
Empty Throne is a dark fairytale puzzle game. Compose the Snow Queen’s tale in music. Truth twists through alley whispers and forest echoes. The throne lies empty. The mirror speaks. Who writes the ending—you, or the lie?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
I was once merely a composer, commissioned by the royal court to score the "tale" of the Snow Queen. Yet this manuscript appears to exist in multiple iterations. Some versions echo through city streets, while others lie buried beneath forest loam. She claims it to be her autobiography. The magic mirror, however, insists these are merely the chapters she wishes you to remember. I compose melodies. I unravel mysteries.
Distinctive Visual Aesthetic - A unique art style blending pixel art with fantasy elements, crafting an atmospheric dark fairy tale world
Ensemble Narrative Design - Multiple interconnected storylines woven together through diverse, compelling characters with distinct personalities
Immersive Musical Gameplay - Dynamic music game sequences that heighten narrative tension and deliver emotional crescendos
Original Soundtrack - Meticulously composed music tailored specifically for the game experience
huxx - Game Design & Programming
"Dual-discipline developer specializing in design and technical implementation"
沐风沐 - Game Design
"Wielding the mystical ability to challenge programmers and stress artists to their creative limits"
骷髅男 - Game Design & Art
"Visual artist pushing creative boundaries"
楚狈良 - Game Design & Art
"Design-focused artist bridging creative vision and visual execution"
S.W.Diversity Studio (Music Team)
Thank you for your interest in Empty Throne.
Empty Throne Studio represents an independent development collective comprised of university students who have dedicated their passion and spare time to game creation. Through perseverance and shared vision, we have brought our inaugural project to fruition.
Empty Throne marks our debut formal release. While we acknowledge areas for improvement, this project embodies our complete creative dedication and technical commitment. We take pride in presenting our first fully-realized interactive experience.
This journey represents both an ambitious creative undertaking and a collaborative adventure shared between developers and players. We invite you to explore this world we've crafted and hope Empty Throne delivers a memorable, atmospheric, and emotionally resonant gaming experience.
Thank you for joining us on this narrative adventure.
Genres
Stats
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小而美的作品,艺术性很高,画面特别好看,音乐也很棒。但是编曲时打击感属实有点糟心了,延迟怪高的不知道到底是点对了还是点错了,但试过几次也过去了。总体来说值得品鉴一下!
The only reason why I'm recommending this game is because I actually like the story that this game has as well as the general aesthetic and art style. However, the translation is a bit jank -- which isn't the worst IMO I still managed to get through it. The presence of rhythm games make sense for the MC however actually playing them is super clunky and sometimes the animations don't even play when I click on the beat, or it's just super delayed. This is more story than gameplay, which is fine, but it's important to note.
The story itself is short and an interesting spin on snow white ... but the mini games are so mehhhh ... still worth a try :D
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
折磨,但毕竟是免费游戏,还是不打差评了
整体挺用心的但是槽点太多了,玩到第一次墨镜后面点,玩不下去。(主要是这几分钟内的槽点也太多了吧!只玩了十分钟左右,后面写完测评回头玩了几分钟又补了几句)【冲着剧情或推理来玩的快跑!快跑!!跑!!!】 美术音乐这些确实挺精美的,相比其他部分地图有点欠佳,不过这部分的主要问题是可识别性:马车不太像马车(为什么把动图最不像马车的一帧当图标啊喂),魔镜的图案表意不够清晰不能一眼就认出来。 玩法上感觉地图的转换不是很顺畅,如果能拖动就更好了;第一部分作曲的QTE的前摇没有明显差别、且没有进度提示,这会一定程度上降低游玩体验。以及地图载入位置有些奇怪,王宫里外明明是两个场景,但是就算进了王宫你的载入点依旧是门口。 文案!很!有!问!题!首先句与句之间信息量太稀疏了,往往要点好几下才会有一句话的信息,一个典型的例子就是第一段作曲前与王后交流那段:点一下:“……”点两下:“……”点三下:“完了要死了”——这三句完全没有有效信息。其次是文案语言不够简练:"一面在剧院偶然获得……似乎对它输出一些它感兴趣的问句会得到回复……一段优美的旋律“不就是”在剧院偶然得到的神奇镜子,会回答一些它感兴趣的问题,随后会给我一段优美的旋律和一些线索“吗?!再比如介绍猎人与白雪公主这一段:QTE部分表明制作组是能够简洁地说明故事梗概的,那为什么让王后用长达十多航的字说一遍?Last but most important!角色的语言和文案告知的信息不符,也就是OOC:主角明明是擅长推理的人,但遇到问题的第一反应却是“完了要死了”“反正我没嫌疑”随后没有给出任何推理。文案可以制造喜剧效果,主角也可以活泼跳脱真性情,但是这样的语言风格往往不会有这些效果,而是让人觉得主角是个无法面对压力遇事完全无法分析问题的人。然后就是王后,文案大概是有塑造皇宫的威严感的,但松散且不说人话的文案撑不起这种威严。 总的来说,作为视觉小说“视觉”方面被“小说”狠狠拖了后腿,虽然都有值得改进的地方。(雕琢一下文案吧!就算没有文案组也请雕琢一下文案吧!文案拉完了!!!文案能给指望“小说”“推理”之类标签的玩家巨额的精神伤害!
