
Break through and outlast shifting, twisting, chaos and whatnot. Dodging is for cowards - start smashing.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is like video game that's like a real video game.
Very fun! A great game to pop into on your lunch break every day!
Found it thanks to PC Gamer. In short, this game is a gimmick. You play through its levels once and if you ever want to play through them again, you have to wait for the Right to Replay, which is exactly what it sounds like and happens once a year. That's it. That's the whole point of the game. It's interesting, but there's not much to it. That's not to say simple games can't be engaging, but Endlight relies on its gimmick far more than anything else. There's nothing here that'll keep most people's attention, which is probably why it still has less than 50 overall reviews (as of me writing this one) even after the monumental PC Gamer article. I will say, however, that it's alright to pass the time when... you're working from home and have *some* downtime but not enough to dedicate to a more complex game. Not that I played it while working from home. I would never! I think the concept of a game you can only play through once is interesting, but I also think a more compelling game could make better use of it. Thumbs up because even if I'm not impressed by the game itself, I'm still in awe of the dev's dedication and creativity. This is the sort of niche experiment that might end up being the corner stone for some genre-defining project some ten years from now.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Du musst in diesem Spiel Ringe einsammeln, um ins nächste Level zu gelangen. Je nach Level musst du wie in einem Meteoritensturm die Objekte ausweichen, während die Levels z.T. immer abgedrehter und Chaotischer werden. In den anderen Levels musst die Ringe suchen, während du dich frei im Chaos bewegen kannst. Ich schätze es gibt ungefähr 450-500 Levels. Auf dem normalen Schwierigkeitsgrad brauchst du für ein Level 0,5-3 Minuten und variiert stark welchen Schwierigkeitsgrad du nimmst oder wie gut/schnell du deine Ringe findest. Das macht mir aktuell viel spaß, aber eine lange Spielesession kann man da nicht haben. Nach 20-30 Minuten brauchst man erstmal eine Pause, finde ich.
[i]tempest 2000[/i] by way of [i]house of leaves[/i] and vice-versa.
This game is good.
The most visually manic game that has ever existed. What I'd imagine Hell is like in robots minds. Love a game dev that is directly aggressive towards the player. Werk, king.
trippy af interesting though
Play this. Especially if you love Llamasoft games and Rez.
I wish this had vr support
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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