
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Most likely between $4.5M and $12.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 94% | approximately $7.6M |
| PlayStation | $24.99 | 93% | — |
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Довольно приятная игра, с маленькой милой девочкой
Прошел, доволен как слон, осталось приятное послевкусие после игры. Да, местами духота с босами, но терпимо. Прокачка простая, но больше и не надо. Пойду следующею пробовать.
我讨厌所有的类银 除了Liles
莉莉除了跑图和战斗都是神作级别,希望制作组别捣鼓那3D游戏了,做点续作吧,木兰花也是赶工产物
재밌다
Graphics do a lot of heavy lifting, you kind of have to force yourself to like it Combat is... not very well balanced so to speak. Blasphemous better its ok
画风好看
Good Metroidvania despite my initial disinterest. It's an interesting world with lots of care put into it's lore and story. I think music is overall great though i wish it would be a bit more diverse. Themes never really go up in scope or they struggle to really fit the environments I'm walking through. I think my biggest gripe with the game was the lack of evolution through combat. Encounters never really change from how you approach them from the very first minute. you get all sorts of traversal upgrades but they never become a part of combat. There is no boss fight that requires platforming or use of the hook shot. The only change that occurs is through the different skills you acquire. which stops becoming relevant the later into the game you go as you probably settle on a build you really enjoy. This means combat becomes very stagnant. It also never really goes up in challenge or become difficult in a meaningful way, which adds to the stagnation. Exploration takes a while to become interesting (only after the charge dash) and they never really make full use of it to challenge you. The only time i felt really challenged by the level design is when collecting the last stone tablet. Nevertheless the game never frustrates or puts annoying obstacles in your way. It's a graceful Metroidvania that's probably very well-suited for beginners of the genre. Personally, I much prefer bigger challenges. So the game, while fun, didn't really feel like it was for me. Despite my interests, it's definitely worth your time given it's relatively short length.
juegazooooooooooooooooo 20/10 y god
good game