
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 83% | approximately $5.9M |
| Xbox | $49.99 | 74% | — |
| PlayStation | $49.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $15.63 on Steam · Ukraine (−37%). Compare 17 prices in 15 markets →
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Granted, I am really bad at 4x games, but this one seems particularly brutal. Your beginning army is so weak that you basically have to hide from every opponent or just constantly build units to have any hope of winning a battle. Very frustrating to play. Since I've played beyond the refund time limit, I'll just hope the devs rebalance the game so that the exterminate aspect of 4x doesn't dominate to the detriment of the rest of the game. Playing on normal difficulty, btw.
Might be a good game some day, but right now it's so barebones it barely counts as a game.
Listen, y'all... This is a GREAT game; one of the best I have ever played. IMO, what is most fun about Endless Legend 2, is learning how to master each of the different (asymmetric) factions and learning what is MOST important to do AT THE RIGHT TIME! Playing this game gives hours upon hours of big fun. It's also very beautiful and elegant; which is the cherry on top. If you like a smart game that rewards thinking and planning ahead... here it is
Realy disapointed !!! It's a pale copie of the first one, with a ♥♥♥♥♥ Ui and less developed. I didnt want preaty cinematic and more naration, i was looking foe more depth in rhe gameplay ...
played endless 1 a good amount and was a lot of fun, really liked it. bought endless 2 and played for a few hours and getting beat in the tutorial is not fun... not good game balance...
Эмм, ии перебафан, у него вполне на 20 ходе может быть 2 стака юнитов и 2 города с парочкой лагерей, когда ты еле еле достраиваешь первый город, и 3мя начальными юнитами скаутишь карту , в надежде наскрести на тайниках достаточно влияния чтобы заложить второй город. Дипломатия? - пососи ♥♥♥ дружок, нам ♥♥♥♥♥ что у нас с тобой пакт о ненападении , мы просто спиздим твой лагерь потому что ты лох. и когда ты возвращаешь себе своё же поселение , это пакт агрессии , война тебе :(. Я знаю что все игры серии ENDLESS это про дикий сноубол , но тут ранняя игра это просто 9 круг ада. СЫРО ДОДЕЛЫВАЙТЕ. (Ну или для нас казуалов сделайте режим с лоботомированым ИИ)
A beautiful game that offers a great bedrock for a wonderful 4X experience. At the moment of the review the game offers a solid combat system of fast skirmishes, a City Development system that is more granular than CIv6 while offering the same sense of sprawling wonder and a great sense of alien epic. I wish the UI was less noisy and more functional tho. Highly recommended if you don't mind a 4X which tends on the minimal side (at this moment)
A currently unpolished mess, marred in a myriads of issues from bugs, half-baked systems to abysmal writing. While the Tides/Monsoon mechanics offer an interesting switch, making exploration relevant up to midgame, other systems are incredibly barebones : diplomacy lacks options to leverage influence over other players, fortresses are a case of "done them once, done them all" and some win conditions can very easily become unobtainable due to circumstances out of your control (securing 12 fortresses for a win condition out of only 12 existing on the map makes no sense : each one can only be done once and some will be locked on another continent for 100+ turns where other factions will definitely get to it first) Factions are rather distinct, both in mechanics and presentation : it goes a long way to give them very unique identities and make different playthroughs worth the effort. Unfortunately bugs, poor UI and unexplained concepts are a constant pain throughout. Units will simply not move despite no lack of move points, necrophages consuming space resources will seemingly provide no bonuses despite description to the contrary, so on and so forth. Never such a fascinating setting has seemed so incredibly bland and dull, due to terrible narrative decisions. All quests are now narrated through dialog most often between a faction leader and their advisor, and most of the time following the exact same template for all of the factions. This unfortunately compounds into several issues : [list] [*] Quest/Event dialog being reused for all of the factions make them all indistinguishable from one another despite what the game establishes as very distinct people and philosophies. This often leads to hilarious clashes of tones. Shoutout to the cannibalistic necrophage that would devour foes and friends alike suddenly having a mental breakdown over "war is sad". [*] The very lacking presentation during dialogs and their tendency to drag on make them absolute slog to go through, making the skip button more than tempting on many occasions. Made even worse thanks to utterly bland and boring writing. [*] Faction leaders have next to no personality and dull voice acting. You need only compare the necrophages leader to its cravers equivalent to make the former look like a whimpy cockroach trying to gnaw your kneecaps. They're less a symbolification of their respective factions and more a caricature at this point. [/list] This is even more infuriating when compared to its predecessors who managed to have their narrations both more immersive and less intrusive, while EL2 barely crawls. EL2 has elements worth praising but just as many that plague the experience, some of them requiring a complete overhaul at this point. While there is hope Amplitude could turn things around, I won't be holding my breath.
The game is really good to play solo or with friends. There are a few bugs here and there, but the devs roll out updates regularly, patching them, balancing, and adding content
A good game but cannot recommend in a honest manner with all of the bugs. Not sure what is the point of EA when games still choose to release like this. Just some bugs I've encountered: - Missing text / dummy text - Locked units that cannot be interacted with - Missing and disappearing combat resolution messages - Inconsistent / uncounted / missing bonuses - SFX disappearing mid-game completely Reading the various message boards, seems there are lots more that affected my playthroughs in various ways (false information, bugged interactions). A good game, a pretty lackluster EA story/release. Apparently they are working on bugs this month, so let's see after a bit if situation improves and this game is worthy of a honest recommendation.