
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
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Cheapest copy: ≈ $18.93 on Steam · Ukraine (−53%). Compare 15 prices in 15 markets →
Reviews
Themes across 2759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played Enshrouded because I really liked the game's concept, but optimization remains one of the worst aspects of the experience. The main problem is that the performance simply does not match the visuals being delivered. The game demands too much from both the GPU and CPU for a graphical result that, in my opinion, does not justify such a heavy hardware load. What bothers me the most is the main menu. It makes no sense for a menu to consume so many resources. In many games, GPU usage drops or is limited on this screen, but in Enshrouded the exact opposite happens. My graphics card jumps to nearly 100% usage, the fans speed up, and temperatures rise dramatically. In my case, the GPU hotspot has already exceeded 100°C while just sitting in the game menu. This is something I have never seen happen in several other titles that are far more visually impressive. A menu should not be putting hardware under that level of load. The character creation screen also urgently needs optimization. It is another moment where the game seems to consume resources excessively without any real necessity. There is no justification for a character creator to require so much processing power. During gameplay, I also experienced FPS drops, stuttering, and inconsistent performance. What is most frustrating is that lowering graphical settings does not always bring a significant improvement, creating the impression that there are deeper issues within the engine. I am not criticizing the game's content. The building system is excellent, the world is interesting, and there is a lot of potential here. My criticism is exclusively about the technical side. Keen Games needs to prioritize optimization. And I am not talking only about small adjustments. The game needs major optimization work, especially in the main menu and character creation screen, where resource consumption becomes absurd. Enshrouded has the potential to be one of the best games in the genre, but as long as performance remains in this state, optimization will continue to be its biggest weakness. My opinion today is simple: the game is good, but the optimization is terrible. ===================================================================== ********** Joguei Enshrouded porque gostei muito da proposta do jogo, mas a otimização continua sendo um dos piores aspectos da experiência. O principal problema é que o desempenho simplesmente não acompanha o visual entregue. O jogo exige demais da GPU e do processador para um resultado gráfico que, na minha opinião, não justifica toda essa carga de hardware. O que mais me incomoda é o menu principal. Não faz sentido um menu consumir tantos recursos. Em muitos jogos a utilização da GPU cai ou fica limitada nessa tela, mas em Enshrouded acontece exatamente o contrário. Minha placa dispara para próximo de 100% de uso, as ventoinhas aceleram e as temperaturas sobem absurdamente. No meu caso, o hotspot da GPU já ultrapassou os 100°C apenas no menu do jogo. Isso é algo que nunca vi acontecer em diversos outros títulos muito mais impressionantes visualmente. Um menu não deveria colocar o hardware sob esse nível de carga. A tela de criação de personagem também precisa urgentemente de otimização. É outro momento em que o jogo parece consumir recursos de forma exagerada sem necessidade. Não existe justificativa para um criador de personagem exigir tanto processamento. Durante a jogatina também enfrentei quedas de FPS, stuttering e desempenho inconsistente. O mais frustrante é que reduzir configurações gráficas nem sempre traz uma melhora significativa, dando a sensação de que existem problemas mais profundos na engine. Não estou criticando o conteúdo do jogo. A construção é excelente, o mundo é interessante e existe muito potencial aqui. Minha crítica é exclusivamente sobre a parte técnica. A Keen Games precisa priorizar a otimização. E não estou falando apenas de pequenos ajustes. O jogo precisa de uma otimização pesada, principalmente no menu principal e na criação de personagens, onde o consumo de recursos chega a ser absurdo. Enshrouded tem potencial para ser um dos melhores jogos do gênero, mas enquanto o desempenho continuar nesse estado, a otimização seguirá sendo sua maior fraqueza. Hoje minha opinião é simples: o jogo é bom, mas a otimização é horrível.
I’ll start off by saying that I don’t actually want to leave a negative review. I didn’t get very far in Enshrouded but even early on, I was enjoying it enormously, for all the same reasons many others have outlined in their reviews: gorgeous vistas, fun combat—ranger especially tickles much of the same satisfaction as the classic stealth-archer builds of Skyrim, with a bigger power fantasy—and of course, the building system. All great, all created with obvious love and care. However, there is one feature which has detracted quite enormously from my enjoyment of the game, and that is the way Enshrouded implements co-op. Going into this game, I’d read about how questing and exploration was server-wide, meaning whatever one person accomplished counted for the progression of all. In a friend group that’s lucky to get together more than once a month, this didn’t bode well. But I’d also read about the ‘missed quests’ feature, which would allow players to repeat quests completed by others for themselves. I thought maybe this wouldn’t be so bad, so when the topic of buying our own hosted server came up in the friend group, I agreed. Unfortunately the missed quests feature has proven to be something of an albatross. It became a looming reminder of how far I’d fallen behind my friends, whose discoveries around the map continuously updated my own, populating my unexplored areas with POIs and quest icons. No longer am I running into a dark section of the map excitedly wondering if there will be something to find. Someone found it first ages ago, and now I have dozens of glaring “go this way” icons all over my map that are impossible to ignore every time I bring it up. Not to mention NPCs are now giving me quests that have nothing to do with anything I’ve personally done, or reference events I haven’t completed. So, I tried to just go off of the missed quests list itself. But this doesn’t work either. There’s no way to tell which part of the map each quest takes place in until you manually track it, and see “oh I haven’t been anywhere near there yet” and try the next. What’s worse, rather than being able to discover these quests for myself, it felt like I was just ticking items off a grocery list made by someone else. It quickly became extremely demotivating to even try, leading to me falling even further behind. People have tried to tell me that the world is the main character of the game, not you the player, but I don’t care about being ‘the main character’. I care about the sense of discovery and exploration, which really drew me into Enshrouded at the start, and yet is bafflingly sacrificed if you want to enjoy the world with friends who aren’t glued to the hip 24/7. Everything in the world resets, so it seems especially strange to me that progression is tied to the server, when by all accounts these discoveries could be easily omitted for the ‘slower’ players to uncover on their own. I know others with similar situations have decided that certain things, like bosses or puzzles, are to be saved for group play, but to me that’s not a viable solution either. I don’t want to play the game on eggshells worrying that such-and-such is off limits. I want to be able to explore what catches my eye, attempt challenges as I find them, and I don’t begrudge my friends for wanting to do the same. They shouldn’t have to feel guilty for playing at their own pace, and I shouldn’t have to feel like I’m failing for playing at mine. We just wanted a server where every so often we could come together on especially difficult challenges when our schedules aligned, and otherwise enjoy one another’s building progress at our respective altars, as we’ve done in similar games in the past. Don’t even get me started on how restricting NPCs to a single instance in the server has restricted the latter. Ultimately, it seems this game just isn’t for groups like ours. I appreciate that the devs have tried to alleviate the issue with the missed quests feature, but as I’ve outlined, it just doesn’t work the way we need it to. Now I’m stuck in a position where I don’t want to continue on our shared server, but I also don’t have it in me to rebuild my base for a *third* time after I stripped it down on my original world to come to our hosted one. I’m not sure who even benefits from a system like this, except maybe people who hate questing altogether and are happy to miss out. It’s disappointing and a bit heartbreaking after enjoying the game so much at the start. If ever the day comes where the devs change this system once again, to create an option for progression to be *truly* per-character instead of per-server, where POIs and quests remain utterly blacked out until *you* find them—or at least, make it so that they only count if you’re present for their completion—I’ll welcome it with open arms and gladly adjust this review. Until then, I’m at an impasse, and can’t in good faith recommend this game to anyone looking to play in a group of working adults. Enjoy it solo or enjoy it with someone whose schedule perfectly mirrors your own; otherwise, you’re in for a rough ride. If this bloated wall of text is any indication, I really do care about Enshrouded passionately, and I personally will continue to follow its updates and hold out hope that something changes one day. Thanks for reading.
The game is great, but the performance is trash. On high settings at 1080p/1440p, I get under 40 FPS, and it drops even lower when big buildings are around. The only way to make it run fluidly is by enabling Smooth Motion in the Nvidia App. However, this ruins the image quality—everything becomes blurry, and the shadows flicker constantly. It is only playable that way if you can live with terrible visual artifacts or low FPS.
not for me. maybe in a group
Enshrouded hat mich von Anfang an begeistert. Das Spiel verbindet Survival, Rollenspiel und Basenbau auf eine Weise, die sich frisch und motivierend anfühlt. Die offene Welt ist wunderschön gestaltet und lädt dazu ein, jeden Winkel zu erkunden. Überall gibt es Geheimnisse, Ruinen und wertvolle Ressourcen zu entdecken, sodass kaum Langeweile aufkommt. Besonders beeindruckend ist das Bausystem. Mit den vielseitigen Baumöglichkeiten lassen sich sowohl einfache Unterkünfte als auch aufwendige Burgen oder ganze Siedlungen erschaffen. Wer gerne kreativ ist, kann hier viele Stunden verbringen und seiner Fantasie freien Lauf lassen. Auch das Kampfsystem macht Spaß. Nah- und Fernkampf sowie Magie ergänzen sich gut und ermöglichen unterschiedliche Spielstile. Durch das flexible Talentsystem kann jeder seinen Charakter nach den eigenen Vorlieben entwickeln, was für viel Abwechslung sorgt. Ein weiterer großer Pluspunkt ist der Koop-Modus. Gemeinsam mit Freunden die Welt zu erkunden, gefährliche Gegner zu besiegen und eine beeindruckende Basis aufzubauen, sorgt für viele unvergessliche Momente. Das Spiel belohnt Teamarbeit, lässt sich aber auch alleine gut genießen. Grafisch überzeugt Enshrouded mit einer stimmungsvollen Welt, schönen Licht- und Wettereffekten sowie einem gelungenen Soundtrack, der die Atmosphäre hervorragend unterstützt. Die Mischung aus friedlichen Erkundungstouren und spannenden Kämpfen schafft einen angenehmen Spielfluss. Natürlich gibt es hier und da noch kleinere Verbesserungsmöglichkeiten, doch diese fallen im Vergleich zum insgesamt sehr gelungenen Spielerlebnis kaum ins Gewicht. Die Entwickler erweitern das Spiel regelmäßig mit neuen Inhalten und Verbesserungen, was zeigt, dass sie viel Wert auf die Weiterentwicklung legen. Fazit: Enshrouded ist ein hervorragendes Survival-Action-RPG mit einer faszinierenden Spielwelt, einem außergewöhnlich guten Bausystem und motivierendem Fortschritt. Wer gerne erkundet, baut und kämpft – allein oder mit Freunden – findet hier ein Spiel, das für viele Stunden bestens unterhält. Klare Empfehlung!
ГДЕ ОПТИМИЗАЦИЯ ? ОТВЕТ ЕЁ НЕТ ПРОСТО УЖАС
啥时候能把你的角色建模优化一下,人物丑出新高度了,优化是真的难绷,到了水体部分卡的飞起
Неоптимизированная х4ита, просто невозможно играть, мир абсолютно пустой, противники отличаются только моделькой
dragon on top of the mountain is the end. as a melee player maxed at lvl 45, i've watched the videos of people doing it solo, but their stats are double mine. so clearly they had already passed this stage. i have everything turn to easiest setting and still two shotted by boss. it's like the other reviews ive read. just find another game as this one is a massive let down,
even at lower difficulties and with the right gear its just a constant enemy spam and the combat isnt good its not fun its not even really a survival game its a more linear then advertised yeah big map but it doesnt matter when you cant enter most the map until you do a bunch of main story quests and level up so the game keeps you in a linear spot another thing is the enemies scale but faster then you can get stronger so you never ever feel like youre getting stronger its just a bunch of chores over and over i do not reccomend