнообразие оружия, витиеватое древо прокачки персонажа, неписи с незамысловатыми квестами, дружелюбное комьюнити. Что ещё для счастья надо? :D
I purchased this game as part of a bundle with Palworld and played a lot of Palworld prior so I can't refund this game even if i wanted to due to buying it as part of a bundle. I have a more budget ended gaming setup and have played other games on this rig like Palworld, Valheim, Kingdom Come deliverance, World War Z just fine with no graphical issues or lag. While running this game it was on Performance mode video settings. Personally, I would strongly avoid this game due to optimization issues (at the time of posting this) the game is not optimized for Geforce Graphics cards so expect long wait for (shaders compiling) (mine ran on 9 threads) while sitting on a menu screen doing nothing else just waiting while placing a heavy load on your systems GPU and CPU. For me, after initial install it took 1 hour 30+ min to load those shaders to 100%. From a new player experience, this is unacceptable amount of time to have to wait to play a game especially based on Steams 2 hour Refund policy (had I bought this game alone; i would have refunded it within the first 5 minutes because of that). Yes I'm aware this is an early access build of the game but still its too much and is the main reason for this negative review. Prior to buying this game as a somewhat tech savvy person, i checked the minimal requirements (which is a gtx 1060) and watched a video of benchmark game play with the same gtx 3050 TI as me and it was fine. Note* per benchmark websites a gtx 3050ti > gtx 1060. As well on the launcher, prior to playing the game it does warn me that my system is below the specs which i ignored because "i can't refund the game anyways may as well try it". Note** Regarding the shaders compiling there are googled suggestions to disable the preload in the steam settings.. which i did. Skip the shader load entirely which when tried will crash the game when trying to load a world.. increasing the Nvidia cache size settings doesn't help much here either as your system hasn't loaded the game before. None of these changes had any differences in the speed at which the game processed the shaders.. Upon completion (1.5hrs wait time) of the shaders compiling. I managed to play around 4 hours. built a small base (1 house with a chimey for the blacksmith) per following the questline, recruited the blacksmith and cleared the 1st elixir boss, crafted the glider. Graphically there were no issues, lag etc.. while playing and was the same as expected per the Benchmark video. FPS felt like 60+ which is fine for a RPG game like this. During this 4 hour time period; i logged out once to test if the shaders would compile again.. they did not.. However the next day, when trying to log in again; well shaders started compiling again so, gg im out.. and (No i didn't update my graphics card and there were no in game build changes). sorry but i ain't sitting there again for that shaders compiling again.. nty. Gameplay: Building is voxel based similiar to Minecraft with a healthy amount of material options for customization, Decorations for lore and world/ story telling. In game its possible to visit player submitted maps from other player submitted designs .. some locations i noticed was from TLotR The Shire, Bilbo Baggins hobbit hole, and Rivendell. This sort of stuff the devs did well and the reason; i was interested in this game. But one thing that annoyed me about building; was having to craft the item manually (like a chair) from a workbench versus a menu where you just place it down providing you have the materials. Also there doesn't seem to be a way to recycle crafted building items so i foresee item management as a nightmare in the long term as there are tons of decorative items which do not stack. Gathering: There are materials everywhere; buildings can be demolished, mountains can be carved out with explosives and the lands topography can be directly altered by mining. This is a good thing as if you want to sand box you can. Combat: i was expecting something like Valheim or Darksouls but its more RPG like with auto aim for the ranged weapons like the bow and wands. There is shield parrying and blocking, dodge rolling mechanics but its much easier compared to those game. The bosses do special telegraphed AOE moves besides that its not very interesting. Exploration: The shroud is what blocks the majority of exploration and I died multiple times due to the heavy shroud which i didn't even notice the first few times as it happens so quickly the warning isn't even noticable as it occurs so quickly. The environment looks good with a variety of desolated areas affected by the shroud and abandoned buildings in contrast to the forests and open fields. Overall this game as i experienced it is right to be in Early access and should not leave that stage unless the pre loading shaders compiling is addressed. The graphical aspects of the game look fine but nothing special compared to other games in this genre.. Devs need to work with Nvidia and Radeon to get better optimization. Until Devs do this sorry this is a hard pass..