
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Most likely between $4.5M and $12.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 94% | approximately $7.6M |
| PlayStation | $24.99 | 93% | — |
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一印象是bgm很吸引人,战斗体验其实也可以了,就是手感要改进一下,莉莉真是一个坚强的女孩捏 > <
Makes me rage, but pretty fun.
个人游玩体验在同类型游戏里排第五,剧情手感什么的都好,就是撞怪身上会掉血有时候会红温)
めちゃくちゃよかった。続編の存在を知っていたため、ハッピーエンドで終わるか胸がどきどきだったが、ハッピーな気持ちで終われたので良かった。[h3] 音声有でめちゃくちゃやりたいと思った。 [/h3] 一番時間を要したところは、Cエンドの[spoiler] ラスボスとそのラスボスの第二形形態 [/spoiler]と地下研究所の石板回収の道中です。(おそらく7枚目の石板) Aエンドラストの鳥肌えぐい。自分はラスボス倒す前に偶然到達。あ、こんな終わり方もあるのね。だったのに、ラストのワンシーンで鳥肌たった。
除了地圖是一坨外其餘部分我覺得都很棒,音樂和美術令人印象深刻,故事雖然老套情節但是整體鋪陳、敘事和遊戲氛圍都營造的很好。 只是途中的跑圖開鎖會覺得有點煩 因為沒有地圖可以對照,全收集我覺得也很難單靠自己達成。
bueno
你的战斗手感细碎,手柄反馈甚至也只有被打的时候有,怪还一堆换皮。 但是你这美术真tm牛逼真tm牛逼啊,还有这地图设计真tm牛逼真tm牛逼啊,音乐我就不多说了,真tm牛逼真tm牛逼啊,看看这碎片化的剧情叙事真tm牛逼真tm牛逼啊。太豪万了,我要去激情购入下一步了
솔직히 스토리는 거의 이해를 못했는데 게임이 적당히 난이도 있어서 재밌었다.
I initially picked up Ender Lilies on the switch as something to scratch my ever present need for metroidvanias and While I had fun with it there, I never finished it. So naturally I bought it again for the PC when I found out it had a port on my preferred platform. If I get the chance to buy it again I just might, Liilies has become one of my absolute favourite entries in the genre. I enjoyed just about everything about my time with the game, the exploration feels superbly smooth with new areas opening up naturally as you progress and obtain new spirits, these aren't just movement tools but you allies in battle making the boss fights feel much more impactful as once you overcome them they become your valuable friends as you progress through the blight ravaged lands you find yourself wandering. The story and world building unfold wonderfully as you explore and find notes and memories of the past and while challenging at times the gameplay and combat are generally enjoyable once you find your rhythm and a group of spirits that work well together. being able to flip between two sets of spirits on the fly is both a neat gameplay mechanic and makes you a lot more flexible in difficult situations. If I had one criticism its that the final boss is a smidge too easy but given the setup of it I'm willing to accept it as a more cinematic "lore" fight, especially as arbitrary difficulty spikes and overtuned bosses are an unfortunate staple in the genre and not something I generally enjoy I could happily gush over this game for a long time but it really is something you're best off experiencing for yourself!
整体还行吧,没有其他作品玩的时候也可以一玩,稍微有点儿简陋很多设计不是很成熟,跟更优秀的作品们比起来角色技能、boss战啥的也都比较单调。