很一般
一個簡短的黑童話,我蠻喜歡美術和音樂營造的氛圍感。 1.音遊交互的部分有點突兀,雖然要交互,但感覺按不按都會通關,有點意義不明。 2.故事過於直接、線性,詢問魔鏡的片段也許能改成拼湊找到的線索,而非魔鏡直接全盤告知。 3.線索和道具的文本出現在對話框中講完就消失有點可惜,應該要改成各自可重複查看。 4.對話框要在最右邊也不是不行(我知道能隱藏),但可以加長背景讓畫面移動到最右邊時,對話框的位置能在不影響交互的位置,至少不應該把可交互的物品放在最右邊。 因為是免費的,所以我更願意當成一個DEMO,期待有天能玩到更完整的新作。
[h1] 白雪皇后黑化了,这瓜保甜♥ [/h1] 免费入库,冲着黑暗童话的设定进去,结果被叙事圈粉了。扮演作曲家替白雪皇后谱写“故事”,却发现剧本不止一稿——街头传唱的、森林里藏着的,和皇后口中的自传完全是三个版本。魔镜那句“那只是她希望你记住的部分”,直接把我鸡皮疙瘩炸出来了。 解谜和叙事结合得不错,拼凑真相的过程像在剥洋葱,越往里越辛辣。像素美术和原创音乐也超出预期,氛围感拉满。 当然,瑕疵也有。文本偶尔有点刻意,模型比例有些违和,音游环节判定模糊。但考虑到大学生团队开发、完全免费无内购,这些都可以原谅。 喜欢黑暗童话和解谜的,直接入库。30分钟就能初见结局,但后劲能留一整天。 [h1] 且国武子不能得善人,而好尽言于乱国,是以见杀。 -- 争臣论 韩愈♥ [/h1]
虽然整个流程很短。只有二三十分钟。但是画面很精美然后语言也很有哲理的感觉,喜欢。
全成就总用时约0.5小时 无剧透可放心阅读 ❀写在最前面的 很短小的像素风互动对话场景探索解密小游戏,画面美剧情简单。 ❀剧情 主角赫尔是一位音乐剧作家,受白雪皇后邀请去到王宫为她写音乐剧。然而皇后在当夜离奇去世,他带着神秘的魔镜开始探索故事的真相。 文本量很小,很快就能打完,剧情也不复杂,没什么新意。没什么可说的再说就要剧透了!总之可以自己玩玩看… 剧情推进形式就是主角探索收集疑点汇报魔镜,魔镜再回答问题进行歌曲演绎。整个剧情里主角虽然被称为“侦探”,但其实只是给魔镜跑腿的工具人,真正参与度不高。 (关于文本有点小的显示BUG。造诣的诣字显示不出来,会变成□的样子) ❀画面 像素画面非常精致,横版长场景很漂亮,部分内容还有小动画。 ❀配音配乐 无角色配音。音乐选得挺好,我很喜欢八音盒小游戏的配乐。 ❀操作机制 引导做得比较差,最开始有些地方根本摸不着头脑,只能到处乱点。 鼠标可以移动场景,双击隐藏对话框。通过点击场景物品交互+对话解密推进剧情,谜题难度很低。 有音游玩法,但4个音游手感都特别烂,完全踩不准点。好消息是判定非常宽随便玩玩就能过。 steam成就都是流程成就,打完游戏即可全收集。 ❀其它 虽然总体一般,但是免费,还是可以玩的。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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