
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 83% | approximately $5.9M |
| Xbox | $49.99 | 74% | — |
| PlayStation | $49.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $15.63 on Steam · Ukraine (−37%). Compare 17 prices in 15 markets →
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
DEI
Great game, big recommend, especially if you didnt agree with the combat/equipment system from EL 1. Devs do pretty much only great changes, I've played for the entire early access and it the game felt better with every change. Game loads incredibly quickly and I only had very minor sync problems in MP and never any problems performance wise.
The playable races in this are such a stepdown and so much more boring than all of those present in the first game and Space that its almost shocking.
Gave it a good try but unfortunately i dont enjoy it. AIl rounds kinda played out the same. AI sits in their base, collects points like crazy and aspect is always at the top of the leaderboard. There is no conflict, noone ever attacks each other. Even in endgame everyone doesnt care, whether i had the wincon unlocked or someone else, nothing. Half the wincons dont work anyway and AI is only a threat if i let it cheat, they play dumb and either feed units into mine by parking them right in front of me or summon stack after stack because they get infinite recources it feel like. Taking out any faction is such a slog, but its the only way to beat some AI. Whatever those anchor wearing frogs are smoking they always have more of everything at all times, double or triple so on higher "difficulty", which translates to "more recourses on anything, less upkeep etc.". How convenient that the game doesnt tell me how much they cheat either, there is just some vague description about how higher difficulty is for players looking for a challenge. Which, to be fair, is the same formula all other 4x games use. What i dont like how the tech tree is identical for everyone, some slight variation because some buildings have different names and effects but thats about it. It makes no sense. Why can necrophages learn how to build a dam, they dont even have hands except the big one. Is he building all the dam? Why do they get tech towards better farming or trading or whatever like everyone else? Why to they even BUILD farms to begin with? Would love to see the lore behind that. The bugs plowing their fields, building windmills and stuff. It makes no sense. I thought they were meant to be a plague, consuming everything on their way. If they were more of a threat the kin race would maybe be more viable too, playing a defender with noone thats actually aggressive is pointless. They have nothing going for them, all they do is build garrisions to waste time until their eventual downfall after like 20 turns of waiting for walls to crumble. There could be changes to the icons and different names instead of the regular farm/mining camp etc. Something thats more thematic, it breaks immersion immensely in my opinion. Aliens playing farmers and miners, i thought space was more diverse then this. There are so little classes in general, i feel the necrophages should be much stronger individually if they are the only ones that actually fight / get bonuses for fighting. They would be much more interesting that way, have them be a threat and remove the silly diplomatic tree as well. Feels weird having nice talks or the option to compliment them, befriend even tho they should be hostile to everyone. Maybe bribing could be a thing, feed them population so they ignore you, or have them focus on someone you dont like (aspects mainly), use them and be used by them instead of playing house. Unless i dont get the lore right, maybe they are more civilized then their intro cinematic makes them out to be, who am i to judge on appearances. The smaller villages were interesting for like the first 30 minutes, but they quickly lose their appeal. Every round i played i would just annex them by doing their quest or destroy and ignore them, then not bother anymore, its not interesting and once annexed they dont do anything either, just taking up space. I know they give some slight bonuses but really, its not engaging at all. Not a fun mechanic. I also dont like how the faction leaders just look.. boring. The only one that looks cool is the necrophage, everyone else looks uninteresting. The game would benefit from some faction creator like Age of Wonders has, they dont even need fancy animation or anything. Some sliders, some units that i get to configure and "character" settings for AI, whether they are good/evil, aggressive/passive. The community could do the rest, they just need the tools to do so. The current state of the game is very bland, very little variety in how games play out. There seem to be changes coming to diplomacy and how enemys "remember" you doing something bad, but i dont think that will change anything about my complaints with the game.
Dev Team is so amazing! The game is still very young as of this review but the pace the Devs have taken on changes and improvements is truly astonishing. Having filed feedback and bug reports seems to have actually been taken into account and my QoL suggestions seem to have been recognized. It is very refreshing to see a Dev Team that cares and wants to see their project succeed. Great work all around! Hands down the most breathtaking visuals of any 4x I've played. Very fun and unique in the right ways.
Age of Wonders 4 is just so much better in terms of game play and flow.
This game is good, but it is still in early access. The gameplay is great, the art is amazing, the music is transcendent. The AI is actually pretty good, in my view it's in the right spot to be fun without being obnoxious. The result is that, moment-to-moment, the game is really compelling, it really captures that "one more turn" vibe for me. There are problems. I've always found the radically asymmetric design of amplitude games to be a mixed blessing at best, and this is no different. The game has the obligatory "diplomacy" faction that isn't for me. The necrophages are the only returning faction from EL1, and I've never been that wild about them. The other factions are very good, although the Kyn is apparently getting reworked at the moment I doubt they will get worse. The reality is though, that the issues are surface level, and the fundamental gameplay loop is great. I think this is the best 4x game that isn't called Old World on the market today for me, although the limited factions give it more limited replayability.
FIrst of all let me say I think this game has great potential. BUT at this state I don't recommend this game to anyone, because it really bugy. Tutorial is very bad, and on the fourth turn of tutorial I discover a movement bug. Raise ticket on their website (which is process on it's own), and now two months have passed without any reply. I'm just hoping that developers will eventually get to work and invest into this game. Until then I feel like I've thrown my money and it's a big thumb down from me.
This game is a labor of love that I couldn't be more thankful for. So many fresh, new ideas have crammed into this 4x, in a genre that can feel pretty stale with how much time these games can demand of you. Was a huge fan of Endless Legend (1), and never really came across another game that provided the same problems to solve.
I see reviews complaining about the AI being dumb/easy but as someone bad at 4X games I found the gameplay to be enjoyable so unless you are particularly good at these games and want high challenge AI / difficulty then I think it is a fun experience. Perhaps not as good overall as the original endless legend but still quite enjoyable.