
English Country Tune is a luxuriant abstract 3D puzzle game containing more than a hundred levels situated throughout 17 worlds.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very unique puzzler that challenges your 3D spatial awareness. The highlight for me is the two levels where Stephen asks the player to create his own level such that a solution is achievable. But now that he has shown his cards that there is a level editor, we the people demand a user created level feature!
This game is one of those games I've had sitting in my library for ages that I probably picked up from some bundle I got for one or two specific games in the past. The name tells you absolutely nothing about the game so I kinda just ignored it forever in favor of other things over the years. But I was bored recently and decided to pick a random game from my library to check out and so I gave this a try. What I ultimately have to say is that this game is awesome. Kinda feels like a variety pack of sokoban games with different mechanics. It never sticks to one idea for too long before throwing you into a new concept, so you generally tend to feel refreshed when it happens. This is a very solid game, though and definitely worth its asking price as long as you're into this kinda thing.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's alright. I kind of wish it could stand on its own two feet compared to Sausage Roll. Being in full 3D (with no gravity, too!) made it much harder to picture the levels in my head and solve them logically. The levels are also quite specific in what they want from you. Put another way, there aren't really a lot of ways to get them wrong, just many, many strategies which do nothing and one which totally solves everything. There are exceptions and fun puzzles but that was kind of the impression I got. My favourite worlds were probably the Larvae and the Whale ones, which are the first two. It loses a little steam as it goes but it was still pretty good, and it's cheap. I feel it was worth the money.
This game feels like a superintelligent four dimensional creature read the novel "Flatland" and then tried to make a Sokoban clone while being on an LSD trip. If you like very challenging abstract logic puzzles with deceptively simple rules, this is going to be a real treat, and more than worth its price.
+1
I've had this on the back burner for years, as I think I got it with a Humble Bundle for cheap with some other games I wanted more. I'm glad I took the time to finally play this. The puzzles are challenging, some more so than others. I would consider myself a strong "puzzler", and some of them I got through quickly while others took time, and even in a few instances I had to look up the solution after trying for a while with no idea how to proceed. In any case, if you make a mistake you can either start from the beginning by backing out of the area and restarting it, or you can press the Z key to undo one move at a time if you are on the right track but make a short series of mistakes. You need good 3D spatial awareness to make it through all puzzles, and there were a few that I skipped because the camera is too restrictive and I found it frustrating. The camera will automatically center on the player and rotate as you rotate your movement piece. There are a small number of puzzles where a different camera would have worked better. In the most complex 3D levels I encountered, a fixed camera that could be moved totally independently of the player piece would have been ideal as the existing camera was constantly changing the viewing axis and rotation with every move or every other move. For a few of the "2D" levels (because the whole level is on a plane), turning off the camera rotation would have been better since it's not helpful. Overall, I only encountered camera frustrations on <5 levels, so not a deal breaker. This game is graphically simple, but it doesn't need to be more complex, as it is a satisfying challenge of a puzzle game and more detailed graphics may have distracted from what it was trying to accomplish. It provided me >10 hours of game play for a base price of $5, which I think is a steal. Definitely recommend if you want a good puzzle experience.
having this in your library instantly makes you 10% the game itself is good but it gets hard quick
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM... NO
Beautiful presentation. It was delightful discovering new mechanics and interactions with every world.
A twist on the box pushing puzzle that mainly due to its incredibly sparse and simplistic presentation feels underwhelming.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